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RangedExcon
08-04-2006, 07:53 AM
Earlier today I cam across a HVG/SOL hybrid. Morskoj reverse legs, heavy c-pit and 2 twin heavy cannons. He didnt score a direct hit once, he didnt need to. Ripped my weapons off with about 4 indrect hits. Normally when someone sports a heavy cannon i blast that off not probs, but two. Ouch :shock:

This is about the only hound type I've been mullered by, my hound is tall and pretty well armed/armoured with a speed of 150. Its not the easiest thing to hit an with a c-pit durabilty of 6k can soak up some punishment too.

Any ideas/comments?

Wormil
08-04-2006, 08:55 AM
Best way for a hound like that is two mechs, one attacking, one flanking. That way he can't concentrate that firepower in one direction without exposing himself to fire from the other direction.

la_kais666
08-05-2006, 01:52 AM
One would get obliterated and the guy would have done his job of taking out one guy either way. One vs one now that's what matters... You must do HEAVY kickpit(you get the point) damage due to the fact that they usually lack a shield or have low health. Two cannons to the face = insta kill. /pwnt

Salen
08-05-2006, 06:39 PM
If your cockpit doesn't have a high CE rating, its probably not suprising your hound bit the big one. I have a squad mate who packs two massive dual cannons on his reverse joint, and seen him take out two hounds on with it and win. Its evil scary.

MadCat26
08-05-2006, 07:05 PM
Earlier today I cam across a HVG/SOL hybrid. Morskoj reverse legs, heavy c-pit and 2 twin heavy cannons. He didnt score a direct hit once, he didnt need to. Ripped my weapons off with about 4 indrect hits. Normally when someone sports a heavy cannon i blast that off not probs, but two. Ouch :shock:

This is about the only hound type I've been mullered by, my hound is tall and pretty well armed/armoured with a speed of 150. Its not the easiest thing to hit an with a c-pit durabilty of 6k can soak up some punishment too.

Any ideas/comments?


Sounds like mine :) I was on this morning, are you playing for tarakia? Because I was fighting in xeres. I don't use cannons though, dual morskoj howitzers hehe. almost 2000 dmg a blast each. And your right you dont have to get a direct hit, if I even shoot the ground next to you it hurts.

Vendetta
08-06-2006, 02:18 AM
If your doesn't have a high CE rating, its probably not suprising your hound bit the big one. I have a squad mate who packs two massive dual cannons on his reverse joint, and seen him take out two hounds on with it and win. Its evil scary.

Which has nothing to do with CE rating.

Only standard cannons, sniper cannons, and HEAT rockets can do CE damage. Everything else does KE.

NovemberMike
08-06-2006, 12:24 PM
um... The 2 barreled cannons have a choice of HE (CE) rounds or APFSDS (KE) rounds...

Vendetta
08-06-2006, 12:43 PM
Look again. HE rounds are not CE weapons, they're KE weapons. The only CE weapons are HEAT rockets and shells, and HEAT shells are only in light arms cannons and sniper cannons.

NovemberMike
08-06-2006, 06:28 PM
I'll be damned... your right. How the hell does that work with ranges though? Is range degradation based on distance from impact?

havok
08-06-2006, 08:05 PM
umm that's pretty ghey and it makes no sense. they really need to change that, HE shells would HAVE to do CE damage. its not like they could fragment and actually hurt a hound.

NovemberMike
08-06-2006, 10:37 PM
Actually it could make sense. A lot of the weapons they are having do CE damage actually project a jet of hypervelocity metal into the armor as the primary means of penetrating armor, where some of the AoE explosives create an overpressure or use shrapnel...

Edw4rd
08-07-2006, 12:19 AM
It's all fun and games until someone starts BSing ballistics. =)

But yeah, my soldier has some trouble with AoE punks. Not-so-much the damage, but the Omg-Freakin'-Annoying Concussion that knocks your aim off. Especially if the guy fires his guns intermittently rather than simultaneously, so he can fire one pair while the other recharges. Ya can't aim, which gets annoying.

Brings me to the point of AoE weapons having way too fast of reload time. =/

And brings me to another point: fighting a heavy soldier who sports only high damage cannons (not AoE), who doesn't hit you once the entire fight, who is taking a major beating by my own weaponry and should be dead within a few gunshots, who finally by luck gets one of his volleys into my cockpit and takes me out with one shot, is one who is very very annoying.

CloaknDagger
08-07-2006, 02:58 AM
I'm a soldier.

We need to find an effective tactic at beating this new popular templates. Anyone who's half-decent with aiming can simply destroy you from any range. They make soldiers have to use hills as cover, which cripples the functionality of most soldiers.

Think about this. If 2 v 1 kills it, what if they're running multiples? 4 v 2? It starts to get out of hand.

We need to discuss options for killing this mech, 1v1. The cannons have high durability also, so it's hard to simply "aim for the guns" like against clustered weapons and such.

What can we do?

Edw4rd
08-07-2006, 03:57 AM
There's nothing a typical soldier can do against anyone who uses splash damage. Pray he can't aim and use your mobility to fake him out. =/

CloaknDagger
08-07-2006, 05:22 AM
Damn :?

Vendetta
08-07-2006, 05:58 AM
Look at the tagline of the game...

The typical soldier doesn't have to do anything about the noob-sticks, he just tells the sniper where they are.

Wormil
08-07-2006, 06:56 AM
The cannons have better range than most sniper rifles; besides, I find snipers to be more annoyance than actual threat.

