View Full Version : Quick question about edge of map
Ringtails
06-29-2006, 07:30 PM
I have a simple question for either the people who already have the game (lucky!) or people who played the demo.
What happens when you walk to the end of the map? Is there:
1. A physical boundry (ex. vertical hill, castle wall)
2. An invisible, magical wall
3. Pac-man style (warp to other side)
4. None of the above
A simple answer will do. Thanks in advance! :D
flux13
06-29-2006, 07:36 PM
Armored Core style.
You blow up!
Sponge1
06-29-2006, 07:38 PM
AWSOME!!!!!!!!! I think that we all like it when things go BOOM.
ac_nex
06-29-2006, 07:38 PM
.....lol.....or did you guys even have the time to move the 500 tons to the end of the map (i.e. one step..................................and another..etc)???
A Z 3 Z I E L
06-29-2006, 07:41 PM
demo mech speed=50-60
fastest mech speed in the game=250(i think)
not all mechs are that slow, expect much faster ones in the retail version.
PillsburyDoeBoi
06-29-2006, 07:41 PM
It awesome the way the maps end...
I was walking through the soldier mission on the demo just exploring when I see this caution turn around message blinking on my screen. The end of the map isnt visible at all and it looks like the world would go on forever. I didnt stay off the map to see what would happen if I didnt turn around :)
flux13
06-29-2006, 07:49 PM
Max speed of demo mechs was around 150. However "speed" stat for legs was 50 for sniper, 60 for soldier.
In hound builder, they use an odd system not seen in the game.
270 was the tops in that.
Ringtails
06-29-2006, 07:52 PM
So, let me get this straight...
1. See blinking, flashing caution message
2. Keep on walking
3. KABOOM!
Is that right?
flux13
06-29-2006, 08:29 PM
Yes, and on your radar you will see yellow, in which you get the "Turn Back" flashing red message, and a red zone. One step in to the red is death.
I am going to try to incorporate this boundary in to strategies, luring the opponent out, and then pushing them to their death.
Ringtails
06-29-2006, 08:35 PM
Thanks.
Another question. Where do you generally start in the map: close to the center, or near the corners/sides? Or is it drastically different on each map?
I'm assuming that enemy hounds won't be stupid enough to chase you halfway across the map to their dooms.
flux13
06-29-2006, 08:36 PM
Rather random starting position, based on map. Sniper is close to center, soldier closer to corner.
The AI in the two missions were:
A: Fleeing (wouldn't chase you)
B: Defending (wouldn't chase you)
You would be surprised how far some people will chase you online.
Forral
06-30-2006, 12:35 AM
in thebuild ur mech thing iv got a speed of 275 so u could easily make it to the other side of the map nad go kaboom if u really wanted to. but in the demo u are slow.
flux13
06-30-2006, 09:11 AM
The Demo and Build your hound have no similarities in building.
The leg speed of the Mechs was 50 and 60 respectively in the Demo, yielding a max-speed of 150 or so in actuality.
However, in the builder they seem to have a 1 to 1 yield ratio. Thus, you can not base the game off the builder.
scarexbl
06-30-2006, 09:14 AM
clan random will live on the edge of the maps!
Carter311$$
06-30-2006, 10:25 AM
yea, when u step on the red, your mech blows up
strech
07-01-2006, 11:42 PM
i doubt any of the mechs will go 270.
Rammer8
06-21-2007, 08:06 AM
uh-huh?
Powered by vBulletin® Version 4.1.11 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.