View Full Version : Following the footsteps of classic 2D style
RinRam
06-19-2010, 01:33 AM
SF4 have done it, Mortal Kombat have done it well, NSMB have done it, Donkey Kong Country Returns even look like they can do it too.. What is it about Sonic 4 episode 1 thats missing??
RinRam
06-19-2010, 01:45 AM
The mid bosses, the insta shields, the inbetween special stages u get from the checkpoint polls, entirely new stuff.. But also to note that this is 1 3rd of the game, however I still feel they should of kept it similar to Sonic 3 & k straight away, and improved later episodes then..
Hedgehog101
06-19-2010, 02:35 AM
http://i347.photobucket.com/albums/p441/KireCrasher/SonicRelaxing.gif
Krakkenman
06-19-2010, 02:46 AM
The mid bosses, the insta shields, the inbetween special stages u get from the checkpoint polls, entirely new stuff.. But also to note that this is 1 3rd of the game, however I still feel they should of kept it similar to Sonic 3 & k straight away, and improved later episodes then..
So it's been confirmed it's 3 episodes then? What a shame. Anyway, I would like some new things other than level design. Maybe this new move in episode 2 will be a refreshing change.
-Sonic~Boom-
06-19-2010, 03:24 AM
According to fans, everything.
RinRam
06-19-2010, 03:28 AM
its been confirmed soo afar that its 3 episodes, but rumors have evolved stating that there is 5 episodes, who truly knows
Solaris Paradox
06-19-2010, 03:36 AM
The mid bosses,
THAT we could actually do without. For one thing, a lot of them were blatantly forgettable. I'd love to see them, granted, but I'll be happy if they just focus on making better bosses for the end-act.
Anyway, I think the key elements that need improvement at this point are the physics, and some design-mentality issues, such as the dash pads being so dominant. The Homing Attack is also a pretty big question mark--either it shouldn't be there, or its implementation should be reworked.
Not speaking out of realistic expectations of what will come of the delay, necessarily--just that "what's missing" thing.
RinRam
06-19-2010, 04:38 AM
What about the mid bsses being the nostalgic ones, and new ones for the end of the zone?
I do agree the physics etc need to be fixed, I just cant understand why soo many classic fans of say mortal kombat, street fighter etc felt inspired with the newer ones although they similar, yet sonic falls from this with soo many arguments..
I mean I too didnt feel that inspired by Sonic 4 episode 1, but did with the other classic remakes
I feel it had alot to do with it being the same bosses with only 1 twist, and even the boss acts look boring, what about waterfalls in the background of the boss for the first one? with a sunset in the background or something? the platforms start moving in rage mode etc? it just feels like it leaves much to be desired
Solaris Paradox
06-19-2010, 05:14 AM
What about the mid bsses being the nostalgic ones, and new ones for the end of the zone?
I don't really like the idea, although I can't say why.
That and "mid-bosses" don't really fit with a three-act structure...
wiiplayer
06-19-2010, 08:36 AM
SF4 have done it, Mortal Kombat have done it well, NSMB have done it, Donkey Kong Country Returns even look like they can do it too.. What is it about Sonic 4 episode 1 thats missing??
all those games you mentioned are trying to be better then there prevease games, sonic 4 is clearly not trying, they haven't brought anything new to the table that makes people happy, for a sequel to be a step back in every direction is just mind boggling.
Copley Hill Zone
06-19-2010, 08:43 AM
all those games you mentioned were trying to be better then there prevease games, sonic 4 is clearly not trying, they haven't brought nothing new to the table that makes people happy, for a sequel to be a step back in every direction is just mind boggling.Coming back on topic - I totally disagree. I feel Sonic 4, Episode 1 has a very tough act to follow and it's setting the whole game - every single episode - up to be absolutely epics as an all-in-one played game, right at the end of its development.
The state it is in currently shows some intriguing, unique gameplay while maintaining the vast proportion of the classic gameplay its precursors managed. It had to reinvigorate the series in its first episode, remind us of why they were good while also reinventing it for a modern audience. I feel they've achieved that, even with earlier builds where other fans (not me) were clamouring for this change, and that.
That they've added development time to refine it was not something I was initially happy about, but have warmed to with time.
RinRam
06-19-2010, 08:47 AM
I feel Sonic 4, Episode 1 has a very tough act to follow and it's setting the whole game - every single episode - up to be absolutely epics as an all-in-one played game, right at the end of its development.
The state it is in currently shows some intriguing, unique gameplay while maintaining the vast proportion of the classic gameplay its precursors managed. It had to reinvigorate the series in its first episode, remind us of why they were good while also reinventing it for a modern audience. I feel they've achieved that, even with earlier builds where other fans (not me) were clamouring for this change, and that.
That they've added development time to refine it was not something I was initially happy about, but have warmed to with time.
No-one knows the outcome of the games entirety and are quick to judge Episode 1 for being a complete sonic 4 game..
Copley Hill Zone
06-19-2010, 09:07 AM
No-one knows the outcome of the games entirety and are quick to judge Episode 1 for being a complete sonic 4 game..
A fair point - well made. We don't know the outcome of the full game but we can be fairly confident that the gameplay of Episode 1 will be repeated in episodes to come - using the same engine and graphical style, ala S3&K. Ergo we should always bear in mind this is the first part of a series of games.
