View Full Version : Tails modern Moveset.
thesoniczone11
10-02-2011, 01:25 PM
Its easy Thinking of a Modern Era moveset for Knux or AMy. But what about Tails? Its hard thinking of one without Tech. Post your Ideas!
Furianu
10-02-2011, 01:30 PM
Well, that's a interessting question... I'll quote my own example from another thread :3
For example his abilities could look like this:
-Boost / Boost while flying
-Air charge (while flying; similiar to homing attack, only during flying and without getting slower - Imagine like Sonic's light dash but with enemies instead)
-Tails Whirlwind (usable while flying/running)
-Tails Whip (usable while running)
Black Doom
10-02-2011, 01:44 PM
Copy-pasted this from my Unleashed style moveset thread. It's pretty standard as far as Unleashed style gameplay goes, but I'm looking for someone to help me implement a Hover Wisp-style Light Dash in his moveset.
A/X- Jump; Fly (in midair) (Tails can fly as high or far as he wants, but flying drains his boost meter); Wall Jump (after jumping on a wall)
B/O- Spindash; Stomp (in midair)
X/Square- Tail Whip; Whirlwind (in midair) (Tails uses his tails to whip up a whirlwind that flies forward in the direction Tails is facing. Can suck up enemies, pickups, and obstacles in its path)
Y/Triangle- Ring Bombs (drops directly below him when used in midair)
A+B+X+Y/X+O+Square+Triangle- Super Tails
Also, I like that whirlwind idea Furianu, I'm going to make that his Jump+X move.
Theadvisor1234
10-02-2011, 01:49 PM
Now, here is one thing I don't understand: why are people so insistant that Tails not have tech? Certainly, that aspect of his character is a bit too strong, but ignoring it is ignoring a vital part of his personality.
Therefore, I propose a compromise: Tails has his share of physical attributes as well as his technology.
Physical attributes:
Flight: Limited to 20 seconds before he tires and needs to land. Shorter if he's carrying something heavy.
Speed: At top speed, one of the faster characters: slower than Sonic or Shadow, but the fastest non-speed character. He should be faster than Knuckles by a significant amount and Amy by a small amount.
Arial Combat: Besides conventional moves like punches and kicks, he has a homing feature for taking down targets on the ground. His tails come in handy for moves such as Tail Whip, a spin attack, etc. Naming moves was never one of my strong suits.
Technological Advances:
No more mechs: Tails' :):):):)nal would be completely powered by handheld. He can get more gadgets as the story progresses (or by collecting "intuition emblems" which give him new gadget ideas). Examples include Shock Orbs, which Tails can use by throwing them into a group of robots to electrocute them, Leech Bots, which drain enemies power and gives it to him, Hacker Helment, which can control an enemy robot for sabotage missions, and Fox Bombers, which are modified toy planes with explosive cargo.
The Tornado:
Instead of the on-rails approach like in Unleashed, could we perhaps have a flight stimulation style? It could be very reminiscent of Tails' Adventure, only on a 3d "plane" (heh heh). Tails would shoot down targets, perform missions, etc.
When Sonic comes along for the ride, the gameplay would be like that one zone in Sonic 2, only in 3d. Sonic would jump around and hit enemies, sometimes even leaving the plane. Sonic would have to perform careful combos to land safely back on board.
This is just an idea of mine. You can't really ignore Tails' technical side, but you can make sure that he also is a fox of action as well.
Black Doom
10-02-2011, 02:00 PM
Now, here is one thing I don't understand: why are people so insistant that Tails not have tech? Certainly, that aspect of his character is a bit too strong, but ignoring it is ignoring a vital part of his personality.
Therefore, I propose a compromise: Tails has his share of physical attributes as well as his technology.
That's the main thing I'm worried about, gadgets overtaking his personality. But I suppose I could come up with some, I'd just need some creativity for it.
Technological Advances:
No more mechs: Tails' :):):):)nal would be completely powered by handheld. He can get more gadgets as the story progresses (or by collecting "intuition emblems" which give him new gadget ideas). Examples include Shock Orbs, which Tails can use by throwing them into a group of robots to electrocute them, Leech Bots, which drain enemies power and gives it to him, Hacker Helment, which can control an enemy robot for sabotage missions, and Fox Bombers, which are modified toy planes with explosive cargo.
