View Full Version : Sonic Unleashed 3?
t.k. the hedgehog
04-20-2011, 11:57 AM
I want to know, from the Fan's perspective...(why? IDK)...but: Do you really enjoy playing the "3D" in unleashed/colors? would you prefer to see a new (or revamped OLD) 3D engine for modern sonic?
Sonic Generations looks like a BEAUTIFUL, polished game. The 2D looks supurb...for once i'm actually ON BOARD with classic sonic, and his gameplay style. It's perfect for the 20th anniversary....
however.. (the big BUT)
'modern' Sonic's '3D' styler gameplay....isnt' really 3D at all....it's still 2.5D, which in my oppinion isn't really fair for us 3D fans.....We already get FULL 2D with classic sonic...therefore modern sonic shouldn't HAVE any 2D transitions....before you guys start flaming about the game not being released yet and what not, Look a this video:
http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/26733/71509/Sonic_Generations/Spielszenen.html
you can clearly see that modern sonic is basically in his third installment of sonic unleashed. The gameplay is WAY too linear. This is basically a 2.5D game with extra 2D on the side.....why is sega leaving out a FULL, EXPLORABLE, 3D option from the recent games? Sonic Adventure 1/2 were not as linear, they had different paths. you could go back if you wanted, you could go wherever and really get to KNOW the level.. The boost is over-rated, in my opinion...it's just a little camera blur, with an almost annoying sound effect that warps the sound of the otherwise AWESOME music playing in the background. The boost, is semi-unnecessary....the only reason WHY it's necessary is because theres no SPIN DASH!!!!
the 2D in this game is imho FLAWLESS. the 3D in this game doesnt really exsist...I feel like having MODERN sonic in this game is just a gimick...I think sega really needs to consider a different 3D engine...maybe Sonic World from sonic Jam. Sonic Adventure would be ideal, but i'm really desperate at this point...maybe sonic 3D blast even....Just...anything but another unleashed re-skin. it's too late for sonic Generations....but perhaps in future games we can get a TRUE 3D game (sonic world or even better, sonic adventure/2) that feels 3D and a true 2D game (like classic sonic's gameplay) that feels 2D!
I honestly think sonic 4 should be revamped and reconfigured into classic sonic's gameplay.
and sega should consider a bran new 3D adventure in HD with a completely NEW engine, or a fixed, fine-tuned Adventure engine....
thats my two cents.
MrFranklin
04-20-2011, 12:02 PM
It's not aimed really at 2D fans and 3D fans.
It's aimed at Classic Fans (which we know what they want) & Modern Generation Fans (which have long since forgotten Adventure and have been growing up on Rush, SU, Colours which all use the boost, Colours being the only one that isn't about racing through the stages with constant flow. SU HD gameplay was mostly praised by the fanbase and most reviews liked it - they just had some gripes about unresponsiveness in areas, and trial & error gameplay is kinda debated. This game may have been designed with that accounted for. The main thing SU HD was slammed down brutually for was the Werehog - had the werehog not been there, SU HD would have gotten at least a 7 or more.
It's always you making these posts and threads. Just give it a rest - the last attempt to emulate the adventure formula was 06 - that was an absolute disaster - let the team work with what they are good at - yes I agree based on Unleashed HD & Sonic Colours alone I would like to see more 3D platforming and good 3D platforming. There may be more 3D platforming later on in the SU HD stages. We don't know yet. But if that isn't the case I'm not going to be butthurt about it.
Chaoszshadow
04-20-2011, 12:05 PM
It's not aimed really at 2D fans and 3D fans.
It's aimed at Classic Fans (which we know what they want) & Modern Generation Fans (which have long since forgotten Adventure and have been growing up on Rush, SU, Colours which all use the boost, Colours being the only one that isn't about racing through the stages with constant flow.
It's always you making these posts and threads. Just give it a rest - the last attempt to emulate the adventure formula was 06 - that was an absolute disaster - let the team work with what they are good at - yes I agree based on Unleashed HD & Sonic Colours alone I would like to see more 3D platforming and good 3D platforming. There may be more 3D platforming later on in the SU HD stages. We don't know yet. But if that isn't the case I'm not going to be butthurt about it.
no they haven't...
On Topic: i would like the adventure to be swapped in but thats depends how far in development they are. it looks they're almost done so im justing hoping that they aren't that far in or put better and more 3d sections or make the next game like adventure.
IdoSC
04-20-2011, 12:06 PM
Colours (even Colours is somewhat similar just has more pop platforming for Mario & Sonic fans)
Colors had platforming, period. As opposed to Unleashed. Most of Colors' platforming wasn't anything new to Sonic games, they just USED IT. If it took any lessons from Mario, then it really didn't affect much and probably just made it better if anything. But Colors had mostly standard platforming for a Sonic game while Unleashed barely had any.
And there was a constant flow there, just a different kind of flow. I don't call "pressing Boost button to win" an enjoyable flow.
I'll put it that way; if Colors didn't have a flow, then the classics didn't have a flow either.
MrFranklin
04-20-2011, 12:10 PM
no they haven't...
Most of them have. Sega is reckonising the Dreamcast era in this game, they are going to have stages that bring back memories. Maybe those stages will have a heavy emphasise on 3D platforming even though they are the SU formula. Have you ever considered that?
Adventure fans should just wait for the reviews or more footage if they are skeptical but its better you ask for what you really want. Which is more 3D platforming. Because there is nothing in Adventure that can be salvaged into a modern game. Basically you're either asking for more 3D platforming or you're asking for removal of boost and that won't gel well with the Rush / SU HD fans. There were even fans who criticised Colours for breaking up the flow more than the classics.
MrFranklin
04-20-2011, 12:13 PM
Colors had platforming, period. As opposed to Unleashed. Most of Colors' platforming wasn't anything new to Sonic games, they just USED IT. If it took any lessons from Mario, then it really didn't affect much and probably just made it better if anything. But Colors had mostly standard platforming for a Sonic game while Unleashed barely had any.
And there was a constant flow there, just a different kind of flow. I don't call "pressing Boost button to win" an enjoyable flow.
I'll put it that way; if Colors didn't have a flow, then the classics didn't have a flow either.
I'm not going to get into an argument here with you on Colours. I highly promoted Colours and in many ways prefer it to SU HD - but I'm expecting a balance of the two here like Ruby said. I'm viewing from the perspective of people who grew up with Rush / SU HD (who aren't me btw, I'm on the classic bench) I understand how Colours platforming isn't quite the same as the classics its the same as the classic levels that had an uber heavy focus on platforming but they weren't all like that.
Colours also does nothing to address the lack of 3D platforming. Those are the areas where I understand Adventure fans, that they want more 3D platforming.
t.k. the hedgehog
04-20-2011, 12:13 PM
Most of them have. Sega is reckonising the Dreamcast era in this game, they are going to have stages that bring back memories. Maybe those stages will have a heavy emphasise on 3D platforming even though they are the SU formula. Have you ever considered that?
Adventure fans should just wait for the reviews or more footage if they are skeptical but its better you ask for what you really want. Which is more 3D platforming. Because there is nothing in Adventure that can be salvaged into a modern game. Basically you're either asking for more 3D platforming or you're asking for removal of boost and that won't gel well with the Rush / SU HD fans. There were even fans who criticised Colours for breaking up the flow more than the classics.
Thats not true. reviews have nothing to do with it because they can't TELL me what kind of game that 'I' should like to play. The platforming doesn't matter if the engine isn't right. They could salvage ALOT from sonic adventure if they DO it RIGHT. Sonic 06 is a prime example of it being 100% possible, but it was just done completely the wrong way. it was broken and incomplete. Sega is better than that...and they know it.
TOOT-TOOT
04-20-2011, 12:14 PM
Actually I felt that in Unleashed I was more plattforming than I was in SA2.Chu-nan,Empire City and Adabat come to mind.
DaBlueShadow
04-20-2011, 12:19 PM
I always preferred the classic 3D gameplay than the modern 3D likewise with 2D, but it only worked with the Adventure games. Heroes/Shadow/06 downgraded the quality of the gameplay with change of controls/physics from the games. It was even worse with a large scale 3D environment with Sonic 06 levels and Sonic was very slow so they needed to make Sonic running fast again and they came up with the Unleashed gameplay.
SegaNomadFan
04-20-2011, 12:21 PM
Games not even out yet so its impossible to suggest what looks better when we do not even know what it completely looks like.
MrFranklin
04-20-2011, 12:22 PM
Thats not true. reviews have nothing to do with it because they can't TELL me what kind of game that 'I' should like to play. The platforming doesn't matter if the engine isn't right. They could salvage ALOT from sonic adventure if they DO it RIGHT. Sonic 06 is a prime example of it being 100% possible, but it was just done completely the wrong way. it was broken and incomplete. Sega is better than that...and they know it.
Dude. Adventure 1 came back on XBL/PSN and sold horribly.
Sonic Unleashed HD came out and the world was amazed by it and just wished the werehog weren't there.
Sonic Colours came out and anyone who owned a Wii was like Sonic's back.
You want to revive a gameplay from 12 years ago that of two adventure games that aren't even that consistant with each other in how they play and feel and introduce it to an audience who is now used to Rush / SU or in the case of the classic fans, classic gameplay.
Sorry but not everyone can have their way. This is for the most recent fans and the oldest fans. Not the inbetween experiments.
MrFranklin
04-20-2011, 12:23 PM
Games not even out yet so its impossible to suggest what looks better when we do not even know what it completely looks like.
well said
NoName999
04-20-2011, 12:25 PM
So we're skipping Sonic Unleased 2?
t.k. the hedgehog
04-20-2011, 12:25 PM
don't you think that it would be possible to make huge explorable 3D worlds AND have a fast sonic as well? I mean it seems to me that sega is phasing out 3D altogether...which....would be a "classic" fan's dream...but what about us adventure fans? We really have nowhere to turn for a really good 3D sonic game. Colors was great, for linear 2.5D. and Sonic Gens looks great...for linear 2.5D. Wheres the 3D? it seems to have faded away. Mario still has Explorable 3D, not that sega should try and compare to mario....but I do remember how happy I was wen Mario 64 was released AND when sonic adventure was released. They went hand-in-hand as far as mario and sonic go. They both made the transition from 2D to 3D very easily...and they made it fun.
Chaoszshadow
04-20-2011, 12:28 PM
Dude. Adventure 1 came back on XBL/PSN and sold horribly.
Sonic Unleashed HD came out and the world was amazed by it and just wished the werehog weren't there.
Sonic Colours came out and anyone who owned a Wii was like Sonic's back.
You want to revive a gameplay from 12 years ago that of two adventure games that aren't even that consistant with each other in how they play and feel and introduce it to an audience who is now used to Rush / SU or in the case of the classic fans, classic gameplay.
Sorry but not everyone can have their way. This is for the most recent fans and the oldest fans. Not the inbetween experiments.
And its better to revive gameplay from 20 years ago?
MrFranklin
04-20-2011, 12:28 PM
Dude thats what I keep telling you but thats not the Adventure formula that you keep talking about. If fans scream for Adventure if theres a sudden uprising that is exactly what Iizuka-san will give you.
Be more specific about what you want. Adventure is dated now. I've always dreamed of huge semi-open world / metroid style explorable zones with the Genesis pacing and momentium with some areas where it gets real fast SU like. But something that complex is a pipe dream right now. Sega wanted to do stuff that they knew would be popular for Sonic's anniversary. Better than they build on the SU gameplay not replace it.
MrFranklin
04-20-2011, 12:31 PM
Is thats as surprising as reviving gameplay from 20 years ago?
nope the classic games are still played today way more the adventure games, they are considered better quality than the adventure games and they are remembered for their physics and quality balance of speed and platforming.
You know what Adventure is remembered for? It worked it was simple cause its straight 3D platforming... It was a dreamcast 1st party.... it was the first 3D sonic. But when many people go back to play it, many of them, they see bad camera angles (which is why 2.5D was brought in), terrible abymal alt gameplay taking up most of the game, really linear 3D platforming with no alt routes at all, no flow with levels you get hung up on and lose your pace, horrible block and switch flicking and collecting to extend the level, gimicky stages. Basically Mario platforming with Sonics face on it.
IdoSC
04-20-2011, 12:33 PM
I do agree with Franklin here, what you guys want is 3D platforming. The Adventure "formula" (which is basically open worlds) will fail miserably right now if they try it again, just like 06 (which is basically an attempt to reuse the Adventure "formula") failed.
Either way, just hope this game will have better 3D platforming, and set your hopes higher for each game that comes out next.
TOOT-TOOT
04-20-2011, 12:35 PM
don't you think that it would be possible to make huge explorable 3D worlds AND have a fast sonic as well? I mean it seems to me that sega is phasing out 3D altogether...which....would be a "classic" fan's dream...but what about us adventure fans? We really have nowhere to turn for a really good 3D sonic game. Colors was great, for linear 2.5D. and Sonic Gens looks great...for linear 2.5D. Wheres the 3D? it seems to have faded away. Mario still has Explorable 3D, not that sega should try and compare to mario....but I do remember how happy I was wen Mario 64 was released AND when sonic adventure was released. They went hand-in-hand as far as mario and sonic go. They both made the transition from 2D to 3D very easily...and they made it fun.
Because the explorable 3d gameplay like Lost World and Red Mountain isn't very playable by todays standards, less than Mario 64 actually.
The Modernization and Solution for Mario was small planetoids, for Sonic it's narrow/thrill/Crash Bandicoot stages like SA2 and Unleashed.
KnucklesTheEchinda
04-20-2011, 12:36 PM
http://sonicfannumber1.files.wordpress.com/2008/09/sonic-unleashed-101.jpg
http://slog.thestranger.com/files/2008/03/plus_sign.jpg
http://sonicfannumber1.files.wordpress.com/2008/09/sonic-unleashed-101.jpg
http://slog.thestranger.com/files/2008/03/plus_sign.jpg
http://sonicfannumber1.files.wordpress.com/2008/09/sonic-unleashed-101.jpg
http://www.actioncoachspokane.com/core/files//uploads/images/equal%20sign.png
http://www.blogcdn.com/www.joystiq.com/media/2009/04/sonicunle.jpg
MrFranklin
04-20-2011, 12:40 PM
Because the explorable 3d gameplay like Lost World and Red Mountain isn't very playable by todays standards, less than Mario 64 actually.
The Modernization and Solution for Mario was small planetoids, for Sonic it's linear/thrill stages like SA2 and Unleashed.
Thank you Toot & Ido. Those points are basically what I'm trying to get accross, but you explained better.
I understand what these people want. I know its more 3D platforming and I do support it. But we'll just have to see how it goes. 3D platforming is difficult to implement in a fast game. The physics for SU are great for pacing, not so precise when you get to 3D platforming - points at Chun Nan. You know what would be amazing, a dynamic physics engine that tightens up for 3D platforming precision portions of the level and loosens for speedy boosting sections where you need those fast twitch controls.
ThoughtsinChaos
04-20-2011, 12:51 PM
The 2.5D is great when I'm playing a good level like Chun nan or Adabat. Because those levels do start balancing out the speed and platforming. For this game I expect the same, as you progress, the levels will get more interesting to play.
However, when it does come down to just comparing the platforming alone, I still think SA2 had better platforming, so I went with option 3. Like Mr Franklin said though, fast 3D platformers aren't easy to make.
t.k. the hedgehog
04-20-2011, 12:54 PM
Thank you Toot & Ido. Those points are basically what I'm trying to get accross, but you explained better.
I understand what these people want. I know its more 3D platforming and I do support it. But we'll just have to see how it goes. 3D platforming is difficult to implement in a fast game. The physics for SU are great for pacing, not so precise when you get to 3D platforming - points at Chun Nan. You know what would be amazing, a dynamic physics engine that tightens up for 3D platforming precision portions of the level and loosens for speedy boosting sections where you need those fast twitch controls.
THATS what I'm looking for! something innovative, like I said before it doesn't really HAVE to be adventure style...but it needs to be where I can control my character at slow speeds. Explore. get a feel of the level at a much better perspective....then when it's time to speed up, and go full throttle on the analog stick......the controls should tighten up and give you a less sensitive handling experience....
theres a method in today's luxary cars that use that SAME logic. at the speed of 80mph+ the steering wheel tightens up and gives you less free play, thus allowing you to control a car at high speeds. you see, there can BE compromise between our two logics...what we need is innovasion not rehashes....I'm not LOOKing for a sonic adventure 3 anymore (my signature is invalid) but rather, I want a full 3D experience that we can ENJOY. I personally cannot enjoy colors/unleashed As a 3D sonic game... for 2D, Sonic Gens looks perfect. I think your idea alone can make all the world of difference as far as physics go.
Kuronoa
04-20-2011, 01:00 PM
Because the explorable 3d gameplay like Lost World and Red Mountain isn't very playable by todays standards, less than Mario 64 actually.