Well pointed out sir. :cool:
Grandeuran
06-19-2010, 11:49 AM
I'm agreeing with Solaris. The three act structure would be kind of awkward for mid-zone bosses, especially since each act doesn't isn't linked together like Sonic 3 & Knuckles. I wouldn't have too much of a problem with there being a boss at the end of each second act, but it really isn't necessary.
AwesomeTails
06-19-2010, 11:52 AM
if mid bosses are back in episode 2 i'd be very happy
sloth
06-19-2010, 11:56 AM
Eh, I could live without the mid-bosses.
RinRam
06-19-2010, 11:59 AM
A fair point - well made. We don't know the outcome of the full game but we can be fairly confident that the gameplay of Episode 1 will be repeated in episodes to come - using the same engine and graphical style, ala S3&K. Ergo we should always bear in mind this is the first part of a series of games.
Well pointed out sir. :cool:
haha thankyou :) but its soo true, alot have jumped to soo many conclusions including me when we dont know whats going to happen in episode 2, maybe its fear of trend.
Episode 1 - rehashed bosses & badniks
Episode 2 - rehashed bosses & badniks
But the flaw to this argument is : sega have clearly stated that episode 1 is a prologue to the game.
Which leaves people with soo many questions unanswered.
Sega have also clearly stated "we are listening to the fans, and on the forums" & "we will make improvements to episode 2 based on feedback from episode 1", so people bring to the table, the ideas, the complaints as to what is wrong, what should be fixed etc, and i can completely understand that.
I get annoyed when people call these people whiners when they have been instigated to believe that in the first place..
RinRam
06-19-2010, 12:40 PM
Eh, I could live without the mid-bosses.
what about mid bosses being nostalgic?
DJGameFreakTheIguana
06-19-2010, 06:41 PM
I can deal with mid-bosses, and they should bring back the classic sonic 3 mid-boss track for them to. It's cool to take on badnicks that can actually be a challenge for you some times. :cool:
X)
Promotion
06-19-2010, 07:14 PM
Sega is certainly being cheap giving us episodes rather than just having one whole game. I'd rather have the whole game in a disc then buy one episode at a time and eagerly waiting 6-15 months for the net episode. It wouldn't have been a problem had there been more stages.
mopingskull
06-19-2010, 11:39 PM
I can deal with mid-bosses, and they should bring back the classic sonic 3 mid-boss track for them to. It's cool to take on badnicks that can actually be a challenge for you some times. :cool:
X)
I'd actually just scrap the mid-bosses as well as most of the classic bosses. They are largely garbage because they don't provide much challenge beyond choosing to try keeping all of your rings and defeating them in the most efficient way possible, nor do some of their concepts even make sense. If fans expect challenge from bosses and skill to be required to defeat them, then how about inventing bosses that force players to use their brains instead of simply spamming the jump button?
AwesomeTails
06-19-2010, 11:45 PM
@mopingskull
Death egg mid boss says hi to you.
http://www.captainwilliams.co.uk/sonic/sonic16bit/sandk/images/deathegg12.png
No seriously mid bosses were awesome, you may not have liked the ones in sonic 3 and knuckles (I personally love sonic and knuckles mid bosses the most)
But adding them again could result for some interesting mechs or whatever. They may not have been challenging but they added to the overall experience. A new game means improvement(most of the time it should) so also the mid bosses could evolve into something more greater which might not be how you describe them now
"largely garbage, don't provide much challenge beyond choosing to try keeping all of your rings and defeating them in the most efficient way possible, nor do some of their concepts even make sense"
ow yea 8)
mopingskull
06-19-2010, 11:55 PM
@mopingskull
Death egg mid boss says hi to you.
http://www.captainwilliams.co.uk/sonic/sonic16bit/sandk/images/deathegg12.png
No seriously mid bosses were awesome, you may not have liked the ones in sonic 3 and knuckles (I personally love sonic and knuckles mid bosses the most)
But adding them again could result for some interesting mechs or whatever. They may not have been challenging but they added to the overall experience. A new game means improvement(most of the time it should) so also the mid bosses could evolve into something more greater which might not be how you describe them now
"largely garbage, don't provide much challenge beyond choosing to try keeping all of your rings and defeating them in the most efficient way possible, nor do some of their concepts even make sense"
ow yea 8)
I remembered that boss quite well, which is why I made sure to say "most" bosses.
Either way, I'd rather have interesting mechs be too tough to be considered mid-bosses, especially when the special stage portals in this game seem to take place at the end of the levels (which I wouldn't have any other way).
I have a disturbing love for midbosses, don't scrap them...
Nesplayer
06-19-2010, 11:58 PM
@mopingskull
Death egg mid boss says hi to you.
http://www.captainwilliams.co.uk/sonic/sonic16bit/sandk/images/deathegg12.png
No seriously mid bosses were awesome, you may not have liked the ones in sonic 3 and knuckles (I personally love sonic and knuckles mid bosses the most)
But adding them again could result for some interesting mechs or whatever. They may not have been challenging but they added to the overall experience. A new game means improvement(most of the time it should) so also the mid bosses could evolve into something more greater which might not be how you describe them now
"largely garbage, don't provide much challenge beyond choosing to try keeping all of your rings and defeating them in the most efficient way possible, nor do some of their concepts even make sense"
ow yea 8)
Wow, I almost completely forgot about that mid-boss. I will admit that part of the game was really cool!
RinRam
06-20-2010, 12:55 AM
Should I add a mid boss poll to this thread?
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