That might be a bit much, I'd say some of those ideas should be saved for a Tails Adventures type game.
The Tornado:
Instead of the on-rails approach like in Unleashed, could we perhaps have a flight stimulation style? It could be very reminiscent of Tails' Adventure, only on a 3d "plane" (heh heh). Tails would shoot down targets, perform missions, etc.
When Sonic comes along for the ride, the gameplay would be like that one zone in Sonic 2, only in 3d. Sonic would jump around and hit enemies, sometimes even leaving the plane. Sonic would have to perform careful combos to land safely back on board.
I haven't really considered what to do with the Tornado, only because those levels are so radically different and border on being minigames. I do have one idea to use the Tornado in regular levels for air strikes, though.
SMS Skull Leader
10-02-2011, 08:35 PM
The easiest way is to give him most of Sonic's basic moves with a better acceleration and slower top speed. The harder challenge would be to give him a unique gameplay based on the use of his twin Tails as well as his intelligence. In a 2-D game something that would expand him is the ability to hi-jack and ride certain badniks, especially if at point the level design requires it to pass certain obstacles.
Flight: Limited to 20 seconds before he tires and needs to land. Shorter if he's carrying something heavy.
20 seconds is too long of a time and run the risk of turning him in to a gamebreaker, joining the ranks along Charmy and Cream. I would go instead for the usual time given in the old games which is something around 8~10 seconds. (And now that you mention the time being shorter if he carries something, I remember that his flight time is extended when he uses a Piko hammer in Advance 3 which is kind of ironic. XP)
I haven't really considered what to do with the Tornado, only because those levels are so radically different and border on being minigames. I do have one idea to use the Tornado in regular levels for air strikes, though.
I know that probably I'm the only one here who played the Sega PS2 Macross game but at least you must have heard of Robotech: Battlecry (GC/PS2/Xbox) which was released in the US, that one could work for a basis for the Tornado missions since you have a fighter that can transform between three modes, each one with unique abilities that can be used depending on the situation. For example if Tails needs to go fast plane mode does the job and has missiles that pack a high punch but sacrifices some mobility, a GERWALK style mid-transformation mode would allow to do a sudden stop to make enemies overshot and quickly get on their 6 o'clock as well as using manipulators (mechanical hands) to pick up objects and fire missiles that are more precise and maneuverable but don't do much damage, while a robot mode would be ideal fro ground combat, high mobility, CQC and even shot down missiles.
Sonic5993
10-02-2011, 08:57 PM
A good way to give Tails a decent move set is incorporating most of his moves from back in the day.
I say nix him of the Spin Dash and spin jump, I'd like for those moves to be exclusive to Sonic as he's the speed guy. However Tails will still be relatively fast. Give him bombs similar to Tails Adventure, and they would function similarly to his dummy ring bombs. Obviously he would still have his Tail attack, and it can be upgraded.
Here would be the Control layout(HD consoles)
A>A(X>X):Propeller Flight(Last about 10 seconds so it isn't game breaking)
X(Square): Tail Attack, when used while jumping it functions like the Insta Shield, and can be upgraded through the game.
B(Circle): Bombs. The bombs would be your default weapon, but you can earn more when you collect a certain number of rings.
Simple and easy to learn, as it should be.
SMS Skull Leader
10-02-2011, 10:04 PM
^
I like the idea of the bombs (more if the can be to an extent directed by pressing a direction + the B button) since the levels can incorporate light puzzle solving where chain reactions could be triggered to open paths, plus it fits perfectly the aspect of Tails being the intelligent one.
BaronGrackle
10-02-2011, 10:18 PM
Now, here is one thing I don't understand: why are people so insistant that Tails not have tech? Certainly, that aspect of his character is a bit too strong, but ignoring it is ignoring a vital part of his personality.
Therefore, I propose a compromise: Tails has his share of physical attributes as well as his technology.
Physical attributes:
Flight: Limited to 20 seconds before he tires and needs to land. Shorter if he's carrying something heavy.
Speed: At top speed, one of the faster characters: slower than Sonic or Shadow, but the fastest non-speed character. He should be faster than Knuckles by a significant amount and Amy by a small amount.
