PDA

View Full Version : Mobile base of choice?



Fusion White
07-02-2006, 08:35 PM
Just wondering what all the other HG's out there are planning on going with as far as mobile bases go.

My initial thought is that the 4 legged base is going to provide the most stable base for the huge cannons to minimize recoil and provide stability. You'll probably give up some speed and require more power but thats the price you pay for the BIG BANGS.

HIM IHypnoI
07-02-2006, 08:39 PM
if i were making a HG i would probaly try out tank treads. my reasoning is that the lower you are to the ground the less effect the recoil will have on your mech(am i right?)

Chilled Death
07-02-2006, 10:07 PM
Probably not. All that is stopping the recoil is the kinear balance the treads proved, this means for best dampening of the recoil, your base would need to be pointed at your target. With the 4 legged base, you always have atleast 2 solid points of contact wiht the ground.

Lord Jerec
07-03-2006, 03:44 AM
Just wondering what all the other HG's out there are planning on going with as far as mobile bases go.

My initial thought is that the 4 legged base is going to provide the most stable base for the huge cannons to minimize recoil and provide stability. You'll probably give up some speed and require more power but thats the price you pay for the BIG BANGS.

Perhaps it would be better if we actually played the main game before we discuss this, as we've no idea what to expect.

Fusion White
07-03-2006, 04:31 AM
Just wondering what all the other HG's out there are planning on going with as far as mobile bases go.

My initial thought is that the 4 legged base is going to provide the most stable base for the huge cannons to minimize recoil and provide stability. You'll probably give up some speed and require more power but thats the price you pay for the BIG BANGS.

Perhaps it would be better if we actually played the main game before we discuss this, as we've no idea what to expect.

No harm in speculating I would guess.

I wonder if a "quick strike" HG would be possible. A Hound with wheels and just a few massive cannons to keep the weight low. Fast speed with the big punch. Wouldnt hit as hard because it wouldnt be completely loaded out but could get in and out quick.

Fliggi
07-03-2006, 09:28 AM
i have played the game (it's out in germany).
so here we go:

4 legged is the chassis of choice, due to the massive amount of recoil those guns put out.
threaded is also okay. but personally i feel like 4 legs are the way to go.

yes, you could make a "fast" HG. i don't know if this would be effective, but hey, it's worth a try. but remember, those guns are heavy! really heavy.
an average HG can carry about 7000 (kilo?) all in all, a soldier about 5000. that means you will be packing seriously less punch, instead of 7 cannons (4 light howitzers and 3 heavy howitzers) probably only the 4 lighter ones (which are still pretty heavy) and don't think about putting anything else on it.

so, might as well use some none heavy weapons, cause there are some of those so called "light weapons" that also dish out some decent area damage.

Fusion White
07-03-2006, 09:48 AM
i have played the game (it's out in germany).
so here we go:

4 legged is the chassis of choice, due to the massive amount of recoil those guns put out.
threaded is also okay. but personally i feel like 4 legs are the way to go.

yes, you could make a "fast" HG. i don't know if this would be effective, but hey, it's worth a try. but remember, those guns are heavy! really heavy.
an average HG can carry about 7000 (kilo?) all in all, a soldier about 5000. that means you will be packing seriously less punch, instead of 7 cannons (4 light howitzers and 3 heavy howitzers) probably only the 4 lighter ones (which are still pretty heavy) and don't think about putting anything else on it.

so, might as well use some none heavy weapons, cause there are some of those so called "light weapons" that also dish out some decent area damage.

I figured you probably wouldnt be able to carry very much but the surprise of having a heavy gunner pop up and firing in places you wouldnt expect them might overcome the reduced fire power. Just a thought. Personally Ill probably go with the 4 legs also just because they look so freaking sweet when loaded up with weapons.

Lord Jerec
07-04-2006, 01:18 AM
I don't think speed should really be necessary for the HA's, hopefully the massive range of their weapons should counter the need to reach a certain spot before the enemy.

I just hope they've made enough maps that have decent cover so that the HA's aren't sniped all the time.

W00t! I'm so excited about this game, I think I've got 2 days to wait and its mine!!!!!!!!!!!!

Echonian
07-04-2006, 01:52 AM
If you did want a fast HG, then you should just put 1-2 cannons on, and maybe some missiles or machine guns for close range.

