No, it's not. This only limits the growth potential of the franchise by being exclusive to one system. There's nothing good about that if you are a Sonic fan. Especially since not all Sonic fans have...
Type: Posts; User: Saccubus
No, it's not. This only limits the growth potential of the franchise by being exclusive to one system. There's nothing good about that if you are a Sonic fan. Especially since not all Sonic fans have...
Sounds like Virtual On Cyber Troopers.
https://www.youtube.com/watch?v=RJQHOAf11O4
From a games based perspective, I'm very pleased with SEGA. Although there were some poor games released by the company, like Sonic 06, Golden Axe Beast Rider and most of the movie licensed games....
Valkyria Chronicles and Yakuza 3 and 4.
Different gameplay styles have plagued the series since its 3D debut, so it's not something new that the "boost style" games introduced. The newer games have rather made the alternative gameplay...
Super Monkey Ball 3D is one of the weakest entries in the series. The game is quite easy, so in that sense, it's good for a beginner. But I would rather recommend Super Monkey Ball: Banana Splitz for...
The HD version of Sonic Unleashed is superior to the SD version in almost every way. More content, better controls, better stage design, better graphics.
Sonic Generations has the best controls of any 3D Sonic title.
Super Monkey Ball: Banana Splitz! Might not be the best one, but it's definitely a game any Vita owner should own.
Guardian Heroes: http://www.sega.co.uk/games/?t=EnglishUK&g=7307 Scroll down to bottom.
Advance Guardian Heroes: http://www.ubi.com/US/Games/Info.aspx?pId=1277
Alien Soldier:...
Alien Soldier belongs SEGA. Guardian Heroes as well, however, only the first game. Its sequel, Advance Guardian Heroes, is owned by Treasure.
If I'm not mistaken, Pulseman is co-owned by SEGA and Gamefreak. SEGA owns Dynamite Headdy and Gunstar Heroes. The Toejam & Earl IP is owned by Greg Johnson.
http://thesilentchief.com/2013/03/14/phantasy-star-online-2-now-boasts-2-5-million-players/
There's too many SEGA IP's that lack representation in the game. Further expanding the non-SEGA roster would be a disservice to the fans.
Doesn't get much better than the SEGA All-Stars/Superstars.
SEGA doesn't localize many of their games simply because they don't sell all too well in the west. Partly because of their poor marketing. It is sad indeed. Hopefully that can change in the future.
I'd expect Shenmue III to improve and expand on its predecessors. The game should push the graphics of the system it's released on. Taking the level of interaction to the next level. Expanding the...
Trial and error excludes ineffective or failed behaviors because they don't lead to success. Since the QTE's are randomized, each time they offer a variation on the challenge, making trial and error...
Any exploits can't really be considered a part of the games design, and some of them are present in Sonic Generations as well.
The QTE's in particular can hardly be considered trial and error in...
Worse games have been ported. And Sonic Unleashed would actually benefit from the stronger hardware.
The drift in Sonic Unleashed has two variables, depending on whether you boost or not, it'll be wider or sharper, respectively. In Sonic Generations the drift is always the same, regardless whether...
It'd be nice if some concrete examples were provided, and a bit more specific as well. Right now you're basically saying: The game is bad. Which it isn't.
That's a poor excuse because it was a dumb decision to make, in the first place. Besides, Fighters Megamix, the game that should serve as a blueprint to a SEGA crossover fighter, only had 2 Sonic...
Wouldn't be the first time that happens.
https://www.youtube.com/watch?v=V2w5wE1TLig
It's not that SEGA doesn't release new IP's, many of which are far better than anything Capcom has done. The problem is that SEGA, unlike Capcom, doesn't market their new games. As a result they go...