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View Full Version : I hope there aren't too many 2D sections in Modern's levels.



Noog09
04-21-2011, 04:07 PM
I know what you're thinking, the 2D sections are the most fun. Well, in a way, yes, but since we're spending half the game in full 2D levels in Classic Sonic levels, I think Modern Sonic should be all 3D with only a few 2D sections.

Am I alone?

Robotniks no.1 fan
04-21-2011, 04:12 PM
The 2D sections are absolutely NOT the most fun with Unleashed gameplay. In Unleashed, the 2D gameplay was far inferior to 3D. I agree. I hope there isn't many 2D sections for modern sonic. I think that the speed of that gameplay style suits 3D a lot more than 2D. It's nice to have an occasional switch to 2D with that gameplay, but the majority should be 3D.

Noog09
04-21-2011, 04:15 PM
The 2D sections are absolutely NOT the most fun with Unleashed gameplay. In Unleashed, the 2D gameplay was far inferior to 3D. I agree. I hope there isn't many 2D sections for modern sonic. I think that the speed of that gameplay style suits 3D a lot more than 2D. It's nice to have an occasional switch to 2D with that gameplay, but the majority should be 3D.

You took the words right out of my mouth.

sloth
04-21-2011, 04:16 PM
I know what you're thinking, the 2D sections are the most fun. Well, in a way, yes, but since we're spending half the game in full 2D levels in Classic Sonic levels, I think Modern Sonic should be all 3D with only a few 2D sections.

Am I alone?

You sure don't have my support.

Edit: Why the hell shouldn't present Sonic also do 2D in addition to 3D?

pacneemius
04-21-2011, 06:05 PM
I know what you're thinking, the 2D sections are the most fun. Well, in a way, yes, but since we're spending half the game in full 2D levels in Classic Sonic levels, I think Modern Sonic should be all 3D with only a few 2D sections.

Am I alone?
No you aren't...i think they should be scaled down to implement more 3d platforming....and because of course we're gonna have entire 2d levels for CS

Prodi
04-21-2011, 06:18 PM
I know what you're thinking, the 2D sections are the most fun. Well, in a way, yes, but since we're spending half the game in full 2D levels in Classic Sonic levels, I think Modern Sonic should be all 3D with only a few 2D sections.

Am I alone?

I think that Classic Sonic levels aren't full 2D. Sometimes, you have some sections 3D, I don't know how to explain better, but I can say for sure that aren't the same like the genesis games, in certain parts, the camera turns to 3D option.

Jaysonic
04-21-2011, 06:33 PM
I agree.

MrFranklin
04-21-2011, 06:44 PM
What nonsence is this. Unleashed needs more 3D platforming yes (but not the kinda loose 3D platforming we saw in Chun Nan). But 2.5D is the best thing that could have happened to 3D Sonic. Somethings just work better in 2.5D The camera is fun and dynamic. Don't attack a good mechanic because you want more 3D in the stages - there is potential for a nice balance between the flow of Unleashed 2.5D with the platforming of Colours 2.5D. Noog you make like 3 threads a day covering the same issues, why don't you combine them all in 1 thread your viewpoint would have more impact then.

And do try to remember that this is the first, easiest, simpliest 3D level you're looking at.

Haru-chan
04-21-2011, 07:13 PM
After playing my first (Technically) Sonic Rush (It was given the name Sonic Colors, weird) on my DS....the same sort of "Unleashed" gameplay is very capable of being done ala 2D so I welcome either way.

MrFranklin
04-21-2011, 07:27 PM
After playing my first (Technically) Sonic Rush (It was given the name Sonic Colors, weird) on my DS....the same sort of "Unleashed" gameplay is very capable of being done ala 2D so I welcome either way.

Haru is right. Although there are Dreamcast era levels in this game. The 2 playable characters represent the classic sonic gameplay and the most recent modern sonic gameplay.

Not the experimental gameplay inbetween that time. Yes we want more 3D platforming in the SU formula (GOOD 3D PLATFORMING) but that doesn't mean we want to draw inspiration from Adventure's key carrying and linear levels - anything that is Sonic like in Adventure is automated, the only parts which aren't are the generic platform sections that don't feel like Sonic.