Vendetta
08-07-2006, 09:03 AM
Yes, they have longer range, but how often do you see someone actually hitting anything at beyond about 400 with them?

As for the threat level of snipers, 3x Sniper Cannons with CE rounds will make a big mess of almost any 'pit in two or three salvoes. Light 'pits will go down in one, due to their low durability and resistance (remember, the Epee and SC100 are both ~1250 CE damage, of which at least 80% is going to get applied after resistance against most parts.

Wormil
08-07-2006, 06:34 PM
Yes, they have longer range, but how often do you see someone actually hitting anything at beyond about 400 with them?

About thirty minutes ago. :lol:

A good sniper is useful as part of a team working together but alone they are useless.

Kurow
08-12-2006, 03:40 PM
I'd have to disagree, when I've come accross snipers when using my heavy gunner, they've torn me to shreads. Most snipers move too fast to hit with the cannons, and if they're using sniper cannons and shooting for the legs, theres nothing you can do but wait for death.

Mftiger
08-13-2006, 07:48 PM
Same happend to me, i just swiched to a soldier with better deff

sh4753
08-16-2006, 01:05 AM
At first I got pretty ticked with getting my but whipped by missile trees or heavy cannons. Almost felt like people weren't man enough to tango the hard way. So I said screw it, now I carry inverse 401's with a 5400 cockpit a duel cannon and a set of heat seekers. I got a decent 130 on speed and use the cannon for multirole from fire supression to close-in butt kicking. And while my cannons recharge I just switch to my fast recharging missiles, just to keep the guy dodging. Played about 30 missions with this design and only lost two. One to a sneeky 6-pile runner and one to a determined missile tree that came up behind me. Man those missile tree hounds suck! :D

kingoconnor
08-16-2006, 05:31 AM
Are squad the elemental,Rank 200,We use double cannons the 1501s,the only problem we have is snipers,You will see us at the top,our mission is to be in the top 20 as a tourney will be coming soon.

la_kais666
08-16-2006, 04:04 PM
Are squad the elemental,Rank 200,We use double cannons the 1501s,the only problem we have is snipers,You will see us at the top,our mission is to be in the top 20 as a tourney will be coming soon.

You fail. "Our" for one. For two the fact that 5 man squad got 5th in one war (currently ranked like 180th)

#1 I have seen retarded snipers yes, but go against my friend. He two shots you and doesn't miss kk thnx.
#2 Heavy cannons suck if your really close. Don't believe me? Challenge me. We'll try it out.

kingoconnor
08-17-2006, 12:15 PM
Are squad the elemental,Rank 200,We use double cannons the 1501s,the only problem we have is snipers,You will see us at the top,our mission is to be in the top 20 as a tourney will be coming soon.

You fail. "Our" for one. For two the fact that 5 man squad got 5th in one war (currently ranked like 180th)

#1 I have seen retarded snipers yes, but go against my friend. He two shots you and doesn't miss kk thnx.
#2 Heavy cannons suck if your really close. Don't believe me? Challenge me. We'll try it out.Yo bro I didn't come in here to start an online fight,i'm 29 and just enjoy the game.Oh by the way good for you and your clan for getting 5th must feel good,we are now ranked 137 and 3rd for this war and could wipe your teams bum and put the diapers back on gently.Oh and thanks for helping me with my english i'm glad you care enough to let me know.Love Headshot eLe of the eLeMENTAL.

Tutompop
08-17-2006, 01:42 PM
I deal with heavy gunners with this type of mech. The hound carries 2 sniper cannons for heavy gunners and 3 regular cannons for close/midrange fighting. One sniper cannon is enough for one of my squadmates but I enjoy killing double cannon soldiers so much with this that I put on a second one and took off one of the regular cannons.

Now this setup will NOT work for everybody, this isn't a perfect setup and I don't claim it to be the end all be all mech that owns heavy gunners. I understand you may have never had trouble with a sniper or "one time at band camp, this happened" This is what works for me, and it has enabled me to kill double heavy gunners with a high rate of success. If the heavy gunner is any good then you're going to take splash damage, it's unavoidable. However, you will be able to outdamage the heavy and they will either be forced to pull back (the smart ones) or blow up.

I prefer up close and personal but running into these DD soldiers was becoming too frequent. Tried getting behind them and it was effective but not effective enough. Most of a match was spent trying to manuver into a position where I could get at the gunner before he could see me. Meanwhile my squadmates suffered his guns.

I still believe if you're good enough you can force the heavy gunner into a situation where your mech will come out on top. More often than not I could kill a heavy gunner mech by myself but I took way too much damage for it. Taking down just one mech and being all neutered wasn't good enough for the effort it took.

bloodhawk3246
08-18-2006, 10:07 AM
At this point, my squad tends to do 2v2. We pile their bases if they're DDs, since they tend to charge us. I love my life :D

SD Hitman
08-18-2006, 11:07 AM
I can't say this works all the time, but yesterday i was playing 2 on 3's and we went up against 3 dd's. We kept to the high ground and tried make sure that one of them was always caught in his squadmates crossfire. We would engage straight on and circle. We were faster with Falchions alternating ke and ce. We went for the legs and the kokpts. Slow there rotation, cripple their stability. We win most times but if they have their tactics down we get in trouble.

We have trouble when they have our base dialed in and kill it from long distance. Haven't figured out how to deal with that one.