View Full Version : RUMORWii U May Have 50% More Processing Power Than PS360
sonikku956
06-13-2011, 09:57 AM
http://www.gamasutra.com/view/news/35185/Analyst_Wii_U_May_Have_50_More_Processing_Power_Th an_PS3_360.php
Black_Diamond
06-13-2011, 10:00 AM
Now come on here. 50% more processing power? That's not fair. I demand Nintendo reduce the processor to the level of the 360/PS3 to make things more fair. XP
fluffymoochicken
06-13-2011, 10:37 AM
I wonder how they figured upon 50% without any actual benchmark tests given.
Is someone using their scouter on these systems? :p
ShadiWulf
06-13-2011, 10:57 AM
All these Wii U rumors remind me of the 3DS rumors =P NIntendo fans getting hyped over false power rumors, then the actual system comes out and all the games look like DS games =P
Freddo
06-13-2011, 10:58 AM
If this is true, and the Wii U being about the same size as the Wii (but longer), I think Wii U will have overheating issues like RROD/YLOD. It won't be nearly as common as RROD or YLOD though, but it will be there.
Blaze.128
06-13-2011, 11:05 AM
then the actual system comes out and all the games look like DS games =P
Um what.
You have seen the tech demo's, right? Which were based on early equipment?
ShadiWulf
06-13-2011, 11:08 AM
Um what.
You have seen the tech demo's, right? Which were based on early equipment?
the tech demos aren't anything impressive though =P those could easily be done on XBOX 360 and PS3. If you read the digital foundry analysis it said the japanese garden one had major framerate issues when weather effects kicked in. That wouldn't be very feasible for a game.
Theadvisor1234
06-13-2011, 11:21 AM
the tech demos aren't anything impressive though =P those could easily be done on XBOX 360 and PS3. If you read the digital foundry analysis it said the japanese garden one had major framerate issues when weather effects kicked in. That wouldn't be very feasible for a game.
That's because a Wii U game hasn't been completed yet.
Besides, it always takes time for a developer to harness the true graphical power of a system.
I seem to recall the PS3 and 360's first games being a little lackluster compared to their games these days.
ShadowLegend
06-13-2011, 11:22 AM
NIntendo fans getting hyped over false power rumors, then the actual system comes out and all the games look like DS games =P
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003450866_640w.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003506475_640w.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607031507102_640w.jpg
http://dsmedia.ign.com/ds/image/article/116/1163312/dead-or-alive-dimensions-20110421104351259_640w.jpg
http://dsmedia.ign.com/ds/image/article/116/1163312/dead-or-alive-dimensions-20110421104359008_640w.jpg
You're kidding yourself if you don't think that a lot of PS Vita games will look like PSP games. The 3DS is a powerful piece of hardware but there will of course be developers who choose not to spend that type of money developing handheld titles, it's that simple.
The power's there for those who choose to make use of it.
ShadiWulf
06-13-2011, 11:29 AM
The specs of the 3DS have been discovered. It's not even powerful as the Wii. The rumors saying it was powerful as HD consoles were wrong. The only thing it has going for it is the GPU with better features then what the Wii GPU has.... which isn't surprising. You wouldn't find a Wii GPU anywhere in modern day technology =P it's ancient.
Small environment games can mask themselves and make it look like they have better graphics then they actually have. When you get a game with a big environment on the 3DS, this is the result:
http://www.yamihoshi.nl/files/images/Sega/SonicGen/23270Generations3DS_Z1Act1_003.jpg
http://cache.g4tv.com/images/ImageDb3/270/258/image270258/270258_S.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003450866_640w.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003506475_640w.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607031507102_640w.jpg
http://dsmedia.ign.com/ds/image/article/116/1163312/dead-or-alive-dimensions-20110421104351259_640w.jpg
http://dsmedia.ign.com/ds/image/article/116/1163312/dead-or-alive-dimensions-20110421104359008_640w.jpg
ShadowLegend
06-13-2011, 11:32 AM
Or, you know, you're just using Sega games as examples, and Sega games are often among the worst-looking in the industry. (See Binary Domain.)