2.5D & 2D boosting is a popular part of modern Sonic for those kinds of fans. Just as boosting forward in 3D is for SU HD fans too.

Let's hope that Adventure stages have more 3D platforming in the modern sections to fit better with that era.

Haru-chan
04-21-2011, 07:31 PM
To a degree though I see -why- the Adventure Sonic levels are loved but they're just like Unleashed stages but -far- slower; linear with little choice of alternate pathways. The most I want to do if I want a distinction in gameplay (and let's be honest, gameplay that has been in almost every kind of successful Sonic 3D game) then I'll go with the Hedgehog engine.

I think that's also why they used that for Generations: we already know the tried and true formula of the classics are what people love but when it comes to the 3D games the one style of gameplay that has stuck around the most and consistently with small tweaks is the Hedgehog/Rush/Colors engine. Generations provides the two parts of the series' main styles that reflect how both are great in their own ways.

That's my arguemnt -for- it, anyways.

MrFranklin
04-21-2011, 07:48 PM
Generations provides the two parts of the series' main styles that reflect how both are great in their own ways.

Agreed and this coming from someone who had some gripes with Sonic Unleashed's day gameplay - namely being that a lot of the 2.5D platforming was overly spring boarded, twitchy and automated similar to how many classic fans feel about rush and that it took until the end of the game (abadat and eggmanland) to start seeing less assisted more natural 2.5D platforming. And when the game attempted 3D platforming, it was quite slippery and not so great at times. And I'd like them to improve on those 3D sections and expand them. But we'll see what we get. The SU formula provides great set pieces, is fun and gets the job done for modern Sonic. From there on they can build on it.

Yeow95
04-21-2011, 07:55 PM
The 2D sections are absolutely NOT the most fun with Unleashed gameplay. In Unleashed, the 2D gameplay was far inferior to 3D. I agree. I hope there isn't many 2D sections for modern sonic. I think that the speed of that gameplay style suits 3D a lot more than 2D. It's nice to have an occasional switch to 2D with that gameplay, but the majority should be 3D.

This. I there are actually some 2D sections, but I bet they would be very brief.

What I'm worried is on whether the 3D sections would just be a road for Sonic to boost through, with little-to-no platforming and challenging enemies. And the level design for classic Sonic.

MrFranklin
04-21-2011, 08:09 PM
Yeh well since I'm a classic fan, and I'm really excited about the classic mode, and the modern mode looks great. I'm not really worrying. If it turns out to be exactly like SU HD. It won't break my heart. I'll still absolutely love the game. I'll be happier if the underwater platforming is back from Colours and if the game kicks into Abadat 2.5D platforming earlier in the game.

Haru-chan
04-21-2011, 10:22 PM
Not worried in the least about how great the game will be....but now I have FIRE IN MY EYES (competitively speaking) about a few things:

- Hell yes, THIS game I'll have to make sure I 100%; Trophies/Achievements, the works!

- Excited to see what other classic characters appear in the game, including the original Dr. Ivo Robotnik w/ cape.

- DLC possibilities can be through the freaking roof since it's on both HD platforms and speaking of DLC, Avatar items, props for my 360 plz? I love buying ABSOLUTELY USELESS STUFF just to show how much of a nerd I am and I'd love to show off the pride I have for S.G.

Forgive me for getting worked up, but at this point I see little reason to be worried.

TrueBlueSpeed
04-21-2011, 11:03 PM
If SEGA puts more 3D For Modern Sonic, It better have more speed based platforming instead of HOLD FOWARD AND BOOOOOOOOOST.

gallantventurer
04-21-2011, 11:07 PM
Yeh well since I'm a classic fan, and I'm really excited about the classic mode, and the modern mode looks great. I'm not really worrying. If it turns out to be exactly like SU HD. It won't break my heart. I'll still absolutely love the game. I'll be happier if the underwater platforming is back from Colours and if the game kicks into Abadat 2.5D platforming earlier in the game.

Well I will say that Unleashed Failed in the day time sections.
But then I will say Sonic generations Kind of Reduced automation by 30% (You are no longer at least only tapping the boost button for 40 Seconds, instead you boost for about 7-8 Seconds) and added Multiple paths in the 2D Portions, which is an improvement.

I am more excited about Modern sonic, I would like to see City escape and Emerald coast re-created in modern technologey.

as for the modern levels they have got good balance between 2D and 3D.

E.Gadd
04-21-2011, 11:16 PM
Awww, but I sorta want to see what City Escape, Metal Harbor and White Jungle would be like interpreted as a Genesis Sonic level. I thought that's what this game was doing, Classic Sonic playing through levels in 2D and Modern Sonic playing through levels in 3D?

MrFranklin
04-21-2011, 11:23 PM
Awww, but I sorta want to see what City Escape, Metal Harbor and White Jungle would be like interpreted as a Genesis Sonic level. I thought that's what this game was doing, Classic Sonic playing through levels in 2D and Modern Sonic playing through levels in 3D?

That is what the game is doing. There is a classic and modern version of every stage regardless of era

Haru-chan
04-21-2011, 11:28 PM
If SEGA puts more 3D For Modern Sonic, It better have more speed based platforming instead of HOLD FOWARD AND BOOOOOOOOOST.

I have a problem with the general consensus that seems to be given off by the idea of the Hegehog Engine being used = ONLY hold forward and boost and that it will be boring and we can't do a damn thing about it. Why? Why do we automatically assume this ESPECIALLY when the first footage we usually see on new 3D Sonic games with said engine is *gasp* on the easiest stage? Did you play the first stage of Unleashed/Colors and think "Yeah I bet the final stage is going to be just as easy"? Of course not because you probably and hopefully have better common sense than that.


So okay I may be giving it a bit too much credit but if it's not anything on BAWW GREEN EYES and DERP PHYSICS at this point (Because we're past the green eyes part and we don't have much to worry about as far as physics are concerned) then I see needless complaining about the 3D Modern Sonic stages and it's irritating. Just enjoy it and realize you may be surprised with how engaging it is; it doesn't mean it'll be thought provoking OMG THIS IS THE BEST PLATFORMING EVER but damn, to say that it's simply hold forward and win is enough to make any person who played the DLC Daytime stages of Sonic Unleashed 360/PS3 rage just a wee bit.

ShadiWulf
04-21-2011, 11:29 PM
I'm predicting San Fransisco / City Escape as the reveal level for E3.

Sonictrainer
04-21-2011, 11:37 PM
I have a problem with the general consensus that seems to be given off by the idea of the Hegehog Engine being used = ONLY hold forward and boost and that it will be boring and we can't do a damn thing about it. Why? Why do we automatically assume this ESPECIALLY when the first footage we usually see on new 3D Sonic games with said engine is *gasp* on the easiest stage? Did you play the first stage of Unleashed/Colors and think "Yeah I bet the final stage is going to be just as easy"? Of course not because you probably and hopefully have better common sense than that.


So okay I may be giving it a bit too much credit but if it's not anything on BAWW GREEN EYES and DERP PHYSICS at this point (Because we're past the green eyes part and we don't have much to worry about as far as physics are concerned) then I see needless complaining about the 3D Modern Sonic stages and it's irritating. Just enjoy it and realize you may be surprised with how engaging it is; it doesn't mean it'll be thought provoking OMG THIS IS THE BEST PLATFORMING EVER but damn, to say that it's simply hold forward and win is enough to make any person who played the DLC Daytime stages of Sonic Unleashed 360/PS3 rage just a wee bit.

This, this, and this

Haru-chan
04-21-2011, 11:44 PM
I'm predicting San Fransisco / City Escape as the reveal level for E3.

I am unintentionally soiling my shorts thinking about a Classic Sonic "Escape from the City" track. TOOMUCHWANT.avi

gallantventurer
04-21-2011, 11:47 PM
I am unintentionally soiling my shorts thinking about a Classic Sonic "Escape from the City" track. TOOMUCHWANT.avi

I am more intersted to see a re-creation of emerald coast and city escape in modern day graphics and Unleashed day time game play.

it would be fun, still it will be intersting to see emerald coast and city escape in a Classic enviroment :)

Muffimon
04-22-2011, 12:09 AM
I have a problem with the general consensus that seems to be given off by the idea of the Hegehog Engine being used = ONLY hold forward and boost and that it will be boring and we can't do a damn thing about it. Why? Why do we automatically assume this ESPECIALLY when the first footage we usually see on new 3D Sonic games with said engine is *gasp* on the easiest stage? Did you play the first stage of Unleashed/Colors and think "Yeah I bet the final stage is going to be just as easy"? Of course not because you probably and hopefully have better common sense than that.


So okay I may be giving it a bit too much credit but if it's not anything on BAWW GREEN EYES and DERP PHYSICS at this point (Because we're past the green eyes part and we don't have much to worry about as far as physics are concerned) then I see needless complaining about the 3D Modern Sonic stages and it's irritating. Just enjoy it and realize you may be surprised with how engaging it is; it doesn't mean it'll be thought provoking OMG THIS IS THE BEST PLATFORMING EVER but damn, to say that it's simply hold forward and win is enough to make any person who played the DLC Daytime stages of Sonic Unleashed 360/PS3 rage just a wee bit.

I really hope we have stages like the DLC ones in the game, even if it's DLC. Sure, some of them were very difficult, and if they're mandatory, they should definitely be more forgiving and not result in instant deaths, but I absolutely loved those stages. Even if Modern Sonic's gameplay turns out to be mostly 2D, which I doubt, it wouldn't bother me because 2D modern Sonic is different from 2d classic Sonic.

Robotniks no.1 fan
04-22-2011, 02:10 AM
I really hope we have stages like the DLC ones in the game, even if it's DLC. Sure, some of them were very difficult, and if they're mandatory, they should definitely be more forgiving and not result in instant deaths, but I absolutely loved those stages. Even if Modern Sonic's gameplay turns out to be mostly 2D, which I doubt, it wouldn't bother me because 2D modern Sonic is different from 2d classic Sonic.HELL NO! Those stages aren't even remotely fun. They're completely broken and cheap. They sum up what is generally wrong with Unleashed gameplay, only with the cheapness factor multiplied by 100. Some of the mandatory Unleashed levels had quite a few cheap deaths. The DLC levels put that cheapness in to perspective. Difficulty through memorisation of the level design is not real difficulty. It's just cheap.

Kintor
04-22-2011, 04:19 AM
Personally, I think that the DLC levels in Sonic Unleashed where a great idea. Yes, they could often be very difficult to beat but that’s just part of the fun. In my opinion, it seemed like Sonic Team designed these levels first and foremost for people who have already beaten the game. You know, for everybody who thought they had mastered the previous levels and were looking for a new challenge. This was a way for Sega to extend the life of Sonic Unleashed. I know this strategy certainly worked in my case; it kept me playing Sonic Unleashed long after I would have otherwise put the game down if I didn’t have any new levels to try out.

City Hunter
04-22-2011, 04:24 AM
i know what you're thinking, the 2d sections are the most fun. Well, in a way, yes, but since we're spending half the game in full 2d levels in classic sonic levels, i think modern sonic should be all 3d with only a few 2d sections.

Am i alone?

I totally agree!!

IdoSC
04-22-2011, 04:31 AM
So okay I may be giving it a bit too much credit but if it's not anything on BAWW GREEN EYES and DERP PHYSICS at this point (Because we're past the green eyes part and we don't have much to worry about as far as physics are concerned) then I see needless complaining about the 3D Modern Sonic stages and it's irritating. Just enjoy it and realize you may be surprised with how engaging it is; it doesn't mean it'll be thought provoking OMG THIS IS THE BEST PLATFORMING EVER but damn, to say that it's simply hold forward and win is enough to make any person who played the DLC Daytime stages of Sonic Unleashed 360/PS3 rage just a wee bit.
In those complaints, we refer to Unleashed's standard levels. The platforming issues were majorly fixed in Colors and Unleashed DLC.

ShadiWulf
04-22-2011, 06:29 AM
Yeah. Sonic Unleashed DLC has some pretty awesome platforming moments.


http://www.youtube.com/watch?v=pM7uOIGa3qU

Obviously it's not ideal but I'm sure generations will have learned some stuff from colors and do better then this.

