View Full Version : Abduction bug
vaders_Legion
09-15-2007, 11:52 AM
alright, I have kalmun rex on the feild, a few pulse tanks and of course my pimped out science walker with a ton of machine magnet controlers. i suddenily get attacked by a hoard of novus blade troopers and ohm bots and i abduct some of the blade troopers, one of my pulse tanks got in the radius of the abduction and taken as well. The game suddenily crashed out with an exception.
prof doom
09-16-2007, 06:55 AM
The fact that your stuff went up too is part of the way the power works.
The crash, that's definitely a bug.
Nick-PG
09-16-2007, 12:55 PM
alright, I have kalmun rex on the feild, a few pulse tanks and of course my pimped out science walker with a ton of machine magnet controlers. i suddenily get attacked by a hoard of novus blade troopers and ohm bots and i abduct some of the blade troopers, one of my pulse tanks got in the radius of the abduction and taken as well. The game suddenily crashed out with an exception.
Good job! You found a bug. Report all you can remember and this will be remedied. A free Beta is paid for by your reporting of bugs. Not too shabby, imo.
vaders_Legion
09-16-2007, 01:51 PM
Thank you nick, i tested many things in the past and know what to look for when testing games and mods. i found a few more bugs, gonna post em on petros forums though cause i know you guys dont check segas too much
Nick-PG
09-16-2007, 03:13 PM
No problem.
Be careful of using certain Super Weapons, as they are causing a Sync Error. It's horrible. You build up all your forces and resources and then hit them with a Super...and crash.
Thanks for posting on the Petro forums as well!
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