The rumors saying it was powerful as HD consoles were wrong.
Well, agreed, it's certainly not as powerful as those....
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003450866_640w.jpg
http://dsmedia.ign.com/ds/image/article/117/1173631/resident-evil-revelations-20110607003506475_640w.jpg
You're kidding yourself if you don't think that a lot of PS Vita games will look like PSP games. The 3DS is a powerful piece of hardware but there will of course be developers who choose not to spend that type of money developing handheld titles, it's that simple.
The power's there for those who choose to make use of it.
Not so much.
http://ds.ign.com/articles/117/1174763p1.html
SpongeAlex
06-13-2011, 11:33 AM
Small environment games can mask themselves and make it look like they have better graphics then they actually have. When you get a game with a big environment on the 3DS, this is the result:
http://www.yamihoshi.nl/files/images/Sega/SonicGen/23270Generations3DS_Z1Act1_003.jpg
I thought Sonic Generations 3DS had short levels.
ShadowLegend
06-13-2011, 11:36 AM
Not so much.
http://ds.ign.com/articles/117/1174763p1.html (http://ds.ign.com/articles/117/1174763p1.html)
Eh? All that editorial's saying is that the game's so good-looking that it should be on a system. :confused:
Eh? All that editorial's saying is that the game's so good-looking that it should be on a system. :confused:
?
"Too Much for a Handheld to Handle?
Does this 3DS exclusive deserve a big screen?"
It seems he's actually saying that the 3DS's specs are so bad that it brings the quality down and that had it been on a real system those jagged edges everywhere wouldn't have been an issue at all.
SpongeAlex
06-13-2011, 11:42 AM
You're kidding yourself if you don't think that a lot of PS Vita games will look like PSP games. The 3DS is a powerful piece of hardware but there will of course be developers who choose not to spend that type of money developing handheld titles, it's that simple.
The power's there for those who choose to make use of it.
I should give you a cookie.
MrFranklin
06-13-2011, 11:47 AM
Or, you know, you're just using Sega games as examples, and Sega games are often among the worst-looking in the industry. (See Binary Domain.)
Well, agreed, it's certainly not as powerful as those....
And the games you used as examples looked good in the PS2 era. There's nothing magical or special about 3DS being able to handle corridor gameplay and little fighting game arenas.
lol people the 3DS can barely handle more 15mill polygons a second, a large step up from the 120,000 of the DS. It's overall specs though mean it can't handle anything more than the Unreal 2 engine with severly scaled back graphics.
PS Vita can do 133mill polygons a second and obliterates 3DS in the graphical department. From what we're seeing it looks like it can take on any engine the 360 and PS3 can take on, but has to have lower polygon counts.
Wii U is gonna be what Wii was to the Xbox 1 and Gamecube. A slight upgrade on the current generation.
Balobo
06-13-2011, 11:53 AM
Wii U is gonna be what Wii was to the Xbox 1 and Gamecube. A slight upgrade on the current generation.
Didn't realize you have ties so close to Nintendo that you actually know the specs already.
AutoSaver
06-13-2011, 11:59 AM
If this is true, and the Wii U being about the same size as the Wii (but longer), I think Wii U will have overheating issues like RROD/YLOD. It won't be nearly as common as RROD or YLOD though, but it will be there.
..The Wii U has like 400000 vents.
then the actual system comes out and all the games look like DS games =P
I'm just asking, how good is your vision?
"Too Much for a Handheld to Handle?
Does this 3DS exclusive deserve a big screen?"
It seems he's actually saying that the 3DS's specs are so bad that it brings the quality down and that had it been on a real system those jagged edges everywhere wouldn't have been an issue at all.
Not really, I'm thinking ShadowLegend hit the bullseye.
And the games you used as examples looked good in the PS2 era. There's nothing magical or special about 3DS being able to handle corridor gameplay and little fighting game arenas.
Um, those screens look 100x better then the PS2. And guess what? The 3DS can do it in 3D.
lol people the 3DS can barely handle more 15mill polygons a second, a large step up from the 120,000 of the DS. It's overall specs though mean it can't handle anything more than the Unreal 2 engine with severly scaled back graphics.
Well, you proved Shadi wrong.
PS Vita can do 133mill polygons a second and obliterates 3DS in the graphical department. From what we're seeing it looks like it can take on any engine the 360 and PS3 can take on, but has to have lower polygon counts.
So far, we know that the PS3 is more powerful then Vita. I clearly remember Shadi posting that a Sony rep stated that.
And yes, we know that your Dad works for Nintendo.
MrFranklin
06-13-2011, 12:00 PM
Didn't realize you have ties so close to Nintendo that you actually know the specs already.
You can see by the tech demos they are putting out. And comparing it as Wii to Xbox 1 / Gamecube was highly generous of me. That just shows what a small difference that kinda jump in power makes as far as tangible visuals. Do you honestly think Wii U will be the same jump, looks to me like its attempting to match the 360 instead.
Balobo
06-13-2011, 12:03 PM
You can see by the tech demos they are putting out. And comparing it as Wii to Xbox 1 / Gamecube was highly generous of me. That just shows what a small difference that kinda jump in power makes as far as tangible visuals. Do you honestly think Wii U will be the same jump, looks to me like its attempting to match the 360 instead.
I haven't seen much current gen console games that can match the tech demos, further amplified by the fact that Nintendo used early development kits to make these tech demos. It's going to be a significant jump.
MrFranklin
06-13-2011, 12:11 PM
I haven't seen much current gen console games that can match the tech demos, further amplified by the fact that Nintendo used early development kits to make these tech demos. It's going to be a significant jump.
There is severe slowdown in the tech demos and Digital Foundry said most of it is not that impressive except for the water - but we've been seeing impressive tech demos on lesser graphics cards on PC for years.. As for the Zelda thing, Digital Foundry found it was running 720p and 30 fps and said its nothing the 360 or PS3 couldn't do and it had no antialiasing.
Tech demos usually show it in the best light, not the worst. Expect real games to look closer to 360 / PS3.
Since most of them are ports, expect closer still.
Balobo
06-13-2011, 12:16 PM
There is severe slowdown in the tech demos and Digital Foundry said most of it is not that impressive except for the water - but we've been seeing impressive tech demos on lesser graphics cards on PC for years.. As for the Zelda thing, Digital Foundry found it was running 720p and 30 fps and said its nothing the 360 or PS3 couldn't do and it had no antialiasing.
Allow me to bring up the "early development kit" part.
Since most of them are ports, expect closer still.
If developers are as lazy as you think they are then yes, they will look close.
MrFranklin
06-13-2011, 12:22 PM
Allow me to bring up the "early development kit" part.
If developers are as lazy as you think they are then yes, they will look close.
http://www.youtube.com/watch?v=bkKtY2G3FbU
This is the latest advancement in graphics, that makes it easier and cheaper for developers to add detail to their games and efficient polygon counts. This is just the begining. It's part of the DX11 spec which Microsoft and Sony will undoubtably take full advantage of when they launch their new systems.
Wii U is everywhere said to be a modified R700, a DX10.1 card and so far we've seen nothing to prove it isn't. Wii U won't support this tesselation. For me, imo that is what will ensure that Wii U will only get games for 2 years then it will run dry. Infact Wii U might end up being more expensive to develop for. As developers become accustomed with tesselation which allows them to computer generate much more efficient polygon counts.
Balobo
06-13-2011, 12:25 PM
http://www.youtube.com/watch?v=bkKtY2G3FbU
This is the latest advancement in graphics, that makes it easier and cheaper for developers to add detail to their games and efficient polygon counts. This is just the begining. It's part of the DX11 spec which Microsoft and Sony will undoubtably take full advantage of when they launch their new systems.
Wii U is everywhere said to be a modified R700, a DX10.1 card and so far we've seen nothing to prove it isn't. Wii U won't support this tesselation for me, imo that is what will ensure that Wii U will only get games for 2 years then it will run dry.
