View Full Version : New Game Balance Patch! 04.03.2007
03-23-2007, 12:45 PM
We have taken your feedback to the development team and are pleased to announce that we will be releasing a new patch to address issues in game play balance.
Stay tuned for an announcement on the changes and the schedule details for the changes!
03-27-2007, 02:12 PM
So we have just gotten word on the new patch. The anticipated release being April 3rd -- take a look at the maintenance times below.
Apr. 3 (Tue)
Japan: From 6pm to 9pm JST
US: From 2am to 5pm PST
UK: From 10am to 1pm GMT
With the new patch will come several new adjustments and changes. I have included a summary of some of the main points of the update and brief descriptions of the strategy behind each adjustment.
Defensive parts adjustments:
Enhance of defensive parts to increase difficulty in 'suicide attacks' on bases
Reload time increased to balance ability to destroy base as quickly
Heavy Gunners adjustments:
Increased equilibrium characteristics of Quad:):):):):) legs. Firing misalignment of MSK-HC1500 will be restored to improve the accuracy.
As a result, the above 2 parts for Quad:):):):):) legs will have less firing misalignment and will be easier to handle.
Huge rocket firing misalignment adjusted
Huge rocket enables players to fire from long distance and had the possibility of attacking the headquarter at the start of a match.
Create more counters to fast moving HOUNDS:
Restore explosion range of ranged weapons
Missle speed of cannons increased
Huge cannon reload time reduced
Create counters to defensive aircrafts:
Sniper cannon firing backlash reduced
Reverse Joint leg equilibrium improved
Restore the ease of shooting in the same area for Sniper Cannon and make it possible to build anti aircrafts for [bird-type/DD] aircrafts. It can be destroyed by Sniper since the duration value of Huge cannon has been reduced in the previous patch.
more info to come!
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