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View Full Version : A Serious Problem: Constructive Feedback



Spitfire747
07-17-2006, 11:11 AM
First, When I logged in yesterday to CH, I found out that tarakia was doing very well against morskoj even when greatly outnumbered. But then, All of the sudden, our capitol was getting pouned, when they had no adjacent territories! This makes no sense, as the enemy can just bypass 2 territories and go straight for hte capitol.

Second, The AI. The CPU hounds a rediculously overpowered. Even a scout can withstand constant barrages(SP?) and 14 heavy sniper rounds. The enemy wont even go down when hit 7 tiems with a :):):):):):):) cannon to the cockpit, along with several howister hits, yet they will take me down the a little machine gun fire?!?!? I understand that it should be made more of a challengge by making them a bit tougher, or cheat the weight limit a little, but at this time, they are walking juggernauts! And you win an almost invisible amount of territory for winning. And when you join a match that has human players in it, the enemy just quits because they dont want to face a real opponent. So were stuck with playing the CPU everytime.

Third, Morskoj has heavy weapons that are leages better than everything else out there. While I do understand that Morskoj specializes in heavy weapons, I think that heavy weapons can do much more damage to an enemy, physical or otherwise, than lighter parts. This brings up another problem...

The lottery system. Since there are so many players, and you cant lose in the lottery, your chances are so low that it's frustrating. I would rather pay 8000 for a lottery ticket and have my odds become vastly better. Also, this would allow you to buy much more lottery tickets, rather than 3 people in your squad taking ALL of the lottery tickets without telling you, which is mroe of an internal thing, it is quite frustrating.

The hovercraft and tire speeds arent all that great. For the serious lack of load, you dont travel at the speeds to make up for it, IMO.

Connection issues. While I do understand that some of these are being fixed, some arent really fixable. But when you Can't connecgt to a free battle match, and you have to connect back into the servers, it gets very aggrivating.

Lastly, sometimes after a match, my squadmates and I will get seperated into different lobbies for our clan, which is incredibly frustrating because you have to go back to the title screen, reload everything, and reconnect to fix it, which doesnt always work.

Spitfire747
07-17-2006, 11:36 AM
Just to add a quick note on the faster mobility bases:
Faster chasis should have less load and more speed, thus making them what they were truly meant to be according to their RT descriptions, fast, gathers intel, but never goes on the offensive alone.

toxic rf
07-17-2006, 11:42 AM
The only problem I've got with the AI is any CPU controlled Heavy Gunners, as they are much better shots than any human players I've encountered yet.

And I won the lottery, with my first ticket. 8) That nice +200 aiming system chip thing. Comes in very handy with my double double Morskoj CN200's.

Propbuddha
07-17-2006, 11:56 AM
I think what happened was that they still controlled a sector in your capitol. As soon as you see anyone start taking occupation points in any sector of your capitol, you need to start playing there and not wait until they take one of the 3 or 4 spaces...

I don't know what you guys are doing but we rarely lose against the AI and if we do, it's because we mess up. Check your tactics.

Not sure if I'm with you about the speeds. the hover and wheels are a lot faster than the other bases and I don't think they need to be any faster. I do agree that the light bases need lower load ratings. It's too easy to add effective weapons to them.

I don't have any "real" evidence to form an opinion on the Morskoj heavy weapons, can you post some numbers? However, I think that the newbie tactics that everyone (including myself) are using right now tends to tilt in favor of heavy weapons used at short ranges and snipers. Since Morskoj has the heaviest weapons, they would benefit from this.

Disagree about the auction, it's there for a reason, to make certain items rare. Try bidding on something that is not a weapon, I've won plenty of non-weapon stuff.
100% agree about the online bugs. hopefully SEGA and FROM SOFTWARE are committed to fixing the bugs and making balance tweaks where needed. We will see...

Valron
07-17-2006, 12:49 PM
Yeah the AI heavy gunners cheat like nothing else. Not only do they instantly have your range, but I have seen entire AI teams composed of nothing but HG's. I am in no way saying that HG's are overpowered as it is they have to constantly be guessing ranges. But the AI HG's are just rediculous.

strech
07-17-2006, 02:49 PM
if you get in a different room than your squad just use the trial sortile ( where you test out your mech) and self destruct this is way faster than having to watch all the news again.

Vendetta
07-17-2006, 03:04 PM
Yeah the AI heavy gunners cheat like nothing else. Not only do they instantly have your range, but I have seen entire AI teams composed of nothing but HG's. I am in no way saying that HG's are overpowered as it is they have to constantly be guessing ranges. But the AI HG's are just rediculous.

There's a way to deal with them. Get to the top of a hill and fire at them. They're utterly rubbish at hitting you in that state, as they aim to hit you direct, and any stray shots will go way down the other side of the hill.

Rakhan
07-17-2006, 03:44 PM
In some cases, my team has won in a 2 vs 5 situation against the CPU(with us being the 2). The way to do this is have a team of HOUNDs that complement eachother and get used to strategy using the Tactical Commander. Just adding that unit to your team greatly increases the leathality of your group by spotting enemies early and laying ambushes.

The reason I see most not using the TacCom RT, is that is has a low kill ratio. That is kind of the point. You may not kill the most hound on your team, but they are lost without you.