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Dex Luther
04-13-2008, 10:25 PM
Is it me or do the Hierarchy seem a tad over powered?

I was playing Skirmish on an 8 player map (not Grand Canyon, the other one) against one AI opponent set to easy. I placed both our starting spots as far from each other I could get.

The first time I was playing Novus. Maybe 2 minutes into the game and a Monolith appears in my base. I take it out with ease. Maybe 5 minutes later I get attacked by a small group of Lost ones and some grunts. It's no problem. I take them out, and set up a line of defense a little forward of my base.

Maybe 5 minutes later I notice a saucer on the edge of the fog. It comes closer and gets taken out. Trailing a little behind is a little group of grunts and brutes. Seconds later what do I see? Not one walker but three! A habitat, Science, and Assembly walker all marching towards my base!

I quickly scramble pretty much every unit I could find to attack the hard points.

The problem is it takes so long to take out a single walker! They don't stop either. While you're trying desperately to destroy them they just keep firing thinning out your units and plowing into things further thinning out your units and taking half your base with them! The only thing that really stopped them was a grav bomb, but even then it was too late.

I played a second time using the Masari and they did the same thing! This time though I placed my defense a little father out, and had all seeing eyes (only one of them seemed to work though). The superweapon in light mode seems completely useless against a walker, even one that stopped moving. The shields in darkmode didn't stop them from steamrolling through my defense like it wasn't even there. I managed to destroy them at the expense of lots of units and pretty much my whole base. At the end I had only a Matter thingy left which I self destructed to kill a couple grunts (I don't know if it worked).

Played a third time as Masari again and this time quickly built up an army of Sky Lords and Inquisitor and Disciples. I had them wait in the middle of the map. The walkers show up, and the fight is long and hard. One of the walkers seems to get stuck, so that was the only reason this situation was any better than last time. By them time I get the science walker down at last I fly the rest of my now rather small army to their base thinking "I'll take them out now so I could at least win." I get near their base and what do I see? TWO MORE WALKERS (they were probably building the third)!

That's when I exited the game as fast as I could thinking "this is ridiculous! the walkers take so long to take out that they have time to replace the one before it before I can take out the next one." It's especially ridiculous since it was supposed to be on easy!

So yeah all that to say that I'm thinking that walkers have a little too much armor or something. It takes forever to take out a single hard point let alone having to take out 5-7 of them before the walkers goes down! Multiply that by 3. It just seems wrong to me.

Maybe I don't know how to play. Then again it was on easy against a single AI opponent, so it shouldn't even be an issue.

Ahradinae
04-14-2008, 10:15 AM
First off, scrap base defenses when you're playing Hierarchy. They are useful for defending your base from the other units, but you're better off putting your resources into research and unit production.

Secondly, be aware that only a few units are really good at hammering the walkers.

For Novus: Amplifiers and Field Inverters ROCK.

For Masari: (especially in Light Mode) Peacebringers and Sky Lords will rip them apart in no time. Also, the Disintegration power of Peacebringers (look into the research tree) do major damage to walkers.

It seems from what you said that you understand the idea of taking out only the necessary hard points... you just have to make sure that you're artillery is of sufficient magnitude to do it.

As for the speed in which they get to all three walkers... the AI does that for all sides, it's just most evident when three walkers come into your base. Until I learned how to run economy right, I would get nailed by Novus superweapons "early on."

And you're probably right, they do seem a bit overarmored..

Case in point: I was working on beating two Medium AI at the same time to get the achievement for it. I was Masari, fighting Novus and Hierarchy. I wiped out the Novus easily with my normal attack force (did not lose a unit) and then spent the next HOUR trying to take down the Hierarchy.

Best thing to do is just play through and learn how to get your economy rolling ASAP... at least you'll have the finances to start pumping out units to deal with them

Spectreofwar
04-14-2008, 02:28 PM
Hierarchy overpowered? Not at all.