The only company that's going to be using DirectX with their console is Microsoft. Do you seriously believe that Nintendo and Sony are going to use an OS that's based off of Windows for their systems? The 360 supported some tessellation and it was DirectX 9. The rendering capabilities of a GPU are not based on a graphics API that the developer of the console is not going to use.
Also, tessellation hardly adds anything for the most part. Metro 2033 doesn't look much better with tessellation on, but the tessellation DOES manage to knock a lot of FPS off.
Blaze.128
06-13-2011, 12:27 PM
http://www.youtube.com/watch?v=bkKtY2G3FbU
This is the latest advancement in graphics.
Naaaah. (http://www.youtube.com/watch?v=bLiX5d3rC6o&feature=player_embedded) I find this to be much more impressive.
MrFranklin
06-13-2011, 12:29 PM
The only company that's going to be using DirectX with their console is Microsoft. Do you seriously believe that Nintendo and Sony are going to use an OS that's based off of Windows for their systems? The 360 supported some tessellation and it was DirectX 9. The rendering capabilities of a GPU are not based on a graphics API that the developer of the console is not going to use.
It's irrelivant. The GPU's will be Shader 5 and Tesselation-standard capable while Wii U will be Shader 4.1 and not support the standard. As developers get more and more frustrated with Wii U limitations they will get more and more lazy with making games for it. As they introduce new engines that require Shader 5 and Tesselation as minimum, as PC software upgrades to using Tesselation in more dedicated ways. Wii U will become obsolete and miss out on games... It's not something I want for Wii U but it's something I fear may happen. Which is why not making Wii U based on Shader 5 technology was a foolish mistake.
The tesselation Wii U supports will not meet the standard for it and will end up being pretty useless as a result.
AutoSaver
06-13-2011, 12:30 PM
And doesn't Nintendo use Open-GL for their games? Which has had Tessellation support for years?
Edit: Developers make gorgeous games for the PS3 and 360. What would make developers so frustrated doing the same on the Wii U?
The Rug
06-13-2011, 12:32 PM
The only company that's going to be using DirectX with their console is Microsoft. Do you seriously believe that Nintendo and Sony are going to use an OS that's based off of Windows for their systems? The 360 supported some tessellation and it was DirectX 9. The rendering capabilities of a GPU are not based on a graphics API that the developer of the console is not going to use.
Exactly. A card being "DirectX 11" just means that it has everything Microsoft wanted.
Besides, tessellation has been around for a while and not many games have used it. It's just not that good.
Balobo
06-13-2011, 12:32 PM
It's irrelivant. The GPU's will be Shader 5 and Tesselation capable while Wii U will be Shader 4.1 and not. As developers get more and more frustrated with Wii U limitations they will get more and more lazy with making games for it. As they introduce new engines that require Shader 5 and Tesselation as minimum, as PC software upgrades to using Tesselation in more dedicated ways. Wii U will become obsolete and miss out on games... It's not something I want for Wii U but it's something I fear may happen. Which is why not making Wii U based on Shader 5 technology was a foolish mistake.
The tesselation Wii U supports will not meet the standard for it and will end up being pretty useless as a result.
It's going to use OpenGL. Considering how flexible OpenGL is, a dev can use that for tessellation instead. Under DirectX yes, the Wii U might not have good tessellation. Good thing it's not using DirectX, right?
AutoSaver
06-13-2011, 12:40 PM
I still don't get why people are moaning about the graphics when the system is still in development. How much time do they have? More then a year?
KnucklesTheEchinda
06-13-2011, 12:42 PM
Nintendo is back in the game.
ShadowLegend
06-13-2011, 02:09 PM
?
"Too Much for a Handheld to Handle?
Does this 3DS exclusive deserve a big screen?"
It seems he's actually saying that the 3DS's specs are so bad that it brings the quality down and that had it been on a real system those jagged edges everywhere wouldn't have been an issue at all.
Nah read the article, not just the title.
And the games you used as examples looked good in the PS2 era. There's nothing magical or special about 3DS being able to handle corridor gameplay and little fighting game arenas.
Are you joking? Resident Evil Revelations looks leagues above and beyond Resident Evil 4, it's not even close. I think you need either your vision checked or your fanboy glasses removed.
