View Full Version : the perfct heavy gunner!!!!!!!!!!!!!!
MDKrouser
08-09-2006, 11:36 PM
Use the heaviest legs you have, mount the downlaodable heavy cannon on them, next mount two B@STERDS on its sides, then attach the heaviest cpit possible and a generator big enough to power it. assign each gun to a single slot except for the last where you should assign all three cannons. ( use the best stability chip you have) the key is mounting cannons on the chassis for next to perfect stability. Please reply in you find this info usefull, thank you!!!!
Valhakar
08-10-2006, 08:53 AM
Use 2 of the dowloadable double barrel cannons mounted correctly (flat).
Use a medium co*ckpit centered in between.
slap armor plate on top of CP
Add 3 daggers to fill in the gabs between cannon fire.
Use the rest of the weight for IR, Night vision, Countermeasures
Weapon Maps
1 Cannon 1
2 Cannon 2
3 Cannon 1 &2
4 3x daggers
Daggers take out the trash, buildings, and fill in the gaps between cannon shots in close. Not that you need to be in close, in central Orlov<sp?> last night I was shelling their base while sitting in my base. :lol:
MDKrouser
08-10-2006, 06:37 PM
I've tried doing it this way.Im tellin ya, you dont get the same amount of stability. ( again, using cannons on the chasis is key)
FighterTundra
08-11-2006, 05:26 AM
Get the morskoj experimental legs, put the morskoj experimental c20 c*ckpit on it, behind it the volta generator, on each side of the c*ckpit 2 morskoj heavy howitzers, on the howitzers (1 for each side) a sal kar special armor you can unlock in storymode, on the top of the generator the downloadable double-barrel cannon, And on the howitzers a light nightvision and thermal sensor.
HVG/Sal-Kar Pilot
08-11-2006, 08:51 PM
The p[erfect heavy gunner, sneak up into morsskoj, steal new secret wepaon, and there you go! one ****ing HUGE CANNNON.
Vendetta
08-12-2006, 04:23 AM
My "perfect" heavy gunner is six Hwz-Ghaymas mounted 3x3 low on the sides of my 'pit. Their high refire and reasonable power means that you can lay down an utterly withering barrage. Plus 6x1750 every 3.5 seconds is better than 4*2100 every 7.5.
ed111
08-13-2006, 02:28 PM
The p[erfect heavy gunner, sneak up into morsskoj, steal new secret wepaon, and there you go! one ****ing HUGE CANNNON.
lol...
or you could make a slow as dirt hvg, slap on alot of armour, some howies and a couple of close ranged weapons(for those pesky pilers you happen to "miss"...)
Tech1381
08-14-2006, 07:20 AM
Perfect? Well if you like near stationary gun emplacments.
Though from what I've noticed, slow isn't particularly good. Mobility is fairly important in this game. Yeah you can mount enough firepower to knock the moon out of orbit on a quad. But a glaicer can get to a firing position before you. Plus slow means easy target.
I would alternatly like to suggest that people look into chicken legs. I've had great sucsess with the Sal Kar inverse with added stability. (in the last war they were in the shop) True you generally won't be able to slap on three of the huge cannons. But you can stick enough howitzers on one to knock the moon out of orbit and down into the enemy base. Plus you will generally be moving faster. Faster helps make up for the minor lack of range and lets you dodge a bit more.
Play around with the idea. Give it more than a couple of AI fights. You may find some new tactics available to you.
StonerPimp
08-14-2006, 08:05 AM
Get the morskoj experimental legs, put the morskoj experimental c20 c*ckpit on it, behind it the volta generator, on each side of the c*ckpit 2 morskoj heavy howitzers, on the howitzers (1 for each side) a sal kar special armor you can unlock in storymode, on the top of the generator the downloadable double-barrel cannon, And on the howitzers a light nightvision and thermal sensor.
Thats pretty much what i use, i just need the experimental pit (aint it weird that c*ckpit is not an aloud word :lol: )and legs (i only have the 8500+ durability cockpit and legs at the mo - dam lotto), it's a mean son of a biznitch and can take one hell of a beating.
Vendetta
08-14-2006, 12:56 PM
Perfect? Well if you like near stationary gun emplacments.
