View Full Version : Use the Sabre?
slownlow30se
07-31-2006, 09:01 AM
Just wondering if you guys use the Sabre disspite it's huge ammo disadvantage.
Duel Shade
07-31-2006, 10:32 AM
nah, i stick to my MSC cannons. Sabers just dont have the ammo to be good team support. 3 shots and your out. (with the extra ammo they weigh more the the MSC so it just aint worth it)
Scarface6174
07-31-2006, 10:55 AM
I've played sniper support and I gotta say that I have 4 sabres and 2 heavy Morskoj sniper cannons. so lets see, 8x4=32 rounds, fired 2x2 so thats 16 shots, and I use the Morskoj heavy for the first shot so as not to waste those precious sabre rounds. Also to help with stability, never use the sabres with anything other than inverse legs and ad high aim stability chip.
It also helps to practice sniping. You DON'T want to miss.
I've used these in a 4v4 and not run outta ammo, and killed 2 hounds.
slownlow30se
07-31-2006, 11:38 AM
I have 4 sabres all grouped together (but separated in weapons settings) on a spacer above the pit to peek over hills, armor on both sides of the cokpit, and one machine gun for the little guys that i can switch w/ nightvision. This works very well for me because our commander has a HUGE NA range and we cover each other quite well. Just takes one shot to send the enemy sniper back into hiding.
I might think about adding one of those cannons you speak of. Can I get a part # on that piece?
Neko Oni
07-31-2006, 04:04 PM
I usually use Fleurets (the near recoiless Tarakian cannons, 2 x linked Fleuret + reverse-joint legs + 5-slot stability card = both shots dead on target), however I can definately see the use of Sabres. However since my sniping skills are less than stellar I tend to stick to Epees or the aforementioned Fleurets. Sabres are definately for those with l33t sniping skills.
Pierce768
07-31-2006, 04:47 PM
sabre are very nice indeed if u have 4 of em... but as a hybrid, i use only 1 sniper (along with some others on my team) the tactic works very well with the squad I'm in.
I use the Morskoj one, it does almost as much dmg as the sabre, and has 16/22 shots.
Vendetta
08-01-2006, 07:50 AM
I usually use Fleurets (the near recoiless Tarakian cannons, 2 x linked Fleuret + reverse-joint legs + 5-slot stability card = both shots dead on target), however I can definately see the use of Sabres. However since my sniping skills are less than stellar I tend to stick to Epees or the aforementioned Fleurets. Sabres are definately for those with l33t sniping skills.
You can actually link three Fleurets and expect them all to have a reasonable chance of hitting. The shot deviation, especially with a Backus, is miniscule.
JoshieBhoy
08-01-2006, 08:31 AM
I'm using 2 Sabres and 2 Morskovian sniper cannons, both sets are very accurate and I have the extra ammo for all of them.
Neko Oni
08-02-2006, 12:27 AM
You can actually link three Fleurets and expect them all to have a reasonable chance of hitting. The shot deviation, especially with a Backus, is miniscule.
Ah sweet, somthing I'd been meaning to test, didn't get round to it. Cheers.
CIMM SHARK X5
08-02-2006, 06:27 AM
I like using the Sabers in free battles, where i dont need to support anyone else. The only time that i like using the sabers is against quad legs (nice easy target, guarenteed to not miss with my 3 shots). Rather then that, Epees and Fleurets ftw.
Cereboralbore
08-03-2006, 12:57 AM
How much damage do these Epees and Fluerets do? I only use one Sabre. I have seven cannons on my mech, and the Sabre is fired by itself. The others are linked by twos. I just find the sabres too heavy with 8 rounds, and the reload time is horribly slow. You can actually dish out damage faster with cannons that have 12,000 reload time. I've only got mission and Sal-Kar rifles right now. Once I find something better that Sabre's probably going out.
Someone mind listing the stats of the cannons from the other two nations for me? I'd like to see reload times, CE damage, and weight.
slownlow30se
08-03-2006, 11:30 AM
the sabre is more popular than i thought. http://card.mygamercard.net/micro/Default/slownlow30se.png (http://profile.mygamercard.net/slownlow30se)
Vendetta
08-03-2006, 01:09 PM
How much damage do these Epees and Fluerets do? I only use one Sabre. I have seven cannons on my mech, and the Sabre is fired by itself. The others are linked by twos. I just find the sabres too heavy with 8 rounds, and the reload time is horribly slow. You can actually dish out damage faster with cannons that have 12,000 reload time. I've only got mission and Sal-Kar rifles right now. Once I find something better that Sabre's probably going out.
Someone mind listing the stats of the cannons from the other two nations for me? I'd like to see reload times, CE damage, and weight.
MSK-SC100 1288 862 609 12300 2.11 0.1
SpC Himmis 1159 917 537 12000 2.16 0.1
M22SC Fleuret 1143 1078 587 12000 1.95 0.1
M04SC Epee 1224 1078 559 11500 2.19 0.11
M36SC Sabre 1450 1154 529 17000 2.74 0.09
The stats are: Name, CE Damage, Range, Weight (max ammo), Reload, Damage/weight, and damage/reload
As you see, stat wise the Epee is the best, the others are all much of a muchness, except the Sabre, which is actually the weakest over a prolonged battle, due to it's extreme reload time. The Fleuret will give a fractionally better shot grouping at maximum range than the Epee.
Cereboralbore
08-03-2006, 09:43 PM
I was just looking at a list of all the weapons on another site. The Epees are what I'm getting. Quick question though. Are those weight stats from having max ammo, or no ammo. I know you said (max ammo) but I know the Sabres weigh more than my Himmies when the Sabres have 8 rounds and the Himmies have 10 rounds.
Vendetta
08-05-2006, 06:22 AM
Sorry, thought I'd put the max ammo weight. That's the standard loadout. For max ammo add 100 to the weight for all Tarakian weapons, 90 for the Himmis, and 125 for the SC100.
Lord Kayne
08-05-2006, 06:30 AM
I usually use Fleurets (the near recoiless Tarakian cannons, 2 x linked Fleuret + reverse-joint legs + 5-slot stability card = both shots dead on target), however I can definately see the use of Sabres. However since my sniping skills are less than stellar I tend to stick to Epees or the aforementioned Fleurets. Sabres are definately for those with l33t sniping skills.
5 slot stability card? best i have is a 3 slot card with a boost of 155 and i had to lot for that.. is that a Tarakian part?
EDIT: btw i dont even use the saber in unlimited.. the reload time is just rediculatarded.
alantkh
08-05-2006, 06:44 AM
5 slot stability card? best i have is a 3 slot card with a boost of 155 and i had to lot for that.. is that a Tarakian part?
EDIT: btw i dont even use the saber in unlimited.. the reload time is just rediculatarded.
the 5 slot card is barkus for 165 stability (tarakian). where did you get the 3 slot 155 stability card? Moskoj?
Vendetta
08-05-2006, 06:48 AM
The high power stability card is Tarakian. It's a 165/120 boost.
Lord Kayne
08-05-2006, 07:08 AM
5 slot stability card? best i have is a 3 slot card with a boost of 155 and i had to lot for that.. is that a Tarakian part?
EDIT: btw i dont even use the saber in unlimited.. the reload time is just rediculatarded.
the 5 slot card is barkus for 165 stability (tarakian). where did you get the 3 slot 155 stability card? Moskoj?
yeah its a Morskoj experimental currently.. 155 stab and 3 weaps at a time 3 slots.
funny thing is that it must not be that popular.. i put in 5 bids hoping to get one and got 3 :)
Vendetta
08-05-2006, 07:30 AM
The other one is a Stability Controller, the M02RC Backus, not a Weapon Controller.
It's your Stability Controller that reduces weapon recoil.
Hengist
08-05-2006, 01:53 PM
It's your Stability Controller that reduces weapon recoil.
I thought that the Stability Controller reduced knock-back from things like splash damage. I thought that Aim Stability was the one that reduced weapon recoil?
Vendetta
08-05-2006, 02:35 PM
Stability controller does both. As far as I can tell, the Aim Stability is all about how well your shots group.
Hengist
08-07-2006, 03:41 AM
Stability controller does both. As far as I can tell, the Aim Stability is all about how well your shots group.
Is there an official source somewhere that can qualify this, or is it just speculative? If there is an official source available somewhere, could you supply the URL please?
The reason I ask, is that the toilet paper (err I mean the half-baked, so called manual) that is supplied with the game, tells you nothing.
Vendetta
08-07-2006, 06:26 AM
Not seen an official source, just my own experience from testing different system devices. I use a group of three Epees, a Backus stability controller, and RJ401 legs on my sniper, and my aim hardly moves at all when firing the Epees. All three shots are guaranteed to hit the 'pit if I aim dead centre on it.
Poco_the_Great
08-09-2006, 01:09 AM
Heres the layout I normally use:
2 sabres- 1 mounted on each side of the 'pit. Independently grouped
2 Fleurets (SP)- Mounted one on top of the other on top of the 'pit. Grouped together.
2 of the RFZ sniper rifles from story mode- mounted on the sides of the Fleurets.
(ALL AMMO SET TO FULL)
I use the Custer treads (Tarakia) for my mobility base and the stability com that gives u 3 weapon slots. (I cant remember what its called).
With this layout I just fire on shot out of the saber then the fleurets and that will usually do enough damage to the 'pit for one of my squadmates to finish the job. If I have to make the kill I'll just fire the two RFZ Sniper Rifles or the sabre if I have to. The Sabre does have low ammo but I've gone entire 4v4 games without depleting it. Oh and the Nice thing about those RFZ sniper rifles in that they have 74 ammo witch is great when I do run out of ammo for the Sabres.