Kuronoa
06-13-2011, 02:17 PM
I feel stupid, I don't see the difference between that video was shown and what we have in today's HD consoles. :(
Excaliburn
06-13-2011, 02:27 PM
Creativity, once was the pinnacle of gaming technology.
That allowed many a developer to conquer various genres.
But today, whoever has the greatest graphical power...rules these lands.
badIronManreference.jpg
And yes, I know how important graphics were back in the 90's and such, but there was still much creativity to be had. Nowadays, it's just graphics, from gamers and non-gamers alike. :\
Oh, and all 3DS games looking like DS games is a blatant lie. Sure, the 3DS may not be as powerful as the Vita, but it still has good power and games can look impressive, since graphics are clearly all that matters.
Camron Kosciozko
06-13-2011, 02:47 PM
I still don't get why people are moaning about the graphics when the system is still in development. How much time do they have? More then a year?
Why does that even matter?
What I dont get is why this thread is significant. Even though its a rumor, even if its true why is it great to be 50% better than what, 7 year old hardware considering when Wii U launches? Is this some sort of achievement?
ShadowLegend
06-13-2011, 02:50 PM
50% more horsepower would result in significantly better-looking games than what's on the 360/PS3.
AutoSaver
06-13-2011, 03:26 PM
Why does that even matter?
Because its still not even in final form? They probably aren't even taking full advantage of the Wii U power in the Zelda tech demo.
And yeah, graphics aren't evolving as fast as they did during NES/SNES/N64/PS2 eras. 50% is a lot in today times.
Camron Kosciozko
06-13-2011, 03:38 PM
Because its still not even in final form? They probably aren't even taking full advantage of the Wii U power in the Zelda tech demo.
And yeah, graphics aren't evolving as fast as they did during NES/SNES/N64/PS2 eras. 50% is a lot in today times.
Yea but isnt this to be expected? What did people think it was going to be? Slightly better than Wii? Which was last gen hardware anyway.
Not to mention if Wii U is 50% better than current gen hardware, wouldnt Microsoft and Sony still dwarf that with their consoles a couple years later?
ShadowLegend
06-13-2011, 03:41 PM
Yea but isnt this to be expected? What did people think it was going to be? Slightly better than Wii? Which was last gen hardware anyway.
Not to mention if Wii U is 50% better than current gen hardware, wouldnt Microsoft and Sony still dwarf that with their consoles a couple years later?
People on here are claiming that this is just a 360. 50% more horsepower of course would be pretty different from those claims.
Anyway, Sony and MS will have more powerful systems in 2013, undoubtedly, but nobody's predicting a particularly huge generational leap next gen. Well, except people like Mr Franklin.
Misfits Fiend
06-13-2011, 11:49 PM
All these Wii U rumors remind me of the 3DS rumors =P NIntendo fans getting hyped over false power rumors, then the actual system comes out and all the games look like DS games =P
Overhyped system specs have been common over the years. Remember when Sony convinced everyone that PS2 games would have Toy Story 2 visuals? I have to see it. As far as 3DS is concerned, where are you getting the idea that 3DS games look like DS games. I don't see it. It's not even close. Show us one 3DS game that actually looks like a genuine DS game.
If this is true, and the Wii U being about the same size as the Wii (but longer), I think Wii U will have overheating issues like RROD/YLOD. It won't be nearly as common as RROD or YLOD though, but it will be there.
It's a little longer and a little fatter than the Wii. It also has many areas of ventilation. Also, if you consider that it uses flash memory instead of a hard drive and has no controller ports or anything like that on it, then a true next gen system that's only a little smaller than the original 360 isn't exactly out of the question. Besides, 360's original size and power had nothing to do with it's massive failures. Poor, rushed designing was the main culprit. The PS3 was also very powerful for it's time and did not suffer from overheating issues. So, I think that given Nintendo track record on designing game systems, the Wii U is probably going to be okay for the most part.
People on here are claiming that this is just a 360. 50% more horsepower of course would be pretty different from those claims.
