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As Blood Runs Black
05-26-2007, 08:35 PM
And It Sucks, I'm Only Level 1 And I Can't Use S***, Does Anyone Know Where U Get The Most Mission Points? Oh Btw I'm A Level 59 Too. Someone Please Help

LONEGUNMAN86
05-26-2007, 08:45 PM
And It Sucks, I'm Only Level 1 And I Can't Use S***, Does Anyone Know Where U Get The Most Mission Points? Oh Btw I'm A Level 59 Too. Someone Please Help Why do you think its called PROtranser. Its get better has you lvl up your job. I think lab s2 gives like 180 MP :D

As Blood Runs Black
05-26-2007, 08:52 PM
Alright, I Thought So, Thanks

Seeker84
05-26-2007, 09:36 PM
the firebreak mission on neudaiz gives 32 mp in less than 3 min 8)

GoodyKitten
05-27-2007, 08:38 AM
Why do you think its called PROtranser. Its get better has you lvl up your job.

Not really... The only thing about PT that gets significantly better is HP as it job levels but that is because it starts with the worst HP anyway. Your ATP for the job will always generally suck (even as a Beast your ATP will be lower than most Newmans in other job classes), your ATA will be so-so.

The advantage of PT is extra burst damage on Traps and the ability to take Bullets and Skills to level 30. If that does not appeal to you at all, then the class will never get any better for you, really.

CrazyMedic
05-27-2007, 09:40 AM
LOL wheres that comic by Deja that talked about Protransys?

FACE
05-27-2007, 04:03 PM
The advantage of PT is extra burst damage on Traps and the ability to take Bullets and Skills to level 30. If that does not appeal to you at all, then the class will never get any better for you, really.

Sorry I have to disagree. Versatality is the advantage, not the trap damage. lv30 skills and bullets compensates on the whole versatile = weak cliche. (better bullets than Fig, better skills than WT, much better melee than fG, much better bullets than fF)

atp being sucky is not an issue overall. The biggest major Protrancer weapons all have huge atp on them in the first place. If they didn't nerf the PT atp like they are supposed to, PT's will outdamage every class except FT. So PT's are not at all weak.

A PT can do absolute everything in the game(including dealing good damage) except being mobile and casting techs. The early hp/atp handicap just encourages a player to become more of a lean mean fighting machine (or you can say a clinical fighter).

To As Blood Runs Black: Hang in there man. Protrancers have probably the steepest improving curve of all classes (from quite weak to quite strong). At the end of the day you will appeciate and care about your weapon/armour/PA/item capabilities a lot more than some other classes. (especially FiG's).
Just farm some mp's for the first few levels.

Hapideximos
05-27-2007, 07:06 PM
The advantage of PT is extra burst damage on Traps and the ability to take Bullets and Skills to level 30. If that does not appeal to you at all, then the class will never get any better for you, really.

Sorry I have to disagree. Versatality is the advantage, not the trap damage. lv30 skills and bullets compensates on the whole versatile = weak cliche. (better bullets than Fig, better skills than WT, much better melee than fG, much better bullets than fF)

atp being sucky is not an issue overall. The biggest major Protrancer weapons all have huge atp on them in the first place. If they didn't nerf the PT atp like they are supposed to, PT's will outdamage every class except FT. So PT's are not at all weak.

A PT can do absolute everything in the game(including dealing good damage) except being mobile and casting techs. The early hp/atp handicap just encourages a player to become more of a lean mean fighting machine (or you can say a clinical fighter).

To As Blood Runs Black: Hang in there man. Protrancers have probably the steepest improving curve of all classes (from quite weak to quite strong). At the end of the day you will appeciate and care about your weapon/armour/PA/item capabilities a lot more than some other classes. (especially FiG's).
Just farm some mp's for the first few levels.

Agreed..

FACE, I nominate you the official Protranser Ambassador. :)

After I hit FiG 10 gonna go back to PT10. Yes it's that good. :twisted:

As Blood Runs Black
05-28-2007, 11:23 AM
My, My, I Must Say Protanser Is Totally Awesome Now, I Got It Up To Level 3, And I'm Impressed

Ironfox
05-28-2007, 04:19 PM
My, My, I Must Say Protanser Is Totally Awesome Now, I Got It Up To Level 3, And I'm Impressed You think that's great wait until you max the class! ;)

DiscoMullet
05-28-2007, 07:41 PM
Not really... The only thing about PT that gets significantly better is HP as it job levels but that is because it starts with the worst HP anyway. Your ATP for the job will always generally suck (even as a Beast your ATP will be lower than most Newmans in other job classes), your ATA will be so-so.

The advantage of PT is extra burst damage on Traps and the ability to take Bullets and Skills to level 30. If that does not appeal to you at all, then the class will never get any better for you, really.

Also don't forget that they have an added 50% crit bonus to compensate for the ATP. IMO ST wanted PTs to do good damage but giving them too much ATP would have made them OP. In some cases this allows PTs to burst some big damage through the use of weapons like the shotgun or grenade launcher. ATP is not everything.

pucca
05-29-2007, 03:39 AM
The advantage of PT is extra burst damage on Traps and the ability to take Bullets and Skills to level 30. If that does not appeal to you at all, then the class will never get any better for you, really.

Sorry I have to disagree. Versatality is the advantage, not the trap damage. lv30 skills and bullets compensates on the whole versatile = weak cliche. (better bullets than Fig, better skills than WT, much better melee than fG, much better bullets than fF)

atp being sucky is not an issue overall. The biggest major Protrancer weapons all have huge atp on them in the first place. If they didn't nerf the PT atp like they are supposed to, PT's will outdamage every class except FT. So PT's are not at all weak.

A PT can do absolute everything in the game(including dealing good damage) except being mobile and casting techs. The early hp/atp handicap just encourages a player to become more of a lean mean fighting machine (or you can say a clinical fighter).

To As Blood Runs Black: Hang in there man. Protrancers have probably the steepest improving curve of all classes (from quite weak to quite strong). At the end of the day you will appeciate and care about your weapon/armour/PA/item capabilities a lot more than some other classes. (especially FiG's).
Just farm some mp's for the first few levels.

hay face. see told you to stick at it and its worth it in the end lol.
your higher lvl than me now lol.

anyway for any new transers i recormend using ranged weps at low lvl as your ata shoots up real quik. use this time to lvl your bow pa's. ice rocks at lvl 30 on the bow. im lvl 62 pt10 and i hit 400+ with a ulteri.

it gets much better affter job lvl 5.

Chloe421x
05-29-2007, 03:57 PM
the firebreak mission on neudaiz gives 32 mp in less than 3 min 8)

is this for real? is this really the best / easyest way to get mp's?

im in roughly the same boat , needing to get lots of mp's quickly. i plan to become a pt - currently 5 force 5 ranger 2 hunter.

curious how others feel about easyest way to get mps' solo or otherwise. Im only 25 atm , but twinked as best i can. its been thus far and cant wait to finally get pt 1 so i can start useing everything , instead of bouncing from only bow , to guns to now melee only :P




*edit OMG! firebreak nudeize is so easy , and your npcs can die and you still get s rank!

here i was doing 15 minute train runs....

Seeker84
05-29-2007, 05:41 PM
the firebreak mission on neudaiz gives 32 mp in less than 3 min 8)

is this for real? is this really the best / easyest way to get mp's?

im in roughly the same boat , needing to get lots of mp's quickly. i plan to become a pt - currently 5 force 5 ranger 2 hunter.

curious how others feel about easyest way to get mps' solo or otherwise. Im only 25 atm , but twinked as best i can. its been thus far and cant wait to finally get pt 1 so i can start useing everything , instead of bouncing from only bow , to guns to now melee only :P




*edit OMG! firebreak nudeize is so easy , and your npcs can die and you still get s rank!

here i was doing 15 minute train runs....

that's for A, B gives 14mp, C gives 7 mp

GoodyKitten
05-30-2007, 02:03 AM
Sorry I have to disagree. Versatality is the advantage, not the trap damage. lv30 skills and bullets compensates on the whole versatile = weak cliche. (better bullets than Fig, better skills than WT, much better melee than fG, much better bullets than fF)

atp being sucky is not an issue overall. The biggest major Protrancer weapons all have huge atp on them in the first place. If they didn't nerf the PT atp like they are supposed to, PT's will outdamage every class except FT. So PT's are not at all weak.