Arial Combat: Besides conventional moves like punches and kicks, he has a homing feature for taking down targets on the ground. His tails come in handy for moves such as Tail Whip, a spin attack, etc. Naming moves was never one of my strong suits.
Technological Advances:
No more mechs: Tails' :):):):)nal would be completely powered by handheld. He can get more gadgets as the story progresses (or by collecting "intuition emblems" which give him new gadget ideas). Examples include Shock Orbs, which Tails can use by throwing them into a group of robots to electrocute them, Leech Bots, which drain enemies power and gives it to him, Hacker Helment, which can control an enemy robot for sabotage missions, and Fox Bombers, which are modified toy planes with explosive cargo.
The Tornado:
Instead of the on-rails approach like in Unleashed, could we perhaps have a flight stimulation style? It could be very reminiscent of Tails' Adventure, only on a 3d "plane" (heh heh). Tails would shoot down targets, perform missions, etc.
When Sonic comes along for the ride, the gameplay would be like that one zone in Sonic 2, only in 3d. Sonic would jump around and hit enemies, sometimes even leaving the plane. Sonic would have to perform careful combos to land safely back on board.
This is just an idea of mine. You can't really ignore Tails' technical side, but you can make sure that he also is a fox of action as well.
You know what's funny? The punches and kicks weird me out a lot more than the ring bombs and Batman tech. A part of me feels like only a few characters really need the melee, like Amy and Knuckles.
But of course, I understand the tail swipe has been around since the Advance and Adventure games. But that still makes them newer than Tails's bombs. :)
I say nix him of the Spin Dash and spin jump, I'd like for those moves to be exclusive to Sonic as he's the speed guy. However Tails will still be relatively fast. Give him bombs similar to Tails Adventure, and they would function similarly to his dummy ring bombs. Obviously he would still have his Tail attack, and it can be upgraded.
Taking the spin away from Tails and Knuckles just feels so bizarre, so foreign to my mind. The spin dash in particular has strong history with Tails, due to that typo in the Sonic 2 manual (which made it sound like Tails discovered the move first) along with it being the move he comes up with when using the Sonic icon in Tails Adventure, it's arguable that he learned the spin dash before any of the other physical attacks.
Emochu
10-03-2011, 01:41 AM
Eveyone beat me to it...
I'll just add that it would be awesome if he had an aero or electro kinetic boost, that attracts rings or something.
Sonic5993
10-03-2011, 05:58 AM
Taking the spin away from Tails and Knuckles just feels so bizarre, so foreign to my mind. The spin dash in particular has strong history with Tails, due to that typo in the Sonic 2 manual (which made it sound like Tails discovered the move first) along with it being the move he comes up with when using the Sonic icon in Tails Adventure, it's arguable that he learned the spin dash before any of the other physical attacks.No he didn't, its a typo like you said. I don't think its as bizarre as you're making it, playing as Tails & Knuckles in SA1 feels no more different than playing a Sonic, and they both lack a spin dash. I'm trying to make them different from each other with each of them having to resort to Sonic's moves.
BaronGrackle
10-03-2011, 06:36 AM
No he didn't, its a typo like you said. I don't think its as bizarre as you're making it, playing as Tails & Knuckles in SA1 feels no more different than playing a Sonic, and they both lack a spin dash. I'm trying to make them different from each other with each of them having to resort to Sonic's moves.
When people bring that up, the only mind-changing it does to me is make me hate the Adventure series even more. :D
And make me always think of Classic Tails and Modern Tails as completely different characters in different universes and contexts, like the Sonics. :roll:
Sonic5993
10-03-2011, 06:40 AM
When people bring that up, the only mind-changing it does to me is make me hate the Adventure series even more. :D
And make me always think of Classic Tails and Modern Tails as completely different characters in different universes and contexts, like the Sonics. :roll:Someone is too hung up on nostalgia then.
BaronGrackle
10-03-2011, 06:45 AM
Someone is too hung up on nostalgia then.
Meh, from the direction things are going, it looks like none of the Modern characters are getting to keep the Spin Dash. So Modern Tails doesn't need it, Modern Knuckles doesn't need it, Modern Cream or Blaze don't need it, and Modern Sonic doesn't need it.
Go 3D! :)
EDIT: And I have no idea if Blaze ever spin dashed.