The Modernization and Solution for Mario was small planetoids, for Sonic it's narrow/thrill/Crash Bandicoot stages like SA2 and Unleashed.
Really? I played those levels recently and are still one of my favs as far as 3D Sonic goes. Still had fun with them and less frustrated with them than I expected. Well okay that underwater snake segment of Lost World can be a pain.
Same with Mario 64's aging, I found it still fun to play.
What I don't like are the planetoids from Mario Galaxy. Segmented platforming areas are okay but not those round pieces of land. I hated that!
I have no problem with Unleashed gameplay staying but I want them to experiment with a more exploration based 3D game too. I don't mind slowing down Sonic to pull it off at all.
Though I keep having a feeling it isn't Sonic I'm looking for rather a return of the adventure platformer in general, as Epic Mickey kinda helped spark my interests again.
TOOT-TOOT
04-20-2011, 01:26 PM
In the End, Sonic's trademark is Speed and you should demonstrate it the best as possible with todays technology while still keeping you challenged and well paced(like Mazuri and Jungle Joyride)
While Mario is all about Jumping and Nintendo streamlined that through tons of planetoids replaced by open areas, similar how Sonic's 3d Levels became all Crash Bandicoot style. And isn't going away. And the Galaxy way of doing things isn't goind away with Mario 3DS either, so why not ***** at Nintendo for more open 3d Mario style?
I need say one thing. I don't want open 3D world in the Sonic game. I don't believe it will work.
Sonic Colors style + more 3D platforming is good style.
pacneemius
04-20-2011, 03:13 PM
Are you guys serious with this "I want adventure.....sonic adventure 3...bring back the old engine" crap??? I mean let's not nastalgia too hard now. I played and loved adventure 1 and 2 also BUT after going back recently and playing it (for nastalgia purposes lol) I gained whole new level of appreciation for the new HD Sonic games' engine. I don't know if you adventure fanboys remember but you couldn't even turn a corner in adventure without dash panels, the engine was built for ALOT of different gameplay styles. The new Sonic engine is custom made for Sonic gameplay..which is awesome, it FEELS fast, in a realistic kinna way. There's realistic aerodynamics simulation and everything. Adventure series was cool...but Unleashed and new gen is SO much better
pacneemius
04-20-2011, 03:14 PM
And besides you got SA3....ever play Sonic 06?
pacneemius
04-20-2011, 03:18 PM
Thank you Toot & Ido. Those points are basically what I'm trying to get accross, but you explained better.
I understand what these people want. I know its more 3D platforming and I do support it. But we'll just have to see how it goes. 3D platforming is difficult to implement in a fast game. The physics for SU are great for pacing, not so precise when you get to 3D platforming - points at Chun Nan. You know what would be amazing, a dynamic physics engine that tightens up for 3D platforming precision portions of the level and loosens for speedy boosting sections where you need those fast twitch controls.
I TOTALLY agree! but i do think unleashed's 3d platforming wasn't that bad...a little tweaking is necessary... hell that was the ONLY thing on my wish list for Sonic Generations....more 3d platforming....
Kid Craft24
04-20-2011, 04:13 PM
My only issue is how sonic feels like he's stuck to a on-rails running. It just feels like boost=win and while i know there are plenty of moment where he's stopping and jumping it mostly is due to him having to grind on rails or go through a ring hoop. I just wish they kinda mixed some of the things SA and SA2 had with sonic's game play into the new unleashed engine to allow for more diversity in how we can choose to play around in the environment. I remember i used to love being able to just charge a spin dash in that 3d environment and then jump to reach higher up places or just circles around enemies and then jumping on top of them. I just feel nowadays it's still there just automated and forced. Enemies don't try to attack but rather line up for u to use as boost fuel. I know sonic's all about speed but his adventure days added more to him then just i can run fast which i think deepen the experience.
Krazy Hedgehog
04-20-2011, 04:48 PM
there was never a sonic unleashed 2 u spaz and if u say colors then your retarded coz colors didnt even use the hedgehog engine.. epic fail to u sir
ThoughtsinChaos
04-20-2011, 04:53 PM
there was never a sonic unleashed 2 u spaz and if u say colors then your retarded coz colors didnt even use the hedgehog engine.. epic fail to u sir
That's not really the reason, and to be honest there's really no concrete explanation, but the wisps give it enough deviation for it to be something else (a sub series rather). It's like how you have Sonic Heroes and Shadow the Hedgehog. Same engine, but Shadow's obviously not a sequel. Or even better, COD Modern Warfare and World at War. They are two sub series even though they have similar gameplay.