NovemberMike
08-09-2006, 10:39 AM
Why use the saber? The epee does nearly as much damage, has nearly the same range, has about 2/3 the reload time and twice the ammo. For the first shot, the saber wins, but overall the epee is better.
SnakeHunter5
08-09-2006, 11:48 AM
i use 2 sabres individually and i use the ammo right. i split how many rounds each hound im fighting gets i.e. scout gets 2, heavy gets 3 or 4
ARS Eagle
08-09-2006, 01:03 PM
My entire hound lay out is this
Tarakian inverse legs(heaviest Tarakia can offer)
Medium Morskovian Cockpit(pretty descent when it comes to durability.)
-5 Slot High Aim stability chip able to shoot 3
-2 Slot Stability and Mobility chip(cant remember what its called but it works great)
-2 Slot Turning chip(turns faster than it can run)
Heavy Tarakian Generator
Using 4 Morskovian Heavy cannons(900 a shot!, ouchy)
With 2 of the strongest but yet lightest Morskovian Sniper Rifles.
Me personally, sabres is some thing i dont need, i have all the firepower and ammo to last the game, normally with those im able to take out 2 hounds with direct cockpit hits.( and also a little help from my team members)
Razecewic
08-13-2006, 09:51 AM
Nope. Sabres = 8 shots, 17 second reload time compared to an average 12 for all other cannons. Not for me.
Vendetta
08-13-2006, 11:29 AM
Using 4 Morskovian Heavy cannons(900 a shot!, ouchy)
With 2 of the strongest but yet lightest Morskovian Sniper Rifles.
900 a shot is nothing. Most sniper cannons can do 1200+ CE damage.
ARS Eagle
08-13-2006, 08:06 PM
no no vendetta im talking about the cost man. and my layout changed now, more ammo now and using the best quads i can get my hands on for stability, and since ive been practicing with my sniper hounds the numbers i get a game bumped up to 3-4, thank god for the leg shots then the pilotconsole shots, scouts are still a pain though.
shinigami xbl
08-13-2006, 11:24 PM
I've been using Sabres from the day they were released and I love them, simply because when you use the high cost ammo you get alot of attention. I have four on my right side linked in twos, rotated so that the barrels are close with a Sal Kari experimental aim stab chip (200 aim stab/ 2 weapons per group) on a Pair of Sal Kari light inverse legs (~200 stab) and every time I pull the trigger both of those shots(2900 CE damage) land exactly where I wanted them to. The reload time doesn't bother me as I take shots from hills/cover then disappear and relocate. The greatest thing is, my TC runs with either Piles or MGs I distract the enemy with the big damage I deal per shot, then he flanks and hits them with piles. The enemy doesn't know which of us to worry about.
The important thing about Sabres is NOT MISSING. I typically don't miss (maybe 1 salvo in 10 games), but I see people missing 2-3 salvos every game.
ARS Eagle
08-14-2006, 08:36 PM
yeah so truly you must be a good sniper and have a good connection, but personally though, sabres are really good thing to kill hounds with but are something i wouldnt recommend.
Neko Oni
08-14-2006, 08:39 PM
I currently use 2 Sabres in addition to 2 pairs of Epees. I use the Sabres as my wake-up guns, like another poster here said, guaranteed to get someone's attention. Good if your opponent is unaware of you, makes your first shot count.
WEFUNK
08-15-2006, 07:02 AM
I usually use at least one Sabre. The high reload time is a big disadvantage, but as someone else said, it's a great "wake up" gun. It also has very good range.
For unlimited free battles, I do have one build with three Sabres and three assault rifles. I fire the Sabres individually and then take shots with the assault rifles until the snipers are ready again.
Cobra N
08-15-2006, 07:24 AM
I've got to go back to my sniper build, but I have tried linking 2 long range assult rifles to a short range sub-sniper which works well with accurate sighting and very fast rate of fire, of course your range is lowered but is a good backup with plenty of ammo to a couple of main cannons and rifles like what I currently have.
My$tery
08-18-2006, 12:20 PM
For me, i use 3 SC100s and 3 Sabres.
The range is immense, the damage is insane, the kickback is not too bad.
I actually think it is a clever way for From to balance out the Sniper RT, seeing as people were complaining about how underpowered it was.
Getya
08-19-2006, 03:06 PM
My thoughts:
The Sabre is horribly underpowered. The ammo is a joke (8 bullets, HA) , as someone else said, it's not enough for team support. And even the most accurate person misses. Anything less than 14 per is insufficient. And the increase in dmg/bullet does not outweigh the lack of bullets. Look at total dmg (total shots*dmg per bullet), and you will see.
Extra ammo is garbage, weight better spent on putting on better cpit, or generator, or more assist parts.
Just cause they were free, doesn't mean they are good, just like the huge cannon, the morskoj one is better, it reloads faster. Dmg is of no consequence when you can continually rock them.
ed111
08-19-2006, 03:29 PM
i use moskovian sniper rifles, don't know their name but i know they are good, they have 70+ ammo capacity each so that gets the job done...
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