And I never said anything against any of that. I was just making a point against what Black Blood posted. The stats, excluding HP, never really get significantly better from the time you first become a PT until level 10 PT. If the classe's innate abilities do not appeal to you right off the bat, then leveling the class to level 10 will not fix your problem...


Also don't forget that they have an added 50% crit bonus to compensate for the ATP. IMO ST wanted PTs to do good damage but giving them too much ATP would have made them OP. In some cases this allows PTs to burst some big damage through the use of weapons like the shotgun or grenade launcher. ATP is not everything.

I just wanted to say that I do not believe this extra critical hit rate exists. As a lvl 5 PT, I have emptied my entire Bow on Crimson runs and counted maybe 5 criticals max on average. Now, after switching to Guntecher lvl 1, I can empty one of my Cards (less PP) and also count 5 criticals on average. I can also empty the same exact bow as well and also arrive at 5 criticals on average (but I dislike the Bow over Cards).

Even more certain am I, that even if my counting is all just bad luck at the time, critical hits definitely do not happen often enough as a PT to make up for lost damage compared to other classes statistic wise; especially since other classes can critical as well. There is no possible way this supposed "extra critical hit rate" actually increases DPS significantly campared to the DPS of a similar ATP class, i.e. a lvl 35 something PT with 240 ATP and a lvl 19 something FF also with 240 ATP.

But I am just arguing for the sake of those who care about DPS and the like. It all really does not matter to me.

Morningrise
05-30-2007, 08:14 AM
Sorry I have to disagree. Versatality is the advantage, not the trap damage. lv30 skills and bullets compensates on the whole versatile = weak cliche. (better bullets than Fig, better skills than WT, much better melee than fG, much better bullets than fF)

atp being sucky is not an issue overall. The biggest major Protrancer weapons all have huge atp on them in the first place. If they didn't nerf the PT atp like they are supposed to, PT's will outdamage every class except FT. So PT's are not at all weak.

And I never said anything against any of that. I was just making a point against what Black Blood posted. The stats, excluding HP, never really get significantly better from the time you first become a PT until level 10 PT. If the classe's innate abilities do not appeal to you right off the bat, then leveling the class to level 10 will not fix your problem...

You can't be serious. Each Protranser level is enormous when compared to other classes. NO other class (except maybe Ff, but I don't even think they do, they just start with a higher amount) gets almost 200 HP per class level. Or the absurd amount of ATP / ATA either. Every time a Protranser levels, it seems one of these stats goes up by at least 20, sometimes more.

pucca
05-30-2007, 08:19 AM
ye i must agree, pt stats shoot up especialy hp and ata comperd to other classes.
allthough pt 1 realy does suck and you have to run for your life most off the time.

pt has good eva too at higher lvl.

its all about tactics with pt and not just running in slashing away, well not till higher lvl anyway lol.

FACE
05-30-2007, 09:58 AM
If the classe's innate abilities do not appeal to you right off the bat, then leveling the class to level 10 will not fix your problem...

I can understand that the low stats and abilities are really unappealing at the start. But I am positive anyone who cares to level the class higher up will get to taste the goods and change their mind/attitude considerably. (yeah optimism and patience lol)

What can I say :shock: ? PT's .... really cant out-do any specific class for any jobs apart from traps...you may think they suck in abilities. I agree, they really really suck at first. PT1-PT5 is the last class anyone may want to play in PSU, no doubt about that. But as you level up, it will go from suck to just lagging a bit. This may still sound like a problem but I have tried my best (lol yeah) to explain the solution in my last post.

