PDA

View Full Version : Variable Stats



zuzzu
04-24-2008, 01:57 PM
like if u make a certain line shield / weapon the stats could vary like take rabol orpad for instance: right now the stats are always

123 DFP
300 EVP
154 MENT
0 End

make it to where it could be max of like:

130 DFP
320 EVP
175 Ment
2 End..

i think that would be interesting.

for weapons the ATT, ACC, and PP could vary..and then of course you could grind them to even better stats :)

suketodara
04-24-2008, 02:25 PM
Now it is very difficult to have a good elemental % in a weapon/armor and you also want to add variable stats?? x__x

zuzzu
04-24-2008, 02:37 PM
why not?

Ragnarok Knight
04-24-2008, 02:45 PM
As much as I like your idea, I think it would give people more reasons to cry about how easy this game is becoming.

suketodara
04-24-2008, 02:48 PM
I think it would be the other side, people would cry for how difficult is to get a good % WITH good stats in the weapon xD

Frequency
04-24-2008, 02:53 PM
I've always thought that guns should have variable Acc making some guns better

zuzzu
04-24-2008, 03:08 PM
yeah i'm pretty sure that it wouldmake it harder...+ it would make the game more playable (if u are one of those people that have to have the best stuffs)

Iluvatar
04-24-2008, 03:18 PM
Stats are already variable, at least on weapons. Otherwise, you'd see the exact same amount of damage every time you used a PA.

zuzzu
04-25-2008, 01:22 AM
not of the damage but of the weapon itself. making one 0/10 50% Something better than antoehr 0/10 50% something...

Uchimara
04-25-2008, 01:25 AM
I get what you talking about, not every same named item has the same stats. It would make for some interesting play and the synth boards would be used more often. It would also create a money sink to get rid of those people who has tons of amount of money. Inflation is a bad thing, it makes it harder for newbies to get aquinted to the game...

Miraglyth
04-25-2008, 01:26 AM
Three of the four shield stats are worthless anyway. What would be the point?

For weapons, maybe, but honestly people would just ignore the small variation considering how little it matters compared to element.

zuzzu
04-28-2008, 06:08 PM
well, in PSO everyone wanted that "perfect" SSS so i believe people will care about the variations and keep in mind some could be large.

<-DeM0n->
04-28-2008, 09:33 PM
well, in PSO everyone wanted that "perfect" SSS so i believe people will care about the variations and keep in mind some could be large.
On PSO the defensive stats mattered more than they do on here.

zuzzu
04-28-2008, 10:07 PM
yeah well if the evp was variable techers would appreciate it. prove me wrong on that one?

Miraglyth
04-29-2008, 02:41 AM
People who care about stats don't play techers! :lol:

zuzzu
04-29-2008, 10:27 AM
not true...EVP is amazing as a techer and i certainly care about it :) this would also go along great with the Just Counter idea for techers

Starrz
04-29-2008, 12:19 PM
Small amounts of evp (anything under 200 EVP) is a small difference in evade rate.

zuzzu
04-29-2008, 06:45 PM
so u agree with me starzz?

Starrz
04-29-2008, 08:02 PM
I'm of the opinion that DFP and EVP stats are worthless.

Now, if they weren't worthless, I'd agree with you.