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Thread: Improve my ghetto sniper

  1. #11
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    Quote Originally Posted by Pherdnut
    Ahhh. Is that the advantage of Fleurets? Haven't seen a reason to try them yet aside from having a Hound called Fleuret's Syndrome.
    I can't remember much about the Fleurets, they might have a tad more velocity but it would need to be tested.


    Give it a shot and see how they work for you.
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  2. #12
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    No, same velocity, just less recoil... Somewhere between the Himmis and the Epee's, as well as a much shorter stop time (so you basically NEVER stop moving when you are running and fire... pretty sweet IMO...)

    Anyways, Epee's are great if you can lead them. They're not that much slower than 200's, but still rather easy. They have great range, and a great reload rate, which is their only saving grace... they're more of a mid-range weapon, even though they have a much farther range than the 200's... Go figure :S
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  3. #13
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    Quote Originally Posted by InsomniacsDream
    No, same velocity, just less recoil... Somewhere between the Himmis and the Epee's, as well as a much shorter stop time (so you basically NEVER stop moving when you are running and fire... pretty sweet IMO...)

    Anyways, Epee's are great if you can lead them. They're not that much slower than 200's, but still rather easy. They have great range, and a great reload rate, which is their only saving grace... they're more of a mid-range weapon, even though they have a much farther range than the 200's... Go figure :S

    I think the best thing about epees is that a spotter might see you and report back to his squad that "one of the baddies is running Sabres..." :lol:


    They shoot great but man at long range it's like dodging howie fire
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  4. #14
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    Mmmm depends. With Epee's the pause howies and cannons give is still long enough that you can hit them, so long as you fire RIGHT after they do. Thats their main issue, is you have to have good reflexes...

    I myself am one of the few surviving "Epee Masters"... not a great title, considering there's maybe 5 people who actually use them effectively, and thus with no competition, I dub myself master :P

    Seriously though, they have plenty of use in the war nowadays... but they pale in use for a general purpose compared to SC200's

    They're a specialized weapon, only really usable if you use the correct tactics to meet the weapon... People hate changing their tactics to the weapon, so they normally say heck with it...

    They have utility, but it's a specialized one
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  5. #15
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    The way I see it,

    Epee - great starting sniper, with good power, range, and reload for moderate weight. I think just about everyone starting off with sniping should use these things.

    Flueret - less power and more weight...less recoil. I never really saw a need for these, but if they actually reduce your lag time after the shot, that may be a reason to use them instead of Epees.

    SC200 - the most potent sniper for it's weight that you can get. Good range, power, and ammo count. If you can control for it's recoil and weight, these things are golden.

    Saