View Full Version : wishing on a star... Nav points
08-26-2006, 07:41 AM
hey all commanders...who else besides me..wishes they could set nav points in the game...im not talking about the markers in the briefing room..i mean during a match..for example.. commander is watching his radar..and notices that there is a few mechs hiding behind a hill...or sees a great spot for his own HG / sniper to work from..he then marks it..and the rest of his squad..can see the nav point on screen so they know what/where he is talking about..and what way to head.
i know you can usually direct by grid locations and whatnot..but i think this would be a valid/usefull addition to the TC job..what do yall think?
08-26-2006, 09:40 AM
Like you said, you can use the Macro-messenger. It is just easier to tell him where to go instead of setting up a whole different thing.
But yes, that does sound like a good idea. It would be like in GRAW right? If that is what you mean, that is a pretty good idea. Then I would support it.
08-26-2006, 03:34 PM
Ya, this would be great, it has been talking about several times as a feature ppl want that wouldn't imbalance the game.
I think a prereq for it should be that you have to have an NA to have this functionality.
08-26-2006, 05:37 PM
I know where your comming from with this but if your a Sniper or HVG you should already have picked out 1 or 2 good spots to "camp". But yes I would like this feature. Woud let us commanders mark paths and such in-game.
08-26-2006, 08:09 PM
Agreed on that Doc, but plans change in battle, everytime. It would be nice to update for those changes.
IE: "Sniper, two flanking your position on that hill. Back up to the SW to account for this. Look at your map, go to Blue 4. OK good, now head to Blue 5. You should now see one at Gold 2, coming over that hill now. Fire on him as you retreat to Blue 6. From there, the other can't see you. He'll be visible at Gold 3, but our ambush is ready."
That would just be plain old fashioned nasty.
08-26-2006, 11:25 PM
why bother with it?
me and my squad use the letter/number system, plus we add top/botom left/right to it..
so, we Devide each square into 9 smaller ereas, just by adding 2 small words ( or a single )
Goes a little somthing like this...
Top Left | Top | Top Right
Left | Center | Right
Botom LEft | Botom | bottom Right
much easier and faster then placing points evrewhere, your team mates just need to keep their ears open.
08-27-2006, 02:31 PM
Depends on if they are visual or auditory inclined. The option would be nice.
Also, we break a quadrant down to four. Top left, bottom right, etc. Seems to work well, as well.
Not saying this would be the best way to command, but more options for commanding is always nice. And as they stand, markers are basically useless, we used to use them, but now it's just a bother and does't really help all that much. And it clutters the map, being able to remove markers in-game would rock.
08-31-2006, 05:08 PM
When we use the markers, which is rare, my squad tends to use them as phase lines to track movement and location. Blue (cold) is farther away and the colors naturally move to the reddish color (hot) denoting close. Most of the time we just use the grid references and compass directions.
A way to marking on the map or having some sort of HUD showing direction in real time would be nice.
09-01-2006, 07:32 AM
If you want, you can pre-mark your map with a bunch of markers beforehand, and then during the match use those as waypoints. They often seem faster to reference and find than the grid squares.
09-01-2006, 05:30 PM
Tried that when I first got the game, we would litter the open spaces on the map with them. It's not efficient or accurate in the least.
09-04-2006, 02:42 PM
nav points would be a nice addition imo. though i could see many commander smissing things on map whilst setting a marker.
a short term ping might be nice so u click on map and it does 5 slow pings outwards showing a temporary location of intrest for the squad or something.
Powered by vBulletin® Version 4.1.11 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.