Anyway, Sony and MS will have more powerful systems in 2013, undoubtedly, but nobody's predicting a particularly huge generational leap next gen. Well, except people like Mr Franklin.
True, I think Sony and Microsoft are smart enough to know that most people will not want to pay any more than $400 for a new game console and it's also already been reported that PS4 development will not cost nearly as much as PS3 development. Then there's Microsoft's Steve Ballmer who's under pressure to improve the company's standing after his many failed investments. So given that the leap between gaming generations are getting shorter with each generation and both Sony and Microsoft will be looking to either profit from their future systems on day one or suffer only a small loss, meaning that the next gen game consoles will definitely be more powerful than the 7th gen consoles and will most likely be more powerful than Wii U, but probably won't be as powerful as a high end PC.
In fact, I'm already guessing that when Sony and Microsoft introduce their next gen consoles, thay probably won't even discuss the specs. Their focus will probably be on advanced online gameplay and features, enhanced gameplay using new control methods, and multimedia features. A perfect example is the PS Vita. Notice that Sony did not go out of their way to explain what kind of processor the system will run on like they did with both PS2 and PS3. Their focus was mainly on the system's features and I think that's how they'll treat their future consoles.
ShadiWulf
06-13-2011, 11:52 PM
Sony bragged about the PS Vita specs at the initial unveiling of it at the Japanese press event =P
if you have good specs of course your gonna brag about them.
When companies don't brag about them is when you know they are hiding something (nintendo)
MrFranklin
06-13-2011, 11:58 PM
lol the thing could have the best graphics in the world. It still has that awful controller, when I saw that controller with its lack of analog triggers and thumb sticks instead of analog sticks. My already low expectations hit the floor.
Unfortunately the thing won't have the best graphics in the world and the sooner people accept it'll be about on par or slightly better than a 360, the better. The R700 at best only has 800 stream processors that aren't dedicated to any particular function like polygon rendering with vertex shaders, you can forget any kind of proper tesselation support. Nintendo themselves have said the console is not drastically different from 360 / PS3 and that's why they focused on it's controller.
Honestly versus that controller I'd rather miss out on minor graphical improvement and stick with my 360 and PS3. To convince me to buy one of those they need to come out with a classic controller that is fully featured and doesnt suck and let me use it for everything.
gallantventurer
06-14-2011, 02:48 AM
Unfortunately the thing won't have the best graphics in the world and the sooner people accept it'll be about on par or slightly better than a 360, the better. The R700 at best only has 800 stream processors that aren't dedicated to any particular function like polygon rendering with vertex shaders, you can forget any kind of proper tesselation support. Nintendo themselves have said the console is not drastically different from 360 / PS3 and that's why they focused on it's controller.
Source?
also the controller is just a Gamecube Controller with screen.
what is wrong with this?
Yeow95
06-14-2011, 04:16 AM
I think people have forgotten that graphics don't make the game in this thread.
Kuronoa
06-14-2011, 05:22 AM
I just think some people didn't want to play a Nintendo console even if it was exactly what they wanted. If the Wii U was a massive leap in tech I doubt I would see the difference in graphics not like Wii -> Wii U.
Just playing a Nintendo console with that big of leap in graphics is more than enough more power is icing on the cake.
ShadowLegend
06-14-2011, 08:57 AM
When companies don't brag about them is when you know they are hiding something (nintendo)
Nintendo has never bragged about hardware. Even back with the GC when they had a very powerful system. It was always Sega who always threw the "Hardware" thing around, even going back to the Genesis and Saturn days.
Nintendo's always liked to focus on games, not graphics. The fact that they showed off a visual tech demo for the Wii U is a pretty big change for them and it's a change that suggests they're ready to market this system as a graphical showcase.
Nintendo themselves have said the console is not drastically different from 360 / PS3 and that's why they focused on it's controller.
No, lol, that's not what he said. Iwata said that the design of the Wii U system (appearance-wise) isn't all that different from Wii and that the system design is totally unimportant when compared to the controller. He wasn't talking about specs.