Sonic5993
10-03-2011, 07:02 AM
Meh, from the direction things are going, it looks like none of the Modern characters are getting to keep the Spin Dash. So Modern Tails doesn't need it, Modern Knuckles doesn't need it, Modern Cream or Blaze don't need it, and Modern Sonic doesn't need it.
Go 3D! :)
EDIT: And I have no idea if Blaze ever spin dashed.
Since when is every character referred to modern and classic now? You're acting like they're completely different people. And if you recall Sonic has had the spin dash before in 3D, I'm not saying it should gone, I just think Sonic is the only one who needs it.
SMS Skull Leader
10-03-2011, 07:02 AM
Modern Cream
I didn't know there was a Classic version of Cream. XD
Back on topic, characters should prove they are worthy of playing by doing their own thing instead of hanging to Sonic's moves. Otehrwise they are only good because of copying a good style, not by they're own merit. :P
BaronGrackle
10-03-2011, 07:10 AM
Since when is every character referred to modern and classic now? You're acting like they're completely different people. And if you recall Sonic has had the spin dash before in 3D, I'm not saying it should gone, I just think Sonic is the only one who needs it.
True, but the recent trend is to not give him the spin dash. It's either used as a power-up (Sonic Colours) or replaced by the Boost (Sonic Unleashed and Sonic Generations). With boost gameplay, the spin dash might be a relic of an earlier time... though it is still very easy to get hung up on nostalgia. And I don't think that's a bad thing.
I didn't know there was a Classic version of Cream. XD
Ah, that's the joke though. At least in the 2D games, the spin dash on an anthro hero is about as normal as a lightsaber on a Jedi, even in some of the modern titles.
Back on topic, characters should prove they are worthy of playing by doing their own thing instead of hanging to Sonic's moves. Otehrwise they are only good because of copying a good style, not by they're own merit. :P
But the only character that has worked for has been 2D Amy. And even then, SMS, you and I both know she's not universally praised.
Is there anyone who's "done their own thing" with success, other than Amy?
EDIT: But back on the Boost... if we see the Boost as a type of "super" spin dash (instant acceleration along with damaging enemies you encounter), then Sonic already has a better version of the spin dash by replacing it with the Boost, and this would distinguish him from lesser characters who would still need the Spin Dash to keep up with his fast-paced gameplay.
Or, you could give Tails a jetpack like Diddy Kong, or something. Yech. :-P
Sonic5993
10-03-2011, 07:19 AM
True, but the recent trend is to not give him the spin dash. It's either used as a power-up (Sonic Colours) or replaced by the Boost (Sonic Unleashed and Sonic Generations). With boost gameplay, the spin dash might be a relic of an earlier time... though it is still very easy to get hung up on nostalgia. And I don't think that's a bad thing. In this series it is, because you blind yourself from what's in front of you, I admit I'm not particularly fond of the Modern gameplay myself, but it is has nothing to do with nostalgia and more on the actual quality of the game itself. And it should noted that the animation for the Spin Dash is in Generations when Sonic drifts as well as when he's boosting on a speed pad. And really if the problem you have is just that the spin dash is replaced by the boost and not how the boost works compared to the spin dash, then that's just shallow.
But the only character that has worked for has been 2D Amy. And even then, SMS, you and I both know she's not universally praised.
Is there anyone who's "done their own thing" with success, other than Amy?No one has ever been given a chance if 2D is what you're referring to, everytime a 2D game comes out, everyone has the exact same moves as Sonic and nothing else, while in 3D whenever someone tries to do something different, it gets hated. So it really boils down to, how much effort Sonic Team put in the extra characters, and considering that in the case of 2D we end up with clones with mostly the same moves as Sonic, or in the case of 3D we end up with slow, boring alt. gameplay, yeah they don't really try all that much.
BaronGrackle
10-03-2011, 07:25 AM
In this series it is, because you blind yourself from what's in front of you, I admit I'm not particularly fond of the Modern gameplay myself, but it is has nothing to do with nostalgia and more on the actual quality of the game itself. And it should noted that the animation for the Spin Dash is in Generations when Sonic drifts as well as when he's boosting on a speed pad.
That's just a roll animation, though, especially during the drift. Sonic's had that roll since the original Sonic the Hedgehog game.