I've heard people claim Hierarchy are overpowered, Novus are overpowered, and Masari are overpowered. They can ALL be destroyed.

If you want to talk about killing Hierarchy specifically, I'll start there.

For starters, if you were able to even GET to the gravity bomb, you had all the resources you'd need to take out a walker or three. Superweapons can be gamechanging things to get, but you shouldn't be focusing on that.

As Novus what you could do is start small with Anti-matter tanks. A small cluster of about 5 of them is easy to bring out and -- especially with those nasty little bombs of thiers -- are very quick to deal with Hierarchy infantry. Now get some more, and if you keep telling them to attack specific hardpoints those tanks can be pertty useful at downing walkers as well (just expect to lose a bunch, they don't have the greatest armour). Keep this in mind: anti-matter balls (what the tanks and the dervishes use as their primary weapons) cascade on one another which means that the damage they do is amplified exponentially. This means that 5 tanks does not equal 5 times the damage, it does even more if they fire at the same target. Better still is that the Dervish and AM Tank attacks are compatible, so if you have a squadron of dervishes flying escort for your tanks and all focus on one target at a time, it's pretty much dead. Death Bloom, the dervish special attack, is great at destroying walker hardpoints and all manner of infantry as well.

Other choices: Field Inverters are ungodly end-game units that blast PAST their initial target (this means that when you're firing at the nearer hardpoint, if you line it up right you could hit the back harpoint, too). Amplifiers are great against those walkers that have the molecular armour tech upgrade -- just be sure to keep them alive so they can increase in damage.

Heroes: Mirabel is the bane of Hierarchy. You should try to get her out swiftly and use her as a guerilla unit to hit the hierarchy where it hurts most: their economy. She's well-armoured for a unit of her incredible speed and packs a great deal of firepower. Hunt down and kill all Reaper Drones you find, and the Hierarchy will be unable to call more walkers after you kill them off.
Also, Mirabel's snipe shot (forget what it's really called) is a powerful attack on a walker as well (consider this: one shot against an assembly walker's arm, even if it has a working hardpoint --except for the extra armour -- will destroy the arm entirely, exposing the core. One shot.

Mirabel is the only hero I consider a must-have if you plan to have heroes as Novus, and the hero I feel I "have to kill" if I see her and play as anyone.


If you're Masari even disciples when used properly can tear pieces off a walker. Remember that each little disciple is a target, so spread a bunch of them out. Peacebringers are the single most powerful unit in the game with their disintegrator guns and even only a few can reduce a walker to scrap.

Sky Lords, though powerful, are very slow to fire (well, they're slow in general) and rather expensive to lose. I'd sooner make another peacebringer than a sky lord if I had the choice. Inquisitors, on the other hand, are relatively cheap, fire and move swiftly, and do a good job (fantastic job if the walker has no anti-air) of killing those walkers, and inquisitors can be had early in the game.

Last piece of advice against Hierarchy: the worst thing you could do for yourself is sit back and wait. You don't win the game by waiting, hiding, or turtling, you win the game by kicking the tar out of your enemy.

Go hunting.

Have fun!

-J

Dex Luther
04-14-2008, 04:28 PM
Hierarchy overpowered? Not at all.

I've heard people claim Hierarchy are overpowered, Novus are overpowered, and Masari are overpowered. They can ALL be destroyed.

If you want to talk about killing Hierarchy specifically, I'll start there.

For starters, if you were able to even GET to the gravity bomb, you had all the resources you'd need to take out a walker or three. Superweapons can be gamechanging things to get, but you shouldn't be focusing on that.