I say the main appeal of this class is more about capabilities than abilities. (probably said it before oh well i>_>)
The low stats themselves don't hurt as much as the incapabilities of using the big weapons for such a long time (a big appeal of PT to others, As Blood Run Dry in this case).
Being stuck with handgun/saber, bow, low rank spear, low rank sword at first makes you even weaker than basic job classes. (my experience at least...PT was my first expert class)
Apart from HP, (don't know about stats much...I am no expert) range capabilities come first. Shotgun itself opens up a brand new game plan from just handgun/bow on the range.(about time ata and eva starts to shoot up) Then come Grenades and cannons.
Eventually the melee game opens up with high rank spear and swords. And then the ultimate smashing fun, the Axe.

On top of the love for traps, don't you just looooooove all the mixing and matching of these? Block of text (again..)from the Protrancer enthusiast <_<i

GoodyKitten
05-30-2007, 10:28 AM
You can't be serious. Each Protranser level is enormous when compared to other classes. NO other class (except maybe Ff, but I don't even think they do, they just start with a higher amount) gets almost 200 HP per class level. Or the absurd amount of ATP / ATA either. Every time a Protranser levels, it seems one of these stats goes up by at least 20, sometimes more.

PT lvl 1 to PT lvl 2 HP is only a 25 point difference for a lvl 50 CAST, 35 points for lvl 80. That is the only extreme and it is quite constant through all PT levels except where the rate halves itself starting at lvl 6. ATP goes up only 2% per level except for levels 4-5 and 9-10 which is 7% each (a lot of other types have a similar pattern). ATA goes up 10% per level but then flat-lines after level 5, which could be extreme, but how many people base their characters on how often they hit stuff unbuffed?

Regardless if the PT stats are considered rising absurdly or not, somebody who is leveling PT that has played other characters before will see this:

Protranser lvl 1: "Crappy Stats weaker than Force lvl 1."
Protranser lvl 5: "Still crappy..."
Protranser lvl 10: "People 15 levels lower than me have better stats in almost everything but HP (which two types still beat me at even level)..."

You cannot argue with the fact that the stats ALWAYS suck for PT. They are downright awful at PT level 1 and even at PT lvl 10 they are far too low compared to their Fortefighter, Fighgunner, and Fortegunner counterparts; i.e. the classes that share in most in common with PT.

Protranser is all about the lvl 30 Skills and Bullets and access to Traps (A Fortefighter+Foretgunner combination in exchange for great stats). If this is not enough for you, then Protranser will never be your class no matter what the class level because all you have left after that PT fact is stats, which are horrible and never really get better.

As Blood Runs Black
05-31-2007, 03:58 PM
You can't be serious. Each Protranser level is enormous when compared to other classes. NO other class (except maybe Ff, but I don't even think they do, they just start with a higher amount) gets almost 200 HP per class level. Or the absurd amount of ATP / ATA either. Every time a Protranser levels, it seems one of these stats goes up by at least 20, sometimes more.

PT lvl 1 to PT lvl 2 HP is only a 25 point difference for a lvl 50 CAST, 35 points for lvl 80. That is the only extreme and it is quite constant through all PT levels except where the rate halves itself starting at lvl 6. ATP goes up only 2% per level except for levels 4-5 and 9-10 which is 7% each (a lot of other types have a similar pattern). ATA goes up 10% per level but then flat-lines after level 5, which could be extreme, but how many people base their characters on how often they hit stuff unbuffed?

Regardless if the PT stats are considered rising absurdly or not, somebody who is leveling PT that has played other characters before will see this:

Protranser lvl 1: "Crappy Stats weaker than Force lvl 1."
Protranser lvl 5: "Still crappy..."
Protranser lvl 10: "People 15 levels lower than me have better stats in almost everything but HP (which two types still beat me at even level)..."

You cannot argue with the fact that the stats ALWAYS suck for PT. They are downright awful at PT level 1 and even at PT lvl 10 they are far too low compared to their Fortefighter, Fighgunner, and Fortegunner counterparts; i.e. the classes that share in most in common with PT.

Protranser is all about the lvl 30 Skills and Bullets and access to Traps (A Fortefighter+Foretgunner combination in exchange for great stats). If this is not enough for you, then Protranser will never be your class no matter what the class level because all you have left after that PT fact is stats, which are horrible and never really get better.
Well Human PT are far better then a cast PT, that's why the recommended race for PT is human, if ur a cast then there's no real point to becoming a PT(unless u want to complain about how much they suck, and want to nay say everything about them). If ur a cast go fortegunner or fighgunner and quit bi***ing about how much PT sucks as a cast.

