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View Full Version : Scouts are secound to TC Sensors!!!!!



Defender of 087
06-26-2006, 11:42 PM
I Read this on (http://www.sega.com/gamesite/chromehounds/report_scout.php)
So it looks like the Scout have alot of Sensors second only to the Tatics Commander should be fun to c how all of this turns out.


He answers without missing a beat. "Sure, there aren't a lot of weapons on her. And the armor is scaled back too. But I need to be fast and extra weight is no good for speed. If I get mixed up in a drawn out fire fight, I've f'ed up. She's a Scout, not a Soldier. She does have a lot of sensors though, probably second only to the Tactics Commander."

Draco
06-27-2006, 12:30 PM
You realise your quoted storylines right? XD

I'm sure the scout will have access to goodies like night-vision etc, but so does everyone else. ;P

Defender of 087
06-27-2006, 01:25 PM
Ya i know but still more Sensors the better and i don't have to have that huge radar dish :D

Draco
06-27-2006, 01:51 PM
I admit, it's advantageous for a scout to have most sensors it can, since a scout going into a gun fight is basic suicide. So it has to make the most of the job it can do. :P

Bad_Billy_Pratt
06-27-2006, 03:36 PM
I would think you'd have to give you scout any advantage you could acquire, other than speed, because as stated earlier we're toast in a 1 on 1 battle.

sheep 117 nl
07-11-2006, 11:40 AM
You mean gimmicks like:
mine detectors
night vision
thermal vision
NA jammer
minelayers
bomblayers
Flares
smoke grenades

BlueXIII
07-11-2006, 12:39 PM
thats very well put :lol:

I would think you could use at least 2 or 3 of those out on the field

Thor Odinson
11-29-2006, 08:21 PM
bomblayer? :twisted: