View Full Version : Sal Kar...
Pinzerpanzer
07-25-2006, 06:34 AM
Wow...this war we dropped below 40.000 in troop strenght. This war we even lost our capital in about one hour anf fifteen minutes. Our both enemies each number about 85.000 troops.
I really like the Sal Kar lands, and up until now I never even thought of changing sides, but with the overwhelming hopelessness of the wars I just might migrate. I don't really mind loosing as such, a better enemy deserves to win ofcourse. But this war is decided by numbers and Sal Kar just doesn't have that. It actully doesn't matter, at all, what we do. I really hope more people will join us but it's doubtful since Tarakia and Morskoj have finally reached equal strenght. What sucker will join the side with roughly 40.000 less players who lose the capital to overwhelming numbers in an hour of a new war? If I wouldn't already be in Sal Kar I'd never join.
I think the devs need to give Sal Kar players something to compensate. Like the devs did in Planetside. Whatever side in that game that had less players got a proportional boost in health and damage in order to somewhat make up for the lesser playerbase.
And ofcourse...we need something to prolong the wars, but since that discussion is already present in many threads I'll not comment on it here.[/b]
Intercol
07-25-2006, 06:50 AM
Sal Kar certainly has had a bad time of it in most of the wars, and with the nature of games, any games, people like to win, so they often pick the winning sides.
One thing that Sal Kar has in its favour is the highest research level of the three factions. What research level actually means in terms of parts I cannot tell since my company is still allied with Tarakia.
Another thing, which has attracted MRC Stryker Co. to ally with Sal Kar as of the next war, is that there is an opportunity for a great challenge here. Sal Kar are certainly the underdogs, and to ally yourselves with them means you will most probably be tested to your limits. This is certainly another attraction to those squads who wish a challenge and a chance to really test their ability.
So perhaps the Sal Kar nation has the lowest population, but perhaps you will see a small increase in numbers from squads who really want to be battle-forged.
Keep your spirits up, and keep fighting undaunted, for when that victory comes, it will be all the sweeter.
egrah57367
07-25-2006, 07:23 AM
My Squad is switching to Sal Kar from Tarkia (Misspelled sorry). After this war. I think you will be seeing an increase in people in Sal Kar and you will be gaining squads that are already combat tested like my squad. And hopefully all the increased manpower and experience will lead to victory.
keldog
07-25-2006, 07:49 AM
HellStormTAT is also coming over to help out Sal Kar from Tarakia after this war. I believe that if the game continues to get so far out of balance then there won't be much future in it. We really love this game and want to extend the life of it.
Plus we don't mind being the underdogs. Just makes us work harder.
Keep in mind that Tarakia won war #3 and we had 20,000 less than Morskoj at the time. The numbers do make it difficult, but it is possible.
CuddiE
07-25-2006, 07:57 AM
ok...let me remind you of the situation when I joined Tarakia. We had about 30,000 people, Morskoj had 98,000 and Sal Kar had 65,000. We were outnumbered bad, and SK and MJ split the remaining cities 50/50. The current record is MSK-7, TRK-2, SK-0. I've been with Tarakia when they were at their lowest, so it's not impossible even with the odds against you. I LOVE Tarakia, I fight for Tarakia, and I will die for Tarakia. Too bad MRC Stryker isn't my clan, and you guys HAD to vote to change to Sal Kar. Just letting you know that you may see a little decrease in my participation when we arrive in Muhammed Land. :wink:
Nickisis
07-25-2006, 08:07 AM
A few wars ago Sal Kar was within one capital of winning the war. It can be done.
keldog
07-25-2006, 09:48 AM
The question still remains. why didn't Sal Kar win? They only had to concentrate on one territory and they blew it. This was most likely due to the overwhelming numbers. Either that or the players in Sal Kar at the time were terribly inexperienced.
Sosaku
07-25-2006, 09:51 AM
A few wars ago Sal Kar was within one capital of winning the war. It can be done.
Which also kind of proves that it's impossible. About 2 wars ago we took the Morskoj capital and along with it all their territory. There was only the Tarakian capital left to take and we would have won but we don't even have enough players to take that one capital. We lose simply because we don't have enough numbers. I hope sega balance it somehow. I saw a very good suggestion about linking the amount of occupation you get with troop strengh. i.e. the higher the countries troop strengh the lower the occupation points gained for each victory, the lower the troop strengh the more you get for each individual victory.
I think time zones also have alot to do with it. Alot of players on Sal Kar are from Japan and Asia while Morskoj and Tarakia are mostly European and American players. When it's evening in Asia we usually manage to push the forces back but once everyones gone back to sleep and you awake the next day there's nothing but the capital left.
Added to that the fact that Sal Kar start off with less territory and (In my own opinion.) the Morskoj weapons being a little too unbalanced (Just a slight tweaking needed though, they're not hugely overpowered.) Sal Kar is definetley has it's work cut out for it.
WingsOfPestilence
07-25-2006, 09:55 AM
Last war Morskoj had the highest research level by 200 points. Sal Kar definetly need to step up its game. THey do have good guns though.
Sosaku
07-25-2006, 10:02 AM
I still think Sal Kar has the best players. Like the above poster said those wanting to really test their metal will join Sal Kar and the way the Sal Kar equipment is balanced it forces you to play alot more tactically. Going toe-to-toe against Tarakian and Morskovian mechs is pretty much futile. We just need some more numbers and better balancing from Sega. How about a few more of those superweapons? :wink:
Eagle030
07-25-2006, 10:39 AM
Sal Kar does not need "balancing". If they did balance it in any way like a couple of you guys said, increase health or lower troop strength = more occupation points, that would lead to Tarakia and Morskoj being imbalanced to Sal Kar. All the country hoppers would than jump to Sal Kar because they have improved stuff over the 2 nations than. Sal Kar just needs more active players, Sal Kar doesnt have that much area to defend so it shouldnt be too hard to push Morskoj and Tarakia back. The time zone is the main factor here. Sal Kar needs to stay awake when it gets nighttime as thats when the other 2 nations will start pushing. Sal Kar has the perfect chance to do some damage because Morskoj and Tarakia usually go after each other, why doesnt Sal Kar push Morskoj or Tarakia when thats happening.
Sosaku
07-25-2006, 10:57 AM
[quote="Eagle030"]lower troop strength = more occupation points, that would lead to Tarakia and Morskoj being imbalanced to Sal Kar. All the country hoppers would than jump to Sal Kar[quote]
Thats what I'm saying, having an occupation-troop strength would keep the sides fairly balanced regardless of each countries difference in troop strength. But yeah I think the parts should pretty much just be left alone. They seem pretty well balanced for the most part and for every advantage a nation has there's usually an equal and opposite disadvantage to counter it.
The wars don't have to be so "balanced" that Sal Kar have to win. But having a Neroimus War that lasts longer than a day would be nice. I remember the good old days when wars would last for almost a week or more. :P
Sok4akira
07-25-2006, 11:48 AM
I agree with mostly all the post. Sal-Kar is a great nation. Though we are the under-dog, I still enjoy the battle. This is mainly due to the fact that with we win a battle is it that much more exciting. I personally don't enjoy battle that become clock-work and seems like its a job to win the war. I like the challenge and I LOVE the teamwork. My squad is great and we just enjoy the game even if we win or lose. Like all games this will come to an end and seriously are you really going to be that greedy with winning and just join the winning team to win. somehow that defeats the purpures of play a game. Its like buying a game that all you do is hit and and it says "YOU WIN". I can build that and I'll only charge $20 bucks. haha Anyways. Lets win the next one Sal- KAr
Exarkun
07-25-2006, 11:58 AM
Sal Kar certainly has had a bad time of it in most of the wars, and with the nature of games, any games, people like to win, so they often pick the winning sides..
People are pretty dumb, Sal Kar actually has some sweet tech, same damage weapons as other factions but with less weight, they do not have the best mobility bases though..I personally love being the underdog fighter... the problem is I have a winning record vs hmans, as does my squad, so how exactly is it that Morskoj and Tarakia beat up on Sal Kar when it's so hard finding human opponents sometimes? Hmm?
ObiWanKyobi
07-25-2006, 12:07 PM
there were a bunch of crazy players that signed on with tarakia from the start.... no capitol, no where else to fight, using jsut the basic parts you get from the singleplayer missions. it balances its self out. ive heard that sega forces people on certain sides occasionaly. not the greatest thing but it helps i think.
quartOmilk
07-25-2006, 09:24 PM
I do believe a victory may be coming in due time for SK. As was stated multiple times in this thread, seasoned vets will start switching to SK for the challenge. You will also get badge hunters. As far as myself i am from M, I chose them since when i signed online for the first time i was so damn drunk and they had the largest percentage owned at around 40%, this was war 2.
SR71Blade
07-25-2006, 09:45 PM
I'm with Morskoj and I would enjoy seeing Sal Kar win for once.
Hound of Culann
07-25-2006, 09:46 PM
Sal Kar has the least number of players, and the least amount of territory. To make it worse it's the hardest to defend because both of the other countries have two cities that connect to the same city in Sal Kar. So even if we capture an enemy territory they are still have in roads into our country. If we had enough players to defend these "choke" points and people were not avoid human games and playing the CPU it might be an advantage...but because we don't have the players and so many people are playing CPU only games it means that we fall quickly every time.
SEGA should consider randomly assigning a clan to a country to make sure it's balanced...they could even make it random every war to make sure that those that are worried about playing for Allah land (I love biggots) could still enjoy the game despite their prejudices.
feuer-wulf
07-26-2006, 06:01 AM
i've just started to play this game about 4 days ago i just started playing online, if first join sal kar, although i am only 1 person in my squad. I think there maybe too many ppl making their own squad and not having any members with them. i have switched btwn tarakia and morskoj just to get their technology. after this war i will rejoin sal kar. Plus i haven't be able to vs any players and just cpu, either the game has already started or cancled is what it usually says.
xXxPHETTYxXx
07-26-2006, 07:14 AM
When I got on yesterday I got a coupld war messages saying famous clans had switched to Sal Kar. I dont know what they mean by famous but its showing that some people are switching. Honestly my clan just jumps around to find the parts we need since our main focus will be playing on gamebattles.
CuddiE
07-26-2006, 08:38 AM
I agree that the underdog nation has the best players. ALWAYS. Just not enough of them, or any players for that matter. I got the game when it came out (July 12). At that time, as mentioned before, Tarakia had no territories, Sal Kar and Morskoj had the other ones split 50/50. I went with Tarakia. No parts, no city, just heart and a dream. Yes, I am one of the crazies. As corny as that sounds, I've grown close to Tarakia. When we finally started winning, all the nation hopping noobs came, and now Tarakia is the superpower. As much as it hurt me to do so, I had no choice but to switch to the underdog, Sal Kar. Because good players like a good fight. I can guarantee that our 35,000 troops are more skilled than the 85,000 now hopper infested Tarakian troops and the 79,000 vodka drinking USSR defecting Morskojians. When Sal Kar starts winning, the hoppers will return, and I will be fighting for the new underdog nation. I am still a Tarakian deep down inside me, no matter what alleginace I am. :)
jokerlpub
07-26-2006, 09:05 AM
I agree that the underdog nation has the best players. ALWAYS. Just not enough of them, or any players for that matter. I got the game when it came out (July 12). At that time, as mentioned before, Tarakia had no territories, Sal Kar and Morskoj had the other ones split 50/50. I went with Tarakia. No parts, no city, just heart and a dream. Yes, I am one of the crazies. As corny as that sounds, I've grown close to Tarakia. When we finally started winning, all the nation hopping noobs came, and now Tarakia is the superpower. As much as it hurt me to do so, I had no choice but to switch to the underdog, Sal Kar. Because good players like a good fight. I can guarantee that our 35,000 troops are more skilled than the 85,000 now hopper infested Tarakian troops and the 79,000 vodka drinking USSR defecting Morskojians. When Sal Kar starts winning, the hoppers will return, and I will be fighting for the new underdog nation. I am still a Tarakian deep down inside me, no matter what alleginace I am. :)
Man that could make a movie out of that and i had a tear down my eye. Personally im a takarian aswell but i have jumped from nation to nation only once and that so far has been for the equipment when i get around to try for the experimental equipment i will jump and stay there untill i get all the experimental stuff, im not a glory hunter just a parts hunter, once i have all that back to takaria.
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