As Novus what you could do is start small with Anti-matter tanks. A small cluster of about 5 of them is easy to bring out and -- especially with those nasty little bombs of thiers -- are very quick to deal with Hierarchy infantry. Now get some more, and if you keep telling them to attack specific hardpoints those tanks can be pertty useful at downing walkers as well (just expect to lose a bunch, they don't have the greatest armour). Keep this in mind: anti-matter balls (what the tanks and the dervishes use as their primary weapons) cascade on one another which means that the damage they do is amplified exponentially. This means that 5 tanks does not equal 5 times the damage, it does even more if they fire at the same target. Better still is that the Dervish and AM Tank attacks are compatible, so if you have a squadron of dervishes flying escort for your tanks and all focus on one target at a time, it's pretty much dead. Death Bloom, the dervish special attack, is great at destroying walker hardpoints and all manner of infantry as well.

Other choices: Field Inverters are ungodly end-game units that blast PAST their initial target (this means that when you're firing at the nearer hardpoint, if you line it up right you could hit the back harpoint, too). Amplifiers are great against those walkers that have the molecular armour tech upgrade -- just be sure to keep them alive so they can increase in damage.

Heroes: Mirabel is the bane of Hierarchy. You should try to get her out swiftly and use her as a guerilla unit to hit the hierarchy where it hurts most: their economy. She's well-armoured for a unit of her incredible speed and packs a great deal of firepower. Hunt down and kill all Reaper Drones you find, and the Hierarchy will be unable to call more walkers after you kill them off.
Also, Mirabel's snipe shot (forget what it's really called) is a powerful attack on a walker as well (consider this: one shot against an assembly walker's arm, even if it has a working hardpoint --except for the extra armour -- will destroy the arm entirely, exposing the core. One shot.

Mirabel is the only hero I consider a must-have if you plan to have heroes as Novus, and the hero I feel I "have to kill" if I see her and play as anyone.


If you're Masari even disciples when used properly can tear pieces off a walker. Remember that each little disciple is a target, so spread a bunch of them out. Peacebringers are the single most powerful unit in the game with their disintegrator guns and even only a few can reduce a walker to scrap.

Sky Lords, though powerful, are very slow to fire (well, they're slow in general) and rather expensive to lose. I'd sooner make another peacebringer than a sky lord if I had the choice. Inquisitors, on the other hand, are relatively cheap, fire and move swiftly, and do a good job (fantastic job if the walker has no anti-air) of killing those walkers, and inquisitors can be had early in the game.

Last piece of advice against Hierarchy: the worst thing you could do for yourself is sit back and wait. You don't win the game by waiting, hiding, or turtling, you win the game by kicking the tar out of your enemy.

Go hunting.

Have fun!

-J

The walkers aren't impossible to take out, but IMO take too long.

I was playing on EASY and they (3 walkers) steamrolled half my base before I was able to take them out with a maxed out population made up 75% of amplifiers (I was waiting on my grav bomb to be ready).

I could understand that kind of thing on Hard or many medium difficulties, but on EASY?

I'm the kind of guy that doesn't like to spam little groups on an enemy as I build them. I don't like winning with early game units. I like getting the powerful late game stuff. In this game you can't do that. Even on easy the computer AI constantly spams units at you as they build them. They constantly build Walkers (obviously) and spam them at you as soon as they've got the 3.

1 would be ok. 3 is just ridiculous given how hard/long they are to take out and that it's supposed to be easy difficulty.

Spectreofwar
04-15-2008, 07:25 AM
Hierarchy is the kind of faction you don't want to leave alone for too long, so if you're the kind of guy that doesn't want to attack until he's got his max population cap you are ONLY going to let the Hierarchy boost themselves up at the same time.

Remember that all the time you spend on building your army is time THEY'VE spent building theirs, as well as having the walkers come at you.

Novus are not built around being able to dig themselves in and hold, they are a fast and hard hitting paper-thin-armoured guerilla faction. Your chances of lasting until late game depend on your ability to slow down the Hierarchy by harassing them, or to build multiple bases around the map with redundant facilities so that when one goes down, two more are still up and running.

If you want to try a defense-heavy race with great offensive capabilities, try Masari.

Otherwise, I wish you luck in your continuing struggle.

-J

Spectreofwar
04-15-2008, 07:26 AM
Oh, P.S., an army of 75% amplifiers is fairly easy to take out. Try mixing a lot more Inverters coupled with support units.

