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Thread: Dolor Oder BS

  1. #11
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    I played a guy who sent a monster to come attack me. Then he moved the monster back over the warp, rendering that one useless for me. And then he sent an Al Rappy on the other warp. Everytime I killed it he would just send it back (Cant remember the name of its special power, but thats what it does). Leaving me in an awkward position because I could go anywhere. Then when I finally managed to get his al rappy and on the warp, he trapped me in the corner with another rappy. Me and the guy had a rematch after he apologized for what he did, and now were good friends. So I guess it all worked out lol.
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  2. #12
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    Hunters can win that map,Arkz can win tower its just all about how you play it,dolor oder GET FLY FLY DANG YOU PEOPLE FLY or just get to the warp before they have the chance to summon on it,
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  3. #13

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    when battleing in dolar i use compaion alotbut overall its a pain because if they have no good weps or monsters they wikll just block the pipe

  4. #14
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    heheh im an arkz user and the dolor odor does make me feel guilty about stalling but i usually let a person come thru after a while i dont like to stall too much. Otherwise i get repremanded lol. But since sega put it there its prolly a good idea to broaden ur horizons and use an arkz u cant get everywhere with just a hunter.....
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  5. #15
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    most idiotic map I have ever played on. They either need to add more teleporters or simply not make further tourneys with that map. Arkz have a CLEAR advantage there and it can be abused every easily
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  6. #16
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    When I play as an ARKZ on that map I never stall, it is usually my partner, I am the one usually pushing my SC to the other side and leaving ranged creatures behind. One thing about that map is Hunters move first equip later, Arkz play low costs on the other side of the field, just dont spam low costs I hate that! lol

  7. #17
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    I like using territory on that map, so low cost creatures who do show up are limited in number. Techs and Guns are perfect there, I wouldn't recommend direct attacks with swords, unless you have ample amounts of range extension cards.
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  8. #18
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    as hunter... feel free to use hand break...

  9. #19
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    How would hand break help? I mean losing a card is no big deal with loop on.

  10. #20
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    ... have u even read the card? (btw, hand disrupter dont work... it was never suppose to be there)

    it do 1 damage to the owner of the card when their item/creature was wiped out.

    The arkz often use low cost things to get over really fast (to set on your field), so you should have no problem killing them off with some stronger weapons. With each they set, they will lose more hp... This end up better than doing nothing correct?

    And of course, as Arkz you can use it as well. (of course, the most garuntee way to win for Arkz is block all warp and sit there and wait until time run out.)

    Fly+Earthquake will also come in handy.

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