Would be good for hit and run and support, but wouldn't pack too much punch which would be the only downside.

moose o death
07-04-2006, 02:05 AM
a fast soldier, would be a slow scout, effectively i see speed being what really determines what class you actually are. if your building a light soldier your not really a soldier anymore. the weight loses for added speed would come from losing armour and weaponry, too far and you actualy become a scout or sniper. and the little graphs will reflect that as you make the changes.

it's not as obvious to us just yet, but after a couple of months really getting to know the games intricacies people will just build hounds that suit them and assume the roles that a hound of that type fulfills. the snipers of now might decide heavy armour doesn't work, or sniping just doesn't work for them.

the scouts might fnd they spend more time trying to take enemies down than securing combas and locating targets.

as we all learn we had misconceptions of how this and that would work. we'll fine tune our roles and build hounds that are more suitable to the jobs we do best

Fliggi
07-05-2006, 02:19 AM
a fast soldier, would be a slow scout, effectively i see speed being what really determines what class you actually are. if your building a light soldier your not really a soldier anymore. the weight loses for added speed would come from losing armour and weaponry, too far and you actualy become a scout or sniper. and the little graphs will reflect that as you make the changes.

it's not as obvious to us just yet, but after a couple of months really getting to know the games intricacies people will just build hounds that suit them and assume the roles that a hound of that type fulfills. the snipers of now might decide heavy armour doesn't work, or sniping just doesn't work for them.

the scouts might fnd they spend more time trying to take enemies down than securing combas and locating targets.

as we all learn we had misconceptions of how this and that would work. we'll fine tune our roles and build hounds that are more suitable to the jobs we do best

excellent post.

right now most people are just running and gunning, using the heaviest equipment they can find. i hope that once enough squads have been established destroying an enemy hq will become a viable option to win a match, thus making the game more than just death match with a base.

wiredpilot12
07-06-2006, 09:20 AM
a fast soldier, would be a slow scout, effectively i see speed being what really determines what class you actually are. if your building a light soldier your not really a soldier anymore. the weight loses for added speed would come from losing armour and weaponry, too far and you actualy become a scout or sniper. and the little graphs will reflect that as you make the changes.

it's not as obvious to us just yet, but after a couple of months really getting to know the games intricacies people will just build hounds that suit them and assume the roles that a hound of that type fulfills. the snipers of now might decide heavy armour doesn't work, or sniping just doesn't work for them.

the scouts might fnd they spend more time trying to take enemies down than securing combas and locating targets.

as we all learn we had misconceptions of how this and that would work. we'll fine tune our roles and build hounds that are more suitable to the jobs we do best

excellent post.

right now most people are just running and gunning, using the heaviest equipment they can find. i hope that once enough squads have been established destroying an enemy hq will become a viable option to win a match, thus making the game more than just death match with a base.

but even now the hq gives purpose to the heavy gunner. Until the report comes in from the scout telling him to lay a barrage of fire on D4, he can be pummeling the enemy base.

Fusion White
07-06-2006, 01:49 PM
a fast soldier, would be a slow scout, effectively i see speed being what really determines what class you actually are. if your building a light soldier your not really a soldier anymore. the weight loses for added speed would come from losing armour and weaponry, too far and you actualy become a scout or sniper. and the little graphs will reflect that as you make the changes.

it's not as obvious to us just yet, but after a couple of months really getting to know the games intricacies people will just build hounds that suit them and assume the roles that a hound of that type fulfills. the snipers of now might decide heavy armour doesn't work, or sniping just doesn't work for them.

the scouts might fnd they spend more time trying to take enemies down than securing combas and locating targets.

as we all learn we had misconceptions of how this and that would work. we'll fine tune our roles and build hounds that are more suitable to the jobs we do best

Im going to disagree with this post. Yes certain classes will be faster and/or slower then others but I dont believe speed is or should be the deciding factor in what role you are.

Hell even the weapons you carry only determine the class of a couple classes (HG's and Snipers specifically).

Personally I think the game is built around having the right mix of mobility and firepower for the given job. In some situations a lightly armed but quicker HG may be helpful for getting into an optimum firing position. Does giving up some weaponary for speed suddenly make me a scout? No it just means Im using a different tactic to fill the roll of the HG.