-J

Dex Luther
04-15-2008, 10:38 PM
Hierarchy is the kind of faction you don't want to leave alone for too long, so if you're the kind of guy that doesn't want to attack until he's got his max population cap you are ONLY going to let the Hierarchy boost themselves up at the same time.

Remember that all the time you spend on building your army is time THEY'VE spent building theirs, as well as having the walkers come at you.

Novus are not built around being able to dig themselves in and hold, they are a fast and hard hitting paper-thin-armoured guerilla faction. Your chances of lasting until late game depend on your ability to slow down the Hierarchy by harassing them, or to build multiple bases around the map with redundant facilities so that when one goes down, two more are still up and running.

If you want to try a defense-heavy race with great offensive capabilities, try Masari.

Otherwise, I wish you luck in your continuing struggle.

-J

That doesn't change the fact that on EASY the game should actually be EASY. I don't see what's easy about being rushed and my base destroyed by walkers that take forever to take out.

It shouldn't matter how I play the game. It's supposed to be easy. At least, that's what I thought. Easy doesn't seem to be any easier than medium...

Fellish_Beast
04-16-2008, 10:05 AM
lol...just stop :):):):):):)ing and l2play...

just cuz its easy, doesnt mean they are going to nerf the units, it just means the AI is crap. thats probably why you were able to own everything that came before the walkers...if u were against a hard, the units they would send would prolly wipe u out before the walkers even arrived.

yes, walkers are very powerful, but in the hands of an easy AI, they are not nearly as lethal as a walker in the hands of a hard AI.

i suggest rushing hierarchy before they can even make a walker...i'm not sure how possible that is, but if u can send one unit, u can take out the glyphs and buy urself more time.

hierarchy ftw :twisted:

Dex Luther
04-17-2008, 12:22 AM
lol...just stop :):):):):):)ing and l2play...

just cuz its easy, doesnt mean they are going to nerf the units, it just means the AI is crap. thats probably why you were able to own everything that came before the walkers...if u were against a hard, the units they would send would prolly wipe u out before the walkers even arrived.

yes, walkers are very powerful, but in the hands of an easy AI, they are not nearly as lethal as a walker in the hands of a hard AI.

i suggest rushing hierarchy before they can even make a walker...i'm not sure how possible that is, but if u can send one unit, u can take out the glyphs and buy urself more time.

hierarchy ftw :twisted:

Guess you didn't read huh. Why should I modify how I play against a single EASY AI? Like I said before, I don't like rushing and winning with units you can build from the start. Makes it kinda pointless to have all the other units in the game if you don't play long enough to ever see them.

I don't have any problems defending in the exact same way when I play against either of the other factions (Novus vs Masari or Masari vs Novus). I also don't have any problems against any of the Hierarchy units.

The only problem is the walkers and their armor compared to their destructive power. There's no trade off. They aren't really that much slower than anything else either. There's no way to stop them (like by shooting out their legs so they can't walk).

Hell even a grav bomb set off right on top of them doesn't take them out! It destroys the Science walker hardpoints, but for the others it just damages the attachments which are quickly repaired and/or replaced.


lol...just stop :):):):):):)ing and l2play...
yes, walkers are very powerful, but in the hands of an easy AI, they are not nearly as lethal as a walker in the hands of a hard AI.


I don't see the point in that statement. I'm saying they're too lethal even in the hands of an EASY AI.

It might be crappy AI or over powered units. I don't think it's anything wrong with the AI as it's not the rushing that's the issue.