Pun Laca
06-14-2011, 10:47 AM
Sony and MS won't be racing to outdo each other in the visuals department when their new systems come along. They'll create systems that in turn create better visuals, that's a given. But this time around they'll probably just be a couple notches higher. Nowadays, it's great services and exclusives that make the system, and not so much the tech behind it. It'll be exclusives and online **** and price of entry that'll be what'll really drive sales. Services are where the money's at (well, that and peer pressure).
You can have the hardest tech in the world and it still won't sell well if it's priced too high. Sony knows this and definitely won't be going that route again. There are a lot of graphics *****s out there but not all wallets are created equal so something is going to have to give.
Soniclogic567
06-14-2011, 01:34 PM
Sony and MS won't be racing to outdo each other in the visuals department when their new systems come along. They'll create systems that in turn create better visuals, that's a given. But this time around they'll probably just be a couple notches higher. Nowadays, it's great services and exclusives that make the system, and not so much the tech behind it. It'll be exclusives and online **** and price of entry that'll be what'll really drive sales. Services are where the money's at (well, that and peer pressure).
You can have the hardest tech in the world and it still won't sell well if it's priced too high. Sony knows this and definitely won't be going that route again. There are a lot of graphics *****s out there but not all wallets are created equal so something is going to have to give. I thought it was always about the software when it came to a system succeeding.
AuronX
06-14-2011, 02:47 PM
Unless the graphical leap will be as clear as PS2 to PS3 then I'm slowly going to loose interest in Sony/Microsoft next console unless they offer a unique experience. TBH if Nintendo didn't have this tablet controller the only thing that would make me consider buying is their exclusive titles. This whole console wars this will either shift to who ever is the most innovative to who has the best exclusives. TBH I don't really pay large attention to the specs of a console, but rather the experience it provides, and that's all that matters, and its why Wii, and Kinect do so well, and it's the sole reason we even play videogames. Do you think most people actuallynotice whether the PS3 or 360 have better graphics? The answer is no, mostly dedicated fan boys actually argue/care. Typical gamers might use argue about that to add to why they like their system, but really what draws a person to a console is the experience it offers. For example, the 360 has a very easy to use, robust online system with a lot of good feature. PS3 has a good online system, but IMO my 360 is better because its easier to use, the only set back is the subscription needed. Nintendo provided a new experience for Wii that I love, but it doesn't have much connectivity and the online service is lack-luster. WiiU will should fix this and add more up to date specs. Oh and another thing, why should we start arguing about whether its old or new specs, especially when we judge based off of the latest available for a PC? PC are leagues ahead of consoles and those literally get outdated in what, a year or two now?
AutoSaver
06-14-2011, 03:13 PM
I thought it was always about the software when it came to a system succeeding.
Well, he did say exclusives so that is also what he meant.
Kuronoa
06-14-2011, 03:27 PM
Yeah this is the most features-rich generation. With more power means it might be too overwhelming. Some companies focused on handhelds because the costs are so high. So next consoles should focus on features and refinements.
For Nintendo, 50% more power ON TOP of the gap between Wii and PS3 filled in this is a huge leap if you don't think a great deal about the rivals.
I think people should care more about "ballpark" than "lol WII U going to be the weakest console again!1". Because even if leapfrogged multiplatform is probably going to be more fair than with Wii vs PS360.
Misfits Fiend
06-15-2011, 04:36 PM
Sony bragged about the PS Vita specs at the initial unveiling of it at the Japanese press event =P
if you have good specs of course your gonna brag about them.
When companies don't brag about them is when you know they are hiding something (nintendo)
Yes, but Sony did not go out of their way the way they did with the PS3. They way they talked about the PS3 for over a year prior to it's release, you'd almost forget they were talking about something that played video games.
lol the thing could have the best graphics in the world. It still has that awful controller, when I saw that controller with its lack of analog triggers and thumb sticks instead of analog sticks. My already low expectations hit the floor.