OldShoolSF
04-20-2011, 05:01 PM
personally i hated the adventure games. I just dont think sonic running fast ina 3d plane works all that well. however in unleashed hes for the most part stuck in place and its a fast pace race type game where you avoid obstacles and go for times. its fun and not at all frustrating.
TOOT-TOOT
04-20-2011, 05:12 PM
http://www.youtube.com/watch?v=QVuAMRqvNaQ
I think for people like this who experienced the Unleashed gameplay before the Adventure gameplay, they will not prefer the Adventure gameplay. Holds true for everyone I've seen who played Unlashed as the first 3d Sonic experience.
ThoughtsinChaos
04-20-2011, 05:40 PM
http://www.youtube.com/watch?v=QVuAMRqvNaQ
I think for people like this who experienced the Unleashed gameplay before the Adventure gameplay, they will not prefer the Adventure gameplay. Holds true for everyone I've seen who played Unlashed as the first 3d Sonic experience.
"That was disorienting"
YOU WERENT EVEN BOOSTING, YOURE ALMOST AS BAD AS IGN... sorry I lose it when I see newbs play this game. XD
t.k. the hedgehog
04-20-2011, 05:49 PM
there was never a sonic unleashed 2 u spaz and if u say colors then your retarded coz colors didnt even use the hedgehog engine.. epic fail to u sir
it's a figure of speech because they ALL use the unleashed formula and this is the third time that it's been implemented in a game(I guess asking for common sense is asking for too much V_V)......btw.....I love your signature.
If you guys like Unleashed over Sonic adventure, Thats fine...I think sega can implement BOTH gameplay styles without hurting the game. Why not make it so that sonic is both FAST and Explorative.....he doesnt NEED to be linear/on rails. He's too good for that ****. He needs to be let lose he has no limits.
pacneemius
04-21-2011, 11:25 AM
it's a figure of speech because they ALL use the unleashed formula and this is the third time that it's been implemented in a game(I guess asking for common sense is asking for too much V_V)......btw.....I love your signature.
If you guys like Unleashed over Sonic adventure, Thats fine...I think sega can implement BOTH gameplay styles without hurting the game. Why not make it so that sonic is both FAST and Explorative.....he doesnt NEED to be linear/on rails. He's too good for that ****. He needs to be let lose he has no limits.
Fast and explorative doesn't work...like in the adventure series when it was tried you would end up running in to a wall somewhere. And the fast sections in adventure were automated...which NOT what a Sonic game should be. The Unleashed formula is perfect..they just need a bit more 3d platforming
pacneemius
04-21-2011, 11:26 AM
And Sonic isn't on rails...you can move him around as much as you want...believe it or not that was a gripe i had with colors...in the quick step sections i could no longer move sonic around..he was Literally on 3 rails..it kinna sucked...but that's ok..
ant3567
04-21-2011, 01:22 PM
sonic unleashed 3? what happend to 2?
Crystal Chaotix 3
04-21-2011, 01:48 PM
If Colors was Unleashed 2 then that means that CD was Sonic 4 and Sonic 4 is Sonic 5! But then Sonic 3 came out after CD right? So then Sonic 3 is really CD which is really Sonic 4! So if Sonic 4 is Sonic 5 and Sonic CD then that can only mean one thing...
Darth Vader is Eggman's father!
AuronX
04-21-2011, 02:07 PM
And Sonic isn't on rails...you can move him around as much as you want...believe it or not that was a gripe i had with colors...in the quick step sections i could no longer move sonic around..he was Literally on 3 rails..it kinna sucked...but that's ok..
Seriously Unleashed, and Colors puts you on a racetrack. It's extremely linear, and you really just shift left and right on the course. SA didn't have that, it had a open feel and not just forward and boost, you had actual control. It had legit platforming, like stop, wait, jump change direction. Seriously read the reviews of the original Sonic Adventure reviews. It scored high and the problems were in the alternative gameplay and camera at times. The Adventure style wasn't a problem, the problem was that Sega didn't improve on it, and that became more evident with 06', which was rushed and unpolished. And these re-releases don't stand up to today's standards because they're from @&%#ing early 2000's and nothing has changed about them. Compare Sonic Adventure with 06', same type of gameplay yet no real improvement, and more bugs on 06's part. Now compared Mario 64 to Mario Galaxy, same concept and style, new innovation and real improvement on the fundamentals established by 64. Sega could pull off a decent open world platformer, but their mistakes have left a bad taste in most people's mouth and now people aren't open to them.