Anyways, it's obviously an issue when the only advice to solve the problem is "attack and win the game within the first 10 minutes so they don't have time to send the walkers." Following that advice really cuts down on the replayability of the game. I really don't see the fun in playing a game where the rounds last ~10 minutes, which means they're also mostly played the exact same way since there isn't time to do much else.


hierarchy ftw :twisted:

And that explains why you wouldn't want the walkers to be nerfed. Why would you want your playing field leveled? I wonder what your post would be like if the tables were turned... hmmm.
:wink:

Fellish_Beast
04-17-2008, 08:04 AM
well...you got me there. i DO love hierarchy. tho i would love em even if they were underpowered lol, they are just the coolest race imo. and part of what makes this game awesome is the diversity of the three races. the walkers are pretty much the hierarchy base. they dont really get buildings, so if they were underpowered, hierarchy would have a very tough time. although playing against them can be VERY frustrating. i felt like trying masari yeserday for some reason, so decided to fight a hard hierarchy, lol. i could defend against them for a good part of the game, but i never got the chance to attack, lol. i would barely kill a walker, then they'd build or send another one.

yes, i agree that they might be a bit OP now, lol. xept i suck at masari and novus, so...

but understand, even IF hierarchy got ubernerfed, they would still be my favorite, and i dont think it would really effect my strategy. but i DO find it annoying that walkers can (i think) crush units by walking over them. buildings are one thing, but when i got an army of peacebringers attack hardpoints, they just crushed em...

i think the way to beat hierarchy is to attack their reaper drones and prolly harass their glyphs so they cant build anything. and try to keep as many people alive as you can while u kill the walkers, lol.

but yes, i now understand your pain :wink:

Spectreofwar
04-17-2008, 05:34 PM
And that explains why you wouldn't want the walkers to be nerfed. Why would you want your playing field leveled? I wonder what your post would be like if the tables were turned... hmmm.
:wink:

I really hope you're not suggesting the walkers themselves need to be nerfed...? Play some multiplayer games, and you'll see that the playing field is most certainly "leveled" as it is, if not a little screwed for the Hierarchy player in a number of scenarios.

Admittedly I've never played against an "Easy" Hierarchy AI; the lowest I ever went is Medium and I don't ever play against anything other than Hard now. it's possible the Easy mode walkers are bugged and acting like Med or Hard.

I also didn't suggest you win in the first 10 minutes, I suggested you Harass them. Big difference, and my point still stands: the time you leave them alone is time they use to build up a force to take you out. You're also trying to pit the offense of the Damage Kings of the game against the defensive power of the least armoured faction. I see the challenge but you're fighting a losing battle there from the design itself.


Why should I modify how I play against ...
Because that's the challenge of this game, perhaps? There are numerous strategies out there for every faction and the best part about this game is nobody is forced into the exact same strategy -- similar ones, perhaps, but you can develop from there. How will you learn the nuances of each race unless you experiment?

@Fellish_Beast
Constructive criticisms would help all those involed a lot better than "just stop :):):):):):)ing and l2play..."

Hierarchy is my favourite faction too, but get online and I'll show you that Masari and Novus can have their way with your precious walkers too :twisted:

-J

Fellish_Beast
04-17-2008, 06:58 PM
well i tried an easy hierarchy today just for the heck of it...i had absolutely no problem whatsoever beating them (while playing as novus).

yes, i've played online, and i dont think since actually learned how to play, i've lost as hierarchy. not that i play online very often, since there are like 2 ppl online at a time -.-

does anyone know wtf is up with that? why does no one play this game?
and when does that freaking patch come out!?!?

Dex Luther
04-17-2008, 07:54 PM
You're also trying to pit the offense of the Damage Kings of the game against the defensive power of the least armoured faction.

Again shouldn't be a problem on EASY. I also tried it with Masari, they seem pretty well armored to me, but absolutely no match once the 3 walkers come waltzing in.

They may very well be bugged, but that doesn't change the fact that it needs to be fixed.

Just for kicks I downloaded a trainer and was playing with invincible units, and it still took a hell of a long time to bring down a walker. Too long in fact.

Units usually have a con balanced to their pros. A fast unit is usually poorly armored, a heavily armored unit is usually slow, a unit with lots of fire power aren't heavily armored, etc.