60Hertz
05-31-2007, 07:50 PM
PT stats should be rebalanced come AOI. The lack of any strong strafing weapon on top of the low ATP, ATA, DFP etc... it seems that pt10 was designed to be halfway point, perhaps the higher class levels in AOI will reveal the real power of PT...

Ironfox
05-31-2007, 09:57 PM
1) Protranser is not gimped.

2) The low atp is made up for the high weapons natural atp.
you just can't take full advantage of it until the class is maxed.

3) People are misunderstanding the 150% crit rate, it doesn't mean
you crit half the time. It means you crit 1 1/2 times as much as characters without a bonus normally would.

4) Lol, Race wars. I going to remain neutral like Switzerland just because i don't believe in reviving a dead horse just to shoot it in the head again. So no more Necromancy, okie dokie?

origami kid
06-01-2007, 02:06 AM
Cast Protransers rock!!

I was just gonna make a post on here asking if there was a downside to being a protranser. I'm level 43 and protranser level 4 and its freaking awesome.

Ive had a few chars and this is by far the best. I just got the nade launcher and i have to say it rocks. I do the same amount of damage if not more then a couple of guys i regularaly play with.

So i dunno wht u guys are complainin about. Now is the best time to level your transer cause u can solo spam that neudaiz mission(the first one) and get awesome rewards.

Enjoy!

FACE
06-01-2007, 04:14 AM
PT stats should be rebalanced come AOI. The lack of any strong strafing weapon on top of the low ATP, ATA, DFP etc... it seems that pt10 was designed to be halfway point, perhaps the higher class levels in AOI will reveal the real power of PT...
But I like it this way. It gives Protrancers...a character. The lack of mobility forces PT players to utilise their slow heavy weapons. If you say mobile hybrids I'd be thinking about WT's, GT's(more support) and FiG's (damage dealing). So you can say PT's are like support + damage dealing in one BUT slow. :D

eg. it is kinda a PT character that we appreciate handguns more than anyones else. :lol:

Ironfox
06-01-2007, 01:53 PM
Cast Protransers rock!!

I was just gonna make a post on here asking if there was a downside to being a protranser. The only real weakness is mobility.

SinHound
06-04-2007, 07:11 PM
So when going from PT1 to PT2 as a level 50 cast you only get 25 HP? Seriously?

Damn. I got like ... 120 hp as a level 50 human.

BTW, you're doing %'s wrong.

You start with 50% in hp. When you level up, you don't gain 10% of the HP you have, you gain 10% of your race's actual HP.

Thus: PT1 (imaginary race/level) has 500hp. When they level up to PT2, they gain 100hp, not 50. And at PT10, with the 120% hp rate, that said PT would have 1,200HP.

Just thought I'd point that out.

Also, ON TOPIC - I'm taking a break from PT(5) for a while. At least until I hit level 60. Mainly because I can't use anything I'd like to (hell, I can't even use my gratacles yet :/). Unfortunately, the only other class I could find remotely tolerable that I'm currently able to switch to was Fighgunner. ... Its okay though. I hate double sabers.

[Pro]transerSly
06-06-2007, 10:07 PM
let me sum it up for you , Pro transer is my favorite class ( as you can see from my name) and not because of the traps (cause to tel you the truth if you went protranser for the traps id just leave now cause you will be dissapointed , at east until X raps come out with the expansion 8) )
but as said by many becuase of the 30 / 30 skills and bullets, and because of the variety of weapons.

oh right and of course becuase of everyone lookin at the stats and callin it crap, then i show them the power and they think a litl differntly haha.

and its a challenge unlike fighgunner class which half the popultaion is... sorry not a fan of fightgunner , yes i had a lvl 50 fighgunner so im not ust talking , i deleted him made a Guntecher haha. anyway Goodluck with prtoranser its a fun class.