I still don't see how the controller is awful. It's very light in weight, all the buttons are easily accessible and there were nothing but good reviews about the controller on the E3 show floor. Also, the controllers back buttons are just fine.
http://upload.wikimedia.org/wikipedia/en/2/2a/Wii-U-Controller-Back.jpg
Kuronoa
06-16-2011, 06:40 AM
The picture died on Wiki. Here's a good one.
http://cdn.medialib.computerandvideogames.com/screens/screenshot_256932_thumb_wide940.jpg
I don't get the hate for using the analog nub. I played the 3DS's and I rather liked it. Of course I don't own one yet so that was just first impressions. It is like the joysticks on the other Nintendo controllers but different look and lack of the octagon border..
Soniclogic567
06-16-2011, 06:56 AM
Awesome... Headphone jack, too?! It's been forever since a system had a headphone jack *Reminisces Megadrive model 1*... Sniff....
gallantventurer
06-16-2011, 09:29 AM
http://www.youtube.com/watch?v=ezYwpupdon0&feature=related
DX10 Seems to have a bit less detail and DX11 has more detail.
But in All Honesty really, DX11 is not a NEW Technology.
a Wii U title could be ported to the next consoles with a bit more detail (assuming the new consoles uses dx11).
I honestly think that its Not about the few features that are added, i think its about which preforms better for Graphic cards.
Ghostal_Force
06-16-2011, 10:35 AM
No surprise. This is a next gen console, is it not?
Let's wait for the other ones.
The Rug
06-16-2011, 11:00 AM
http://www.youtube.com/watch?v=ezYwpupdon0&feature=related
DX10 Seems to have a bit less detail and DX11 has more detail.
But in All Honesty really, DX11 is not a NEW Technology.
a Wii U title could be ported to the next consoles with a bit more detail (assuming the new consoles uses dx11).
I honestly think that its Not about the few features that are added, i think its about which preforms better for Graphic cards.
The most striking difference is at about 1:40, where they are using a geometry shader (or tessellation) on the path to make it look super-lumpy. The thing is, you can do that on DX10 hardware too, they've just chosen not to for this video. So it's a bit misleading.
AutoSaver
06-16-2011, 11:15 AM
Was DirectX10 skipped or something? I always see people talking about 9 or 11. Never about 10 and its features. :/
SpongeAlex
06-16-2011, 01:40 PM
It'll probably take a while for a generational jump as big as something like Super Mario 64.
Misfits Fiend
06-16-2011, 03:02 PM
Awesome... Headphone jack, too?! It's been forever since a system had a headphone jack *Reminisces Megadrive model 1*... Sniff....
Well, it does play sound and you can use it as a semi-portable. It makes perfect sense.
http://www.youtube.com/watch?v=ezYwpupdon0&feature=related
DX10 Seems to have a bit less detail and DX11 has more detail.
But in All Honesty really, DX11 is not a NEW Technology.
a Wii U title could be ported to the next consoles with a bit more detail (assuming the new consoles uses dx11).
I honestly think that its Not about the few features that are added, i think its about which preforms better for Graphic cards.
There's a difference but it's a small difference.
Skwiigo
06-16-2011, 05:07 PM
3ds can handle gamecube graphics, from what I see and what i actually care about (since their coming with great looking games.. gameplay is king not graphics to nintendo). WiiU will just be a better looking system in terms of graphics. Then microsoft and sony will release a console with more power.
Nintendo cycle has started.
Freddo
06-16-2011, 10:14 PM
Was DirectX10 skipped or something? I always see people talking about 9 or 11. Never about 10 and its features. :/
DirectX10 was a bit of a flop as it require Windows Vista or later, and back then most gamers were still on Windows XP.
TheCheeze09
06-17-2011, 03:04 AM
At least nintendo has the guts to show real time demos. 720p, 30 fps with no AA? PS3 holds the record for having the most number of sub-HD games that have no AA and runs less than 30 fps, and these sub-HD games are pretty current as well(crysis 2-inferior version), LOL. What did sony showed when they unveiled the ps3? Fake demos that are not running on the ps3, and they could never run on the final hardware with the same quality because the final hardware is way too underpowered.
As for ps vita, there are rumors that some of the specs were paired back to cut cost which is why you get that price. Rumors or not, sony is known to cut back on specs and other stuff from their hardware.
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