The walkers have lots of armor, lots of destructive power, and what exactly is their con? It's not their speed because they really aren't that slow. They seem to be easily replaced, so it can't really be their cost. They've got probably the most destructive power in the game AND enough armor to survive superweapon attacks.

I have yet to see a con that balances against their pros.



does anyone know wtf is up with that? why does no one play this game?
and when does that freaking patch come out!?!?

I have a few ideas as to why the number of people that play the game is very little.

We need more Mirabel fan service that's for sure! Some nice wallpapers of her learning about Earth beaches or something (outside of Victor of course ;) ). :P

Fellish_Beast
04-18-2008, 07:28 AM
have you downloaded any of the patches yet?

if not, that may be the problem

if so....how good are you at the game? because when i attacked the easy hierarchy they only had 2 walkers (one being a science walkers which doesnt really count imo) and i killed the science walker with one shot of mirabel :)

how long do you wait before you attack?

if you have all the patches...the problem is most likely your tactics. from what i read, it looked like ur strategy is mass amplifiers and wait for grav bomb? if so...amplifiers pretty much suck...at least in large numbers. u should be getting anti-matter tanks and dervishes and a little of everything.

do you play online at all? if so, add Fellish Beast, and maybe i can.....evaluate your strategy :twisted:

Dex Luther
04-18-2008, 09:42 AM
have you downloaded any of the patches yet?

if not, that may be the problem

if so....how good are you at the game? because when i attacked the easy hierarchy they only had 2 walkers (one being a science walkers which doesnt really count imo) and i killed the science walker with one shot of mirabel :)

how long do you wait before you attack?

if you have all the patches...the problem is most likely your tactics. from what i read, it looked like ur strategy is mass amplifiers and wait for grav bomb? if so...amplifiers pretty much suck...at least in large numbers. u should be getting anti-matter tanks and dervishes and a little of everything.

do you play online at all? if so, add Fellish Beast, and maybe i can.....evaluate your strategy :twisted:

Again, playing on EASY, it shouldn't matter what my tactics are. That's what makes EASY-- well -- EASY.

The whole point of the difficulty is not having to be a pro to play or have to play like one.

Walkers surviving grav bomb blasts shows that there's something wrong. What other unit can survive a grav bomb blast? or any other destructive superweapon attack?

As I said before; What's the walker's downside? It seems to me that all they've got is upsides. If there is a downside, it's probably it's speed. Even then, the downside is no where near balanced to the upsides. Walkers aren't that much slower than everything else.

Spectreofwar
04-18-2008, 11:05 AM
Walkers surviving grav bomb blasts shows that there's something wrong. What other unit can survive a grav bomb blast? or any other destructive superweapon attack?


Um... no, not at all. Walkers survive grav bombs with all hardpoints missing, making them completely vulnerable to attack. Have you used a grav bomb on a masari base? What structures aside the turrets did you notice actually get destroyed, rather than just heavily damaged?

Walkers are structures, and very expensive ones at that. That's part of the tradeoff -- if a hierarchy player loses one, that's essentially a third of their base gone.


As I said before; What's the walker's downside? It seems to me that all they've got is upsides. If there is a downside, it's probably it's speed. Even then, the downside is no where near balanced to the upsides. Walkers aren't that much slower than everything else.

The downsides are the comparatively huge costs per walker, the fact that you only get three of them at any one time, you cannot speed up or protect glyphs (and not just for walkers, for anything) once the carving has begun, repairs in general are slow and sub-par compared to both other factions, their anti-air -- though good if done right -- is still not as good as everyone else's, their resource collectors are mobile and require attention and more resources to keep safe... oh, and they're slower than both other factions.