Haru-chan
04-22-2011, 07:46 AM
I really hope we have stages like the DLC ones in the game, even if it's DLC. Sure, some of them were very difficult, and if they're mandatory, they should definitely be more forgiving and not result in instant deaths, but I absolutely loved those stages. Even if Modern Sonic's gameplay turns out to be mostly 2D, which I doubt, it wouldn't bother me because 2D modern Sonic is different from 2d classic Sonic.

I would want them to at least be 9001x more forgiving; some of those stages were ridiculously cheap no matter how much memorization you had of them.

"Apotos is the first country in this game, so the DLC of it must be the easiest, right?"

>30 minutes later
>cursing just like Angry Video Game Nerd and throwing the controller at the floor.

SaiyanSonicDX
04-22-2011, 07:50 AM
i SECOND THAT.

CobaItBIue
04-22-2011, 08:01 AM
I would want them to at least be 9001x more forgiving; some of those stages were ridiculously cheap no matter how much memorization you had of them.

"Apotos is the first country in this game, so the DLC of it must be the easiest, right?"

>30 minutes later
>cursing just like Angry Video Game Nerd and throwing the controller at the floor.

It was definitely the most fun and thrilling. Anyway, stages like the DLC ones in Unleashed HD shouldn't be mandatory in general, I still want stages I want to put some dedication and effort into to get a good time and impressive runs.

MrFranklin
04-22-2011, 08:11 AM
I know one thing. The ultra hard pure 2.5D mini-stages in SU HD. I did not like. Some of them felt cheap. It's ok to have those levels but they need to be done properly so they can still be fun like the large stages - they were a good challenge but seems like they would easily cause frustration. It was the same with Colours but not as bad. There were some cheap stages over bottomless pits.

TOOT-TOOT
04-22-2011, 08:33 AM
HELL NO! Those stages aren't even remotely fun. They're completely broken and cheap. They sum up what is generally wrong with Unleashed gameplay, only with the cheapness factor multiplied by 100. Some of the mandatory Unleashed levels had quite a few cheap deaths. The DLC levels put that cheapness in to perspective. Difficulty through memorisation of the level design is not real difficulty. It's just cheap.

This, altough I had no problem with all of already implemented Unleashed's levels, besides Eggmanland here and there.

IdoSC
04-22-2011, 08:39 AM
Yeah. Sonic Unleashed DLC has some pretty awesome platforming moments.


http://www.youtube.com/watch?v=pM7uOIGa3qU

Obviously it's not ideal but I'm sure generations will have learned some stuff from colors and do better then this.
I remember watching this level some time ago, brilliant. Make a game out of things like this (hopefully what will eventually become Generations) and I'll be a very happy fan.

TOOT-TOOT
04-22-2011, 08:46 AM
^Personally I'm not a big fan of any of the DLC Levels, they just cry to cram in things that are flow-breaking and don't fit well with the mechanics of the game.

I was only I'm impressed with 3 of the DLC Levels:

http://www.youtube.com/watch?v=Y6JS9E4NZyw

http://www.youtube.com/watch?v=HJgveYbZs_M&feature=related

http://www.youtube.com/watch?v=8ldv2dbWiv8&feature=related(tough I guess I wasn't by how fun it was, just by the concept of it,give me more stuff like that in Gen with better controls and I would be happy)

Soniclogic567
04-22-2011, 09:23 AM
I thought the 3D sections in Unleashed looked real bad to me. Not really platformer like even in a Sonic way. All hollow and bland like most of the DLC levels.

Kef
04-22-2011, 10:03 AM
The SU DLC felt hollow and blank to you? o_O
With spikes, bombs, obstacles and enemies every other square meter?

Haru-chan
04-22-2011, 02:44 PM
It was definitely the most fun and thrilling.

Lies and slander. It was retarded super-slow, ultra careful platforming with maybe 5 seconds of speed. I did the Spagonia/Skyscraper Scamper levels moreso than any other.

Ghostal_Force
04-22-2011, 03:03 PM
You know, this game would be better if it played the same the entir time. Although, people would complain if it was completely 2.5D instead of 3D, and viceversa. But SEGA could have just found a formula that would please everyone.

So, I'm gonna have to say that Modern Sonic should be completely 3D. No need to have 2.5D if Classic Sonic's gonna have it.