And really if the problem you have is just that the spin dash is replaced by the boost and not how the boost works compared to the spin dash, then that's just shallow.
But if there's no real reason to take away all of Tails's powers that he's had since 1992, except to make them more "special" for Sonic, then wouldn't that be equally shallow?
Especially if Sonic's gameplay is moving toward using them less and less himself?
No one has ever been given a chance if 2D is what you're referring to, everytime a 2D game comes out, everyone has the exact same moves as Sonic and nothing else,
Yet they each have distinctions, as is evident from the apparent variety in titles like Sonic Advance 3.
while in 3D whenever someone tries to do something different, it gets hated.
Exactly.
So it really boils down to, how much effort Sonic Team put in the extra characters, and considering that in the case of 2D we end up with clones with mostly the same moves as Sonic, or in the case of 3D we end up with slow, boring alt. gameplay, yeah they don't really try all that much.
But here's the thing: you talk about the 2D "clones" as if they aren't one of the most accepted and enjoyed parts of the 2D gameplay. People complain about how boring everyone is in Sonic Heroes or Sonic Rivals. But do you get that with the Advance or the Rush series?
SMS Skull Leader
10-03-2011, 07:34 AM
But the only character that has worked for has been 2D Amy. And even then, SMS, you and I both know she's not universally praised.
But the lack of praise, does it comes from her not having a solid gameplay or from the only game that showed her potential not being well know along with her gameplay that has not been shown in other 2-D games due to always returning to a comfort zone? (watching that thread about what other character you would bring to a game with 2 characters only further convinced me of that considering who got the most votes and how he plays)
And she has been the only one that has worked fine because she's the only character with whom ST has actually tried something different (there is also Charmy but he breaks the game even more than Cream did in Advance 2), yet there are others that can match and even top that but until ST stops hiding in the safety zone we won't see it happening.
Sonic5993
10-03-2011, 07:37 AM
That's just a roll animation, though, especially during the drift. Sonic's had that roll since the original Sonic the Hedgehog game.Well they way you were talking, I thought the animation was all that mattered to you.
But if there's no real reason to take away all of Tails's powers that he's had since 1992, except to make them more "special" for Sonic, then wouldn't that be equally shallow?Only if you like playing as clones, and hey if that's your taste then hey. Me personally, I like my characters with distinctions, and if they can help not have the same moves as someone else, I can tolerate the spin jump, but I always felt Spin Dashing was Sonic's territory considering his talent is speed and Tails` is flight.
Especially if Sonic's gameplay is moving toward using them less and less himself?I did say I wasn't fond of the current gameplay did I not?
Yet they each have distinctions, as is evident from the apparent variety in titles like Sonic Advance 3. ehh I admit that's better, but still, spin dashing with every character feels wrong. Like I said a character should focus on their special talent rather than copy Sonic's moves, that way they're distinctions stand out more, because let's be honest; No one here ever found a use for Knuckles` punching moves when he had a spin dash right? and if that's the case you may as well play as Sonic. Though Knuckles is a bit better because he has more distinctions than Tails does in both Gliding and Climbing, which kind of overshadow his spin dash.
But here's the thing: you talk about the 2D "clones" as if they aren't one of the most accepted and enjoyed parts of the 2D gameplay. People complain about how boring everyone is in Sonic Heroes or Sonic Rivals. But do you get that with the Advance or the Rush series?Everyone accepts them because they play exactly the same, so no one has a reason to complain, rather than ya know, actually give them some variety(Variety that actually works, as in not sucks). Ok I know this forum pretty much everyone the loves the Advance series like a second child, but in the outside world, they're mostly ignored, so no one really cares about them. Hell on SSMB most of the users hate the series in general.
SMS Skull Leader
10-03-2011, 07:46 AM
But here's the thing: you talk about the 2D "clones" as if they aren't one of the most accepted and enjoyed parts of the 2D gameplay. People complain about how boring everyone is in Sonic Heroes or Sonic Rivals. But do you get that with the Advance or the Rush series?
Of course people enjoy them because they are based from an already enjoyable style. How can things go wrong with that kind of approach? As for comparing Heroes/Rivals with the Genesis/Advance, it all comes down to the combination of core gameplay and level design. The later are more enjoyable titles, so playing them as another character all over again is not that big of a deal, however if the character does not change the way the game feels there is a risk of also feeling as monotonous as playing as any other character in Heroes/Rivals.
