View Full Version : Deck Talk
04-19-2004, 09:14 AM
hm, just felt like havin a place to talk about decks and any strategies you may use.
as for me right now i'm using kylria with my 'Gunny' deck which is all gun-based. ideal items to have set would be the yasminkov3000 and an LK14. couple those with any stabs, splits, or slashes i may have in my hand. but if the dice are set at 3-3 or whatever, i have plenty of mech-guns to keep the hurt going until i can get some dice bonus.
04-19-2004, 10:39 AM
But why do you use kylria? She doesn't have the most important ranger attribute - fixed range.
04-19-2004, 05:20 PM
well the enemy usually runs up on me anyway by the time i'm close enough to attack. plus i have plenty of stabs to give me some range should i need it. and kylria has 3AP so that helps too.
oh.. and she looks bad:):):):) in that beret :D
04-19-2004, 06:21 PM
I hate to tell ya, there is no such thing as a perfect deck with the dang dice luck can, and will eventually make you it bytch... it doesn't feel too good either! But I mix and match and do my best to get as many hits in as possible... other than that usually my method of playing is prayer! :lol:
04-19-2004, 06:23 PM
BTW I use Memoru and Break for my Arkz decks usually, and Sil'fer and Viviana for my Hunter decks... I have no luck with rangers! Unless if I get a good hand!
05-04-2004, 07:50 PM
well with only 30 cards u cant really focus on too much variety, especially baed on lamer decks like FO tech decks, and an ALL low cost arkz decks that basiclly keep u at bay till the match is over, after managing to get ATLEAST like ONE hit on you, itd be good to focus on a primary strategy, and a minute secondary strategy, and if u have room left, a couple chance cards for certain situations. also decks that involve ALOT of disgaurding, packing your deck with ALOT of defense action, and shield items, to maintain a continuous defense or to conitnuously keep an annoying monster(s) on the field, especially ones that gain AP thru breaking weps >.< gheyest deck ever, its good to play with rules like, NO DECKLOOP, to prevent such a thing, to rule out the lamers to the truly strategic
ideal rule setting:
NO DECK LOOP
min 3 max 5 (earn your 6+ point cards :P)
and i think that was it, was a while since i last played >.>
05-04-2004, 09:17 PM
i use the same deck for most of my battles... its a slightly modified dark deck that i like to call 'hunter bbq', and i stick with endu when i can
i havent been able to get the hang of the hunters yet... then again, im a bit of a timid player, so i guess arkz work out the best for me...
05-04-2004, 09:19 PM
i've been using custom shield and custom ray a lot in my deck too. almost always gets me an S-ranking. allows me to dish out some hurt each round and as long as i have exp it will absorb the damage.
05-05-2004, 09:36 AM
yeah. my "Handgun POW" deck focuses on handguns. they are cheap, AND effective. and with having all the good action cards that i have, it makes my guns a blast to use!
i dont use split anymore, since i now have 2 heavy attacks and beat. and attack = 6 is good too, especially when u have weapons that dont do a lot of damage.
05-05-2004, 06:28 PM
Personally, I like to focus on one element of the card game when i make a deck.
My favorite deck, named "Huzzah!!!" (because its what i say every time i deal heavy damage), has been a real winner recently. It focuses on techs and low cost weapons with high TP value (like Wands and Ice Staff Dagon) to attack the opponent. It also focuses on ways to defend my team (such as Guard, Wall, and Reduce).
Usually, the only problem i face with my deck is getting low defense point rolls. Other than that, its very effective once I get it all set up.
Oh yeah, as for SC, i go with Glustar. Even though he doesnt have any special abilites, he does have a solid amount of TP, making it perfect for my weapons and tech (i can usually deal about 8 damage)
05-06-2004, 09:38 AM
yeah. glustar is a great person to have when ur using magic. but dont "always" stick to low tp weapons. try using the higher ones that give 4,5, or 6 to tp. my favorite is the C-Sorcerrors cane. +6 tp. 11hp. revives 1hp when it attacks the opponent. and good attack power too! with glustar, u can do a great 7 dmg with that cane!!
05-08-2004, 01:51 PM
Well I have alot of decks each with a totally different set up. I don't have enough cards for a few of the ones i want to make a deck with so instead I add them into my main deck on the side for lucky draws. I mainly try and use a twin psychogun dragon slayer and hand gun together. but on the side i add a few mechs in. The other plan is i use a battle fan, sonic knuckle and dice fever so that the enemys cards always return. It rocks for the people who have a card with like 15 hp and have tons of def cause its just gone :).
05-08-2004, 02:38 PM
i just prefer dishing out alot of pain.
05-08-2004, 03:01 PM
my prominence deck is awesome. like goldy said, sorcerers cane, 2 vayus, and like a gifioe r what ever, and you do 13 damage!! it is awesome. ask gold, he knows its a powerful deck
05-10-2004, 04:51 AM
nope -__-' not powerful at all. he lost miserably when he fought ME... :wink:
06-06-2004, 11:38 AM
none of you can beat my nano dragon though
once i had it up to 18 attack
06-06-2004, 02:02 PM
Nano Dragons rock. I never get mine over 12 damage per hit though, because it kills everything off too fast.
06-07-2004, 10:00 AM
you should go to free battle and fight against Lura-Hi Lillies then you just pick off her creatures one by one
06-07-2004, 12:45 PM
I could destroy your nano dragon, I would just put a claw in the way and wait for an attack so I could counter with Companion, making your dragon destroy itself too.
06-09-2004, 04:58 AM
ur dragon wouldnt stand a chance against my deck's power!! P34R ME!!!
Powered by vBulletin® Version 4.1.11 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.