-J

Fellish_Beast
04-18-2008, 07:04 PM
well you didnt answer my question dex.

like i said, when i played against an easy hierarchy, i beat them no problem. what you must be doing is turtling without building units or something. the only way you could lose to them is if you had absolutely no idea what you were doing. could that be? i'm not trying to call you a noob, but like you said, easy shouldnt require a great amount of skill.

yes, i agree with spectre. walkers are buildings with legs, and a lot of other buildings do not get destroyed by super weapons, although walkers lose hardpoints which they cannot replace.

and you would be surprised how fast a walker can go down if you know how to do it. i'm guessing you havent played the campaign or online at all, and probably dont know how to kill walkers by targeting hardpoints. at least i hope you dont...lol

water-boi
05-08-2008, 01:02 AM
aghahahahahahhhhhhhhha
just playd the game for the first time, masari(me) against easy hierachy(AI) in skirmish in DEFCON mode we both had full upgrades so this made the walkers a lil more powerful
i was just testin everythin out and 3 walkers came into my base within about 15 minutes so they destroyd part of my base tho i killed them without to much trouble....... quickli built bac up, destroyed another science walker that came into my base, easy!!
then moved my troops forward let them stay about half way between our bases, charged up my superweapon to see what its capable off,, as well as toying with any enemy units/ heroes that came my way.

Anyway long story short annihilated them got to use both light and dark superweapons =],, duno wot this kid is on about i cant wait to play again, hard here i come lol

Fellish_Beast
05-09-2008, 03:18 PM
yeah. i think he really really really sucks. because i tried playing an easy hierarchy AI to see, and i almost killed them before they got one walker down :P

hard is another story...lol

i dont think he understands that walkers are also the hierarchy base...yes they can survive superweapons just like buildings can survive them. if they could all be destroyed in one hit, that would suck for hierarchy. and IF one gets hit with a superweapon, all its hardpoints are already destroyed and all u gotta do is finish it off. its fairly easy >.<

caodav
10-29-2008, 06:27 PM
In the last novus mission, I killed both Habitat Walkers before they could get near my front door, and My 15 antimatter tanks took about three minutes to kill three science walkers, and that's when I'd thrown away all my strting units attacking ONE assembly walker (the first wave), Amplifiers really ARE :):):):).

BTW: I managed to somehow kill 2 Habitat walkers in 1 shot with the Black Hole,novus second mission, is that a trigger or did I do perfect targeting? No other damage was done to walkers prior to their death.

NvH: A mob of antimatter tanks if you want to catch them before they get to your base, or a hefty group of Filed Inverters in attack mode cutting them down. For science walkers, just shoot the core, forget the other :):):):).
Assembly Walkers and Habitat Walkers are ridiculously weak, really, takes me about 30 sec to kill one as Masari and same as Novus

Regrettably, I have not learned the proper use of walkers in battle as Hierarchy

cya

caodav
10-29-2008, 06:33 PM
I used peacebringers and occasionally close range skylords as Masari
Told U for Novus

As Hierarchy I kill Walkers with Orlok's siege and Phase tank mobs, plus science walkers (3 cascade reactors on horns, 2 range increase thingies, and 1 weapons accelerator) with some saucers in both modes for support/AA and lost ones for AA fire
I feel that's not the best way, the best weapon against a tank (in this case a walker) is a better tank, right? (in this case again a walker) (old Soviet doctrine)

ah well, cya

caodav
11-26-2008, 06:52 PM
Dex Luther, no one posts here anymore!

Dex, I play the masari campaign and I turtle and 3 walkers attack my base fully configured after like 10 minutes, detected them with Oracle (radar) and sent my 7 Peacebringers to meet them en route to my base almost every time and most of the time they all die in the same spot and don't even come CLOSE to stepping on even my outer fringe structures (btw: back then I hadn't learned to use Matter Engines for landmines yet)

Walkers are ridiculously weak in lategame, the Hierarchy really should get some tech structures so they can get better hardpoints.

I attacked a masari basse with 3 fully configured walkers, DEFCON 1 on 8 player map with 4allies and 3 enemies, all 7 easy AI and I lost all the walkers, but flattened te enemy base and my ally wiped them out a moment later.

Walkers need some beefing up towards late game, seriously.