Weapon choice, mobility and tactics all combine to determine the roll a given Hound will perform on the battlefield.

Lord Jerec
07-07-2006, 05:35 AM
I'm using Quad legs with two Howitzers, and trust me, you need them.

Kick Back plays a big part in this game, if I was on hovercraft base, I'd fire then fly back a mile and then have to climb back to my high-hide.

If you want to choose HA as you role, then you will need the best supporting base you can buy/unlock.

I've bought some top dollar legs and I only move about 10 foot when I fire now, the move weight you have also helps, and I'm just short of my 6107 limit, which is v. heavy.

MORSKOJ-HG
07-09-2006, 07:34 AM
That would be a crazy scout....just put a big gun on it and some regular ones then if you are attacked you can retret really fast...

TheWookster
07-09-2006, 10:00 AM
lol reminds me of grand theft auto 3, get the tank, put in the dodo cheat and just keep firing backwards untill you go rediculusly fast then launch off a ramp, flying tank... hilarius....

Teh_MC
07-09-2006, 12:10 PM
I don't think speed should really be necessary for the HA's, hopefully the massive range of their weapons should counter the need to reach a certain spot before the enemy.

I just hope they've made enough maps that have decent cover so that the HA's aren't sniped all the time.

W00t! I'm so excited about this game, I think I've got 2 days to wait and its mine!!!!!!!!!!!! im pretty sure they have....i think that online maps come up to just over 100

Lord Jerec
07-09-2006, 03:12 PM
115 I believe ;)

Shame I can't actually get online to try them, stupid servers! :cry:

Linear
07-09-2006, 04:03 PM
115 I believe ;)

Shame I can't actually get online to try them, stupid servers! :cry:

I heard it was 80 maps, or maybe that was for singleplayer?

Blunted
07-09-2006, 04:07 PM
The "Features" page on the main site claims 115.

Linear
07-09-2006, 04:50 PM
The "Features" page on the main site claims 115.
That's incorrect. Watch the interview with Lambrose (sp?) he says there are 80 maps.

Lord Jerec
07-10-2006, 01:27 AM
Ok fine, but it does say 115 on the box.

Blunted
07-10-2006, 05:31 AM
Link to the interview please?

http://www.sega.com/gamesite/chromehounds/features.php claims 115 as I say. Although, tbh, I don't really care, either way its plenty :)

Spitfire747
07-12-2006, 05:25 PM
I don't think speed should really be necessary for the HA's, hopefully the massive range of their weapons should counter the need to reach a certain spot before the enemy.

I just hope they've made enough maps that have decent cover so that the HA's aren't sniped all the time.

W00t! I'm so excited about this game, I think I've got 2 days to wait and its mine!!!!!!!!!!!!

What's an HA?
Do you mean a Heavy Gunner?

DaMagE Inc
07-16-2006, 11:30 PM
I don't think speed should really be necessary for the HA's, hopefully the massive range of their weapons should counter the need to reach a certain spot before the enemy.

I just hope they've made enough maps that have decent cover so that the HA's aren't sniped all the time.

W00t! I'm so excited about this game, I think I've got 2 days to wait and its mine!!!!!!!!!!!!

What's an HA?
Do you mean a Heavy Gunner?


I'm asuming it stands for Heavy Artillery

Eagle2007
07-17-2006, 12:20 AM
Just to clear things up, the multi-ped(4 legged) chassis works great, and once u get the big guns and actually start making a REAL HVG, u will need the extra load, also, if ur squad needs u to defend(forget load then, just pack it on cuz u dont need to move), u can put a couple more cannons on without having to worry about recoil since the legs are WAY better than treads for that

WingsOfPestilence
07-20-2006, 12:41 PM
The multi-legged chassis is the way to go. Treaded chassis dont carry as much. The multi-legged I use can carry 6108 I think. Very nice. I've focused on firepower over armor, and have 6 light weigh howitzers and 2 heavy ones. Nice fire power. The only problem I have is that long ranged bombardment is near impossible on many mechs because they move so quickly and leading cannon shots is very difficult against human opponents. Also, the howitzer dont have a HUGE range like I expected, just a little under/over half the map as far as my testing has shown. I find myself more and more being a defender than a piece of artillery. Also, you need a very good commander to relay info and a sniper to tell you where your shots are landing.