ShadiWulf
04-22-2011, 06:21 PM
You know, this game would be better if it played the same the entir time. Although, people would complain if it was completely 2.5D instead of 3D, and viceversa. But SEGA could have just found a formula that would please everyone.

So, I'm gonna have to say that Modern Sonic should be completely 3D. No need to have 2.5D if Classic Sonic's gonna have it.

I'm glad you aren't in charge of the games =P

IdoSC
04-22-2011, 06:23 PM
OP: I hope so too. Though only for this game. It could be perfectly fine if modern was 3D only and classic was 2.5 only, and in the next game, say, modern will be a mixture of the two like in Colors/Unleashed. But the way they make it right now results in a premature repeat of Colors, where there were by far more 2.5D segments than 3D segments.

Dr. BaconStein
04-22-2011, 06:26 PM
I don't mind 2D sections for modern Sonic as long as the pacing doesn't suddenly change the way it did in Colors. The transitions between 2D and 3D are supposed to be seamless - meaning, you're not really supposed to notice it that much. So far from what I've gathered the pacing seems fine and they're reserving the more constricted areas for Classic Sonic, so I doubt it will be a problem. More 3D would be nice though, especially since this game could very well be mostly 2D again.

sloth
04-22-2011, 06:40 PM
Christ those videos really showed off some bad level design and cheap hazards. Hope generations 3D & 2D sections aren't like that later on.

Soniclogic567
04-23-2011, 09:31 AM
Christ those videos really showed off some bad level design and cheap hazards. Hope generations 3D & 2D sections aren't like that later on. I really hope so, too.

TOOT-TOOT
04-23-2011, 12:35 PM
I really hope so, too.

I doubt it, the DLC stages where for people who already beat the game. Main bulk of Unleashed was fair, and with Colors beforehand, this game difficulty will be just fine IMO.

Solaris Paradox
04-23-2011, 12:48 PM
I just hope they get more interesting. Sidescroller POV isn't the best medium for reflex-based high-speed gameplay, not at the level of Unleashed. Colors had the right idea--3D for speed, 2D for platforming. But since Classic Sonic's dealing in platforming, it looks like Modern Sonic's going to be all speed. Well, as long as it's balanced, I can live with it, but I think the two perspectives should be played to their strengths.

Angel_Power
04-23-2011, 07:15 PM
i have to say this IF I WANT TO PLAY 2D Games i would play the Classics sorry I WANT ALL FULL 3D on MOdern SOnic

Haru-chan
04-24-2011, 12:42 AM
i have to say this IF I WANT TO PLAY 2D Games i would play the Classics sorry I WANT ALL FULL 3D on MOdern SOnic

Well tough ****, you're getting a game with just a tad bit of everything. dealwithit.jpg

gallantventurer
04-24-2011, 04:29 AM
You know, this game would be better if it played the same the entir time. Although, people would complain if it was completely 2.5D instead of 3D, and viceversa. But SEGA could have just found a formula that would please everyone.

So, I'm gonna have to say that Modern Sonic should be completely 3D. No need to have 2.5D if Classic Sonic's gonna have it.

They unfortuntly can't.
You know why colors was mostly 2D? because they didn't have too much ideas for 3D to use them in all of the 3D Portions.

if Generations was all 3D, you would only need the boost button to Win, according to the design of green hill zone.
2D is made for mutliple pathes in generations, 3D is Full of boost.

TomPetty60
04-24-2011, 06:21 AM
I don't think so. Since he's mostly focus on straight foward 3D levels.

Healing_Emerald.
04-24-2011, 06:22 AM
@OP yea, we wouldn't want the player HAVE to let go off the square button. sad thread is pointless and sad.

Healing_Emerald.
04-24-2011, 06:24 AM
modern sonic should just be all about a show, to be honest when sonic is boosting in 2d it looks almost identical to the classics.

its just more of a show and an enchanced performance and less playing and actually interacting.

So have sonic boost through everything, homing attack everything and just have new enemies, new backgrounds, new music, and new traps to fly all over the screen while he runs. if you are looking to actually play the game then go play as 2d sonic where you are free to explore whatever you want.