TOOT-TOOT
04-21-2011, 02:33 PM
SMG did make it linear compared to 64 and Sunshine.
Similar to SA1 to 2, 2 had less complex level design and was more linear like recent games. Adventure 2 is still polished even today,no bugs or anything. We never had a open-world exploration for Sonic that was optimal, SA1 was all spazzy, 2 had good controls but had nothing to explore.
All I want is more plattforming like this:
http://www.youtube.com/watch?v=jela6sZDHFw (at 2:24)
Just give me more like that, the narrow/crash bandicoot style works for Sonic imo,just don't make it all running.
Crystal Chaotix 3
04-21-2011, 02:36 PM
It's great that we're complaining about this now though. Us wanting something more nitpicky means that we don't just want a good Sonic game collectively anymore because we're getting good ones again. Hurray!
AuronX
04-22-2011, 12:16 AM
SMG did make it linear compared to 64 and Sunshine.
Similar to SA1 to 2, 2 had less complex level design and was more linear like recent games. Adventure 2 is still polished even today,no bugs or anything. We never had a open-world exploration for Sonic that was optimal, SA1 was all spazzy, 2 had good controls but had nothing to explore.
The only reason why I could thing SMG was linear was lack of sequence breaking (In 64 you could get the stars in almost any order) I didn't say they were bad, or unpolished, its just that people hold ports up to todays new standard and the review butcher the game. In all SA series never put you on a racetrack where you just boost through all the enemies and win. Sonic feels automated now imo, and the 3D platforming is half-@$$ to me. I loved Colors platforming but we already have that in Generations and classic to boot, but I want the good ol' 3D platforming you could find in games like Mario, SA, Ratchet and Clank ect. It's not like Sega doesn't do a good job with this new formula, I just find it to easy and straightforward. The only way they make it hard is by QTE/Memorization. On the other hand I'd gladly keep this style they can't shift the same effort and quality into the Adventure style.
Miles Prower F6
04-22-2011, 12:19 AM
SU's Daytime didn't need any platforming, and it'd be real awkward to platform with Sonic's movements since he gains speed in mere moments. The entire point of SU Day is to tear up the course at break neck speeds, and that works just fine for SU Day.
The platforming element was emphasized in SU Night where the slower aspect of Sonic's more platform focused gameplay took stage.
The game had a fine balance of the 2.
gallantventurer
04-22-2011, 12:25 AM
I say wait for Emerald coast and City Escape 3D Remake, then judge.
Those 2 levels were all speed based, we will know how automated/non automated it is when we see it.
Healing_Emerald.
04-22-2011, 01:30 AM
This is for the most recent fans and the oldest fans. Not the inbetween experiments.
OOOOOOOOooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhh omg! gonna need some fill restore for than one!
SU formula > adventure. although adventure 1 was fun tho.. the theme of adventure 2 killed it for me.
Healing_Emerald.
04-22-2011, 01:51 AM
SU's Daytime didn't need any platforming, and it'd be real awkward to platform with Sonic's movements since he gains speed in mere moments. The entire point of SU Day is to tear up the course at break neck speeds, and that works just fine for SU Day.
The platforming element was emphasized in SU Night where the slower aspect of Sonic's more platform focused gameplay took stage.
The game had a fine balance of the 2.
/facepalm. obvious SoA employee poser is obvious
Ghostal_Force
04-22-2011, 05:59 AM
'modern' Sonic's '3D' styler gameplay....isnt' really 3D at all....it's still 2.5D
Uh, the game goes from 2.5D to behind the back 3D.:?
Anyway, Sonic Adventure had the best 3D Sonic gameplay thus far. If SEGA sticks to what they have planned for this I'm probably not gonna mind, but for future Sonic games I want gameplay closer to SA1's Sonic.
I say wait for Emerald coast and City Escape 3D Remake, then judge.
Those 2 levels were all speed based, we will know how automated/non automated it is when we see it.
Those weren't really all that speed based, especially Emerald Coast.
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