60Hertz
06-14-2007, 07:43 PM
PT stats should be rebalanced come AOI. The lack of any strong strafing weapon on top of the low ATP, ATA, DFP etc... it seems that pt10 was designed to be halfway point, perhaps the higher class levels in AOI will reveal the real power of PT...
But I like it this way. It gives Protrancers...a character. The lack of mobility forces PT players to utilise their slow heavy weapons. If you say mobile hybrids I'd be thinking about WT's, GT's(more support) and FiG's (damage dealing). So you can say PT's are like support + damage dealing in one BUT slow. :D

eg. it is kinda a PT character that we appreciate handguns more than anyones else. :lol:

Dont get me wrong, subjectively i love the nutty PT class, its my favorite just because it is the underdog class - but! I would like to see it rebalanced, i dont mind that it doesnt have raw power but there should be a way to make off for raw power through skill and cunning and well i can't see it. I think stats are just way too low, and it seems that PSU dev team thought so as well since they are upping a couple of them.

PT's do have to love and cherish weapons most classes have better alternative for: Handguns and Sabers (we are the ONLY class that can't use daggers - i guess it would make us too mobile lol).

A good balancer would be increase our trap stock! from 5 to 10 (10 to 20 for normals) at least!!! or make it increase based on level (class or character who cares - like PSO)

60Hertz
06-14-2007, 07:46 PM
3) People are misunderstanding the 150% crit rate, it doesn't mean
you crit half the time. It means you crit 1 1/2 times as much as characters without a bonus normally would.


Is this true? how high is the normal crit damage compared to PT's?

Sugandya
06-15-2007, 02:43 PM
A good balancer would be increase our trap stock! from 5 to 10 (10 to 20 for normals) at least!!! or make it increase based on level (class or character who cares - like PSO)

Oh god, how I would love that! Either that or give us more slots in the item bar. But having big of stacks of traps would work out SO much more nicely...

Ironfox
06-15-2007, 09:48 PM
3) People are misunderstanding the 150% crit rate, it doesn't mean
you crit half the time. It means you crit 1 1/2 times as much as characters without a bonus normally would.


Is this true? how high is the normal crit damage compared to PT's? Not damage, as in more often. Bad wording on my part =X :!:

I suppose i'll try to clear this up so people understand the improved PT crit rate.

-Common Misconceptions/Rumors about PT crit rate-

1) 50% of the time your hits are crits.

2) You do 150% normal critical damage

-Fact-

Every class has a crit rate 100%(which is the normal crit rate) with the exception of the following:
-Ranger, Fortegunner, and Guntecher: 130% CHR
-Protranser: 150% CHR

Now what this increased Critical Hit Rate means is how much more of
Increased chance of a critical hit compared to the normal chances of 100% (aka normal hit rate for criticals for most classes).

bottom line is
a protranser will crit 1 1/2 (150%) more often then a fortefighter (100%) normally would, and so on.


Hopefully that helps, it is worded kinda funny and I am having a hard time finding the right words to explain this in an easy to explain fashion.

Sev
06-16-2007, 07:04 AM
Hey fox long time no see.

I'd like to add that CHR has no adverse enemy stat. What I mean is that damage is determined by your ATP to enemy's DFP, and Tech damage is decided by rolling your TP dice against the mobs MST dice.

Well CHR is a completely onesided constant. Everyone crits the same as everyone else against all the same mobs. The mob doesn't matter, the weapon, race, gender, region, mission, units, shield. Nothing augments CHR except class. You will find this to be totally not random. The stat is not described with a numeric value but with a % value, this means that rate of CH is "fixed", meaning it doesn't change, shift, or adjust at anytime.

CH is as easy to predict as old faithful. Just count the number of hits it takes to crit and it will be roughly the same number everytime(give or take 1). Misses also count in this so sometimes when you are expecting to land a crit you get foiled by your char's crappy ATA.

As a Wt I crit every 9.5 hits. Yeah 9.5 >.> so a PT should be able to crit every 6 hits. Every 7.25 hits for rangers types.

Ironfox
06-16-2007, 08:36 AM
Heya, Sev! How have you been? :D