BaronGrackle
10-03-2011, 08:09 AM
Okay, you two, I do get your points on variety. And I can totally see unique 2D gameplay with some characters brought in like Silver, or Omega, or Rouge, or Robotnik, or even Big (though I'm not sure how he'd work out).
But why should Tails change? Why should his abilities be taken away?
You want him to have a tail swipe instead of spin dash? That's a clone of Amy's hammer attack, or Knuckles's punch, or Rouge's kicks. You want him to play as a shooter? That's a clone of Gamma/Omega. Even giving him more tech powers, that's treading on ground that could be covered better by Robotnik.
Tails is the character who was created to copy Sonic. Not just his gameplay, but his personality. His reason for being in the games, has been to follow Sonic and to try to be like Sonic. Taking this away is a strike against not only his gameplay, but also his characterization.
If you want a character who plays nothing like the way anyone's played before, then why not just bring in a new character? That's originality all around, instead of reshaping what existing characters have been.
SMS Skull Leader
10-03-2011, 08:19 AM
But wasn't Tails supposed to have achieved independence from Sonic? I mean he can't be like Sonic forever, eventually he has to come out from his older brother's shadow, man up and reach his own potential by following his own path. For example him using his natural talent to create a mech is not a bad concept since that is Tails fighting evil on his own way and by his own rules. And while I agree it bombed for not being close to the speedy-platforming style known in Sonic and deviating in gameplay, that only applied for 3-D. In 2-D it might actually work, after all just look at Amy, her Advance gameplay is the one from Adventure but in 2-D.
BaronGrackle
10-03-2011, 08:24 AM
But wasn't Tails supposed to have achieved independence from Sonic? I mean he can't be like Sonic forever, eventually he has to come out from his older brother's shadow, man up and reach his own potential by following his own path. For example him using his natural talent to create a mech is not a bad concept since that is Tails fighting evil on his own way and by his own rules. And while I agree it bombed for not being close to the speedy-platforming style known in Sonic and deviating in gameplay, that only applied for 3-D. In 2-D it might actually work, after all just look at Amy, her Advance gameplay is the one from Adventure but in 2-D.
And I suppose I must admit that works for this thread about the "modern Moveset". But if that ever happens, I just hope they keep making games that include "Classic Tails" alongside Sonic. Because Classic Tails and Modern Tails are just as different as Standard Person in elementary school, versus Standard Person as a young adult.
Man, they need to age Tails at least to the double digits, if he's going to stop caring about Sonic's adventures so much.
EDIT: And again, SEGA can't get the alternative gameplay down. They try it. They mess it up. People hate it, and they start to hate playing as the character. If the character is Sonic (the werehog or swordplay), then that just makes people say that all of Sonic sucks.
And that's how we get the Sola Sonica we have today. Because they can't cut Sonic, but they can cut everyone else. You don't want clone characters? Fine. You'll just get Sonic. And maybe some other literal clones of Sonic, for Colours multiplayer.
SMS Skull Leader
10-03-2011, 08:39 AM
EDIT: And again, SEGA can't get the alternative gameplay down. They try it. They mess it up. People hate it, and they start to hate playing as the character. If the character is Sonic (the werehog of swordplay), then that just makes people say that all of Sonic sucks.
And that's how we get the Sola Sonica we have today.
Pretty much, and the worst is that this situation is the result of so many wrongs. For example people dislike alt. gameplay, but point fingers at a character instead of analyzing what went wrong and how to solve it. If Sonic screws up his own gameplay and people say all of Sonic sucks, they are generalizing. So yeah, in a way Sola Sonica is the result of ignorance, both from Sega and the fanbase.
BaronGrackle
10-03-2011, 08:41 AM
Double post for new point.
EDIT: Yay, not a double post! [/EDIT]
Someone once made a thread that argued the direction Tails is heading right now, it will ultimately lead to him being the "Mission Control" for Sonic. Staying in his workshop or computer room, feeding Sonic information like a hi-tech Omochao.
Perhaps that is the best Modern moveset for Tails. He wants to do his own thing, he wants to use more machinery, he isn't really a fan of high speed or adventuring itself but he's still loyal to Sonic, but not so much as a role model anymore... yeah, that might be where it leads.
