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Revenge of Joe Mushashi
02-09-2007, 06:43 AM
This topics purpose is to post the monthly developers diaries about VF5,so please comment about what you think about them.

This is the first one.




My name is Murayama and I work in the R&D department of AM2 at the Sega of Japan offices in Tokyo. I have written many pieces for Japanese Web sites, but have not provided anything for English-speaking Web sites, so am very excited to talk about Virtua Fighter 5 with you.

First, let me briefly introduce myself.

I’ve been with SEGA’s AM2 for about seven years. Before joining SEGA, I worked at a gaming retailer store selling video games. As you can tell, videogames has always been a big part of my life. At AM2, I am the lead Game Designer for the PlayStation 3 version of Virtua Fighter 5. My title is a little difficult to explain since it has a different meaning for each company and especially across different countries. In my case in Japan, a game designer creates game design documents and communicates with the various teams (art, audio, programming) to make sure that everyone is in synch and to make sure that the game is staying on track within the development cycle.

Since Virtua Fighter 5 was originally developed for the arcade version, the console team worked hard at making the PS3 version the perfect arcade conversion. Although it’s two different teams, both the arcade and PS3 teams work very closely together. The arcade team focuses more on issues such as which technique causes X point damage, what is the concept of X stage, etc. Or, why did the game adopt the Lucha Libre technique or why does Taka not return? I personally want him to make a comeback though! The things I am involved with include all the other aspects of the game such as the texts that appear in the game. How the training mode will work. How does the Pause menu work, what should be included in the Options menu, etc. Anything that is exclusively related to the PS3 version falls under me. It becomes quite challenging, as you can imagine.

Before Virtua Fighter 5, I worked on other arcade conversions including Beach Spikers (GC), Outtrigger (DC), assisted with Fighting Vipers 2 (DC) and Virtua Cop Re-Birth (PS2). I also have worked on the arcade side most recently with SEGA Golf Club recently. However, I was not associated with the PS3 version. I really enjoy my job because I am able to make sure that all of the important elements from the arcade versions become fun and challenging at home on the console versions. The moment the arcade game screen appears on the TV screen in my living room is quite exciting, really!

Finally, I’m going to tell you a bit more about the Quest Mode in Virtua Fighter 5. Making the Quest Mode was an unexpected surprise. Since the Quest Mode in Virtua Fighter 4 Evolution was so well received, we wanted to make it just as good for Virtua Fighter 5, if not better. Therefore, as you can imagine, we were under a great deal of pressure.

The game design team consists of myself and four other members. To overcome the challenge, we met and played Evo over and over until we found a better way for the player to experience the Quest Mode. Finally, we decided to raise the bar by making it a more realistic game arcade. So, with Virtua Fighter 5, you’ll be able to visit all the arcades from the start. You can go to various game parlors freely without having to win a championship in each location. We thought this would be interesting for the player since it allows you to visit all the arcades, which is different than how Virtua Fighter 4 Evo’s Quest Mode worked.

We also added some Virtua Fighter cabinets in the arcades in the Quest Mode. These are rather important and unique to the game. Once you are in the parlors, you are able to fight against any opponent you chose. Players can choose competitors that are weaker, stronger or the same rank. It really depends on what kind of player you are. We wanted to keep it up to the player rather than choose for them. However, it’s important to note that the player that defeated you will always stay in the same cabinet. Therefore, to progress further throughout the mode, you will want to return to that cabinet to try to beat that opponent. This way you are able to continue to try to beat that opponent rather than wait to randomly see him at another location. With Virtua Fighter 5, you will notice there are many more opponents than there were in Evo or other Virtua Fighter games. You can visit up to seven different arcades within the Quest Mode and you are able to choose the level game parlor that you wish. For example, a high level parlor or one with a lot of beginners, etc.

Hopefully this gives you a nice taste of what the Quest Mode will feature as well as what my role in the development of the PS3 version of Virtua Fighter 5 entailed. We really look forward to hearing what the players out there think and can’t wait for the game to come out next month.

Revenge of Joe Mushashi
02-09-2007, 06:45 AM
Here's This months one.






February 7, 2007

SEGA Releases Developer Diary for Virtua Fighter 5

SEGA has unveiled a new Developer Diary entry for their upcoming fighter, Virtua Fighter 5. The second in a series of dev diaries features Tohru Murayama from AM. Read below to see the Developer Diary.

Developer's Column#2

Hi! This is Tohru Murayama from AM R&D dept. #2, SEGA!!

I copied the way the other developers greet their readers because I found them a lot cooler than the way I usually write. However, it doesn’t feel the same way when a Japanese man writes it though.

Anyhow, I’m going to continue the previous column and talk about the Quest Mode of Virtua Fighter in more detail for you.

There are various goals in the Quest mode which gives the player flexibility on how they play through Virtua Fighter 5. Below, I’ve listed some of the goals you’ll find while playing through the Quest Mode. Hopefully this will help guide you through the game.

Attempt to win a championship in Tournaments
This is the most basic goal in the Quest mode. There are two types of tournaments that you can take part in. There are the ones that are held in each individual arcade and the official ones that are held in a special venue. You can complete the Quest Mode by winning the Official Victory, however, this does not mean that you have finished the game.

Aim to win against rivals 100% of the time
Virtua Fighter 5 is filled with rivals that can be found in the videogame arcades in Quest Mode. Although the opponents are random, the AI is such that you won’t play against high-ranked players when your rank is low and vice versa. But you should try to defeat all rivals to increase your level quicker. If you participated in our online contest asking for ring names and sayings, you’ll find those winners in the Quest Mode. It’s all random though, so you’ll need to pay close attention to your opponents!

Aim to collect the complete line up of Emblems
As you compete in the Quest Mode, you can earn various emblems. Emblems are offered as prizes in the Tournaments that are held in the game parlors. These emblems have a Japanese feel since it was designed by a Japanese team. I hope that overseas players will understand the various meanings of these emblems. For example, one of them is a dorayaki which is actually a Japanese bean-jam pancake. You can also find an alligator and so forth.

Aim to collect the complete line up of items
As you fight matches, you may enter battle matches which are called "Soudatsusen” (Battle for Items). The winners of these matches are able to win items such as glasses, hair styles, clothes, etc. Or, you can also win gold which can go towards buying certain items. You can get items in various ways, like winning in Soudatsusen, purchasing ones
at shops by saving gold, winning in Tournaments, acquiring ones at certain ranks, etc.
It’s very difficult to collect the entire set, but I would definitely encourage you to achieve it.

All in all, the game is full of challenges of all levels so definitely spend some time in the Quest Mode.

Although I work solely on the PS3 version of the game, I adore the arcades and obviously, Virtua Fighter 5 is a huge arcade game here in Japan. However, I must admit that the environments of the arcades in the US are utterly different than the ones here in Japan. I visited various video game parlors when I went to E3, but something was different, really. I didn’t see any beat-em-up videogame that has the style like Virtua Fighter 5 where cabinets are lined and opponents sit across each other without showing their faces. The only types of games I really saw were racers and gun shooters. In the arcade version of the Quest Mode, you enter an arcade and there are three opponents that the player chooses to fight against. Maybe this isn’t as interesting to the American market? Who knows! This is why I’m glad that the game is coming to you on the PS3 so you can play it in your living rooms at home.

Thanks again for letting me talk about VF5. Can’t wait to hear what you think!