Though from what I've noticed, slow isn't particularly good. Mobility is fairly important in this game. Yeah you can mount enough firepower to knock the moon out of orbit on a quad. But a glaicer can get to a firing position before you.
The point is that with a good HG, firing position is not that far from where you started. You might not go very fast, but you don't have to go very far either.
Tech1381
08-14-2006, 04:48 PM
The point is that with a good HG, firing position is not that far from where you started. You might not go very fast, but you don't have to go very far either.
True. If your only intent is to send in the fast mover to find the base and then shell it into oblivion. It's a fine tactic, it'll win matches. But still rather limited.
What happens when the rare occurence of the rest of your squad getting mopped up in short order and you are the only person left and they didn't happen to find the enemy base? What do you do? Rumble along like a slug until you figgure it out, or get hit with the salt shaker?
That has happend to me infrequently enough to take note of it. Normally I'll continue my wide flank, find the enemy base in about a minute, maybe have to move in a bit more to fire, then generally save the day. (Hey sometimes they come back and do their best to smear me accross the landscape)
You could do that in an Iowa class HVG. But its going to take longer and give the enemy more time to pound you or your base.
If you can keep up with the main force of the rest of your squad, you can play in a much more active support role, and pad up your "shots fired" count a bit faster.
Inverse legs are not superior to quad. You can't carry that overwelming blammo loadout on inverse. Yet you aren't strapped for firepower. Two download cannons or up to 7 howitzers still makes for a good loadout.
I'm just trying to open eyes to the posibility that quads are not the one and only solution for a good HVG.
spyderscm
09-06-2006, 05:57 PM
my hound is the quad u get in single player 1 downloaded double barrel on chasiss in the center next the smaller double barrels one on each side all mounted flat then under on of the side cannons mout a cockpit and on the other a generater recently i mounted a small experemental night vison behind my cockpit. 3 good hits to my cockpit im dead but with my cockpit hidden under my cannon i uselly survive everything but a full on attack. i link all 3 together then each by itself with best stab. chip.
FrothyOmen
09-08-2006, 02:30 PM
The Ultimate HVG? Why, a Triple Double, of course.
BLUEDEVIL008
09-09-2006, 07:42 AM
y would u use the download cannons, they suck, they are very innacurate
SlickRikDaRuler
09-09-2006, 08:55 AM
I have a high weight limit with a single huge experimental cannon in the middle, and a downloaded huge on each side. People quitting on me telling me a triple huge cannon on quads is cheating and noob. I guess now people are expecting you to use one single huge cannon to be a heavy gunner. Nightstalker is the guys name last night that started flaming because I had a hvy gunner. One of about 5 squads that quit on us last night. Just because someone cant get around a 73 speed hvy gunner they call me noob. Not my fault I can hit you moving from 1700 meters away. I dont care what people say anythign outside of 400-500 meters is all skill with hvy gunner.
FrothyOmen
09-09-2006, 02:14 PM
y would u use the download cannons, they suck, they are very innacurate
Who says i'm using the downloaded ones? :wink:
I use three of the weaker double doubles, and i'm just underweight, with intensely tight grouping. However, when fighting a superweapon, I switch to two dl-ed dds, and a single experimental single heavy cannon (MSK-1001/D I believe, it's the single most powerful single barreled heavy cannon so far), it does marginally more damage, (6,200KE damage more after all ammo is expended, but in the end, there is much more recoil so it's worthless against anything but superweapons)
Blue6
09-09-2006, 05:14 PM
Weapon Maps
1 Cannon 1
2 Cannon 2
3 Cannon 1 &2
4 3x daggers
Your weapon selection mapping for #3 is brilliant, and now so obvious (to everyone except me I believe). I could never think outside of the box like that. I've always done it broken up like #1 and #2, or another HOUND with a #3, but never a HOUND with all three selections.
Thanks.
Blue6
Scarface6174
09-09-2006, 07:15 PM
It's stuff like that which helps the community. I got 4 cannons, wep settings as follows:
1 2 cannons
2 2 other cannons
3 all 4 cannons
1 and 2 used for med distance firing, 3 for the in your face turn you around a$$ kickin' a QC is known for.
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