Modern Tails. Too evolved for playability. :)
Sonic5993
10-03-2011, 09:17 AM
Double post for new point.
EDIT: Yay, not a double post! [/EDIT]
Someone once made a thread that argued the direction Tails is heading right now, it will ultimately lead to him being the "Mission Control" for Sonic. Staying in his workshop or computer room, feeding Sonic information like a hi-tech Omochao.
Perhaps that is the best Modern moveset for Tails. He wants to do his own thing, he wants to use more machinery, he isn't really a fan of high speed or adventuring itself but he's still loyal to Sonic, but not so much as a role model anymore... yeah, that might be where it leads.
Modern Tails. Too evolved for playability. :)
I made that thread you know, and that wasn't my point.
I was saying that Tails needs to start fighting with Sonic again, in his own way, that doesn't include using machines entirely. A character shouldn't try to emulate another character, because you're not being true to yourself, hence the entire theme around his theme song "Believe in myself"
You just want Tails to stay in Sonic's shadow forever without ever growing up a little, while I want him to find his own path but incorporating some, but not all of Sonic's attributes with some of his own.
BaronGrackle
10-03-2011, 09:21 AM
I made that thread you know, and that wasn't my point.
I was saying that Tails needs to start fighting with Sonic again, in his own way, that doesn't include using machines entirely. A character shouldn't try to emulate another character, because you're not being true to yourself, hence the entire theme around his theme song "Believe in myself"
You just want Tails to stay in Sonic's shadow forever without ever growing up a little, while I want him to find his own path but incorporating some, but not all of Sonic's attributes with some of his own.
But the spin dash was the first Sonic-like move that Tails ever learned.
Sonic5993
10-03-2011, 09:32 AM
But the spin dash was the first Sonic-like move that Tails ever learned.
It was also the first move Knuckles ever learned, and last I checked he doesn't want to be like Sonic.
Black Doom
10-03-2011, 09:40 AM
Back on topic, please. If Tails were to use some gadgets, what kinds of gadgets do you think he would use? I think a few would be fine as long as he doesn't overdo it.
thesoniczone11
10-03-2011, 12:54 PM
Dummy RIng BOmbs
His MilesElectric
An Arm Cannon
Plane
Death Egg
BaronGrackle
10-03-2011, 01:11 PM
Dummy RIng BOmbs
His MilesElectric
An Arm Cannon
Plane
Death Egg
So what does the Miles Electric do? It's basically a lightning/electric attack from Sonic Battle?
the Ys guy
10-03-2011, 01:38 PM
So what does the Miles Electric do? It's basically a lightning/electric attack from Sonic Battle?
isn't that the yellow ipad tails carry around in unleashed
Theadvisor1234
10-03-2011, 03:49 PM
I say that Tails should be sort of like Bently from Sly Cooper in gameplay, only a lot more action oriented.
Sonic5993
10-03-2011, 03:57 PM
I say that Tails should be sort of like Bently from Sly Cooper in gameplay, only a lot more action oriented.
You want to cripple Tails?
Theadvisor1234
10-03-2011, 04:03 PM
You want to cripple Tails?
I said, a LOT more action oriented.
To reiterate, Tails would have his basic action abilites, but with a few gadgets thrown into his :):):):)nal.
Black Doom
10-03-2011, 04:34 PM
Dummy RIng BOmbs
His MilesElectric
An Arm Cannon
Plane
Death Egg
Death Egg WTF? Also, what would he do with Miles Electric?
I said, a LOT more action oriented.
To reiterate, Tails would have his basic action abilites, but with a few gadgets thrown into his :):):):)nal.
That's why I was asking. WHAT gadgets should he have?
Theadvisor1234
10-03-2011, 04:39 PM
That's why I was asking. WHAT gadgets should he have?
I mentioned a couple of possibilities in my original post. I like the idea of him hiding in an Egg Pawn for a sabatoge mission.
I also like the idea of him gaining control of some robots, adding a strategy element on using the robots properly to finish the mission.
Black Doom
10-03-2011, 04:47 PM
I also like the idea of him gaining control of some robots, adding a strategy element on using the robots properly to finish the mission.
IDK, that seems more like something for a spinoff like Tails Adventures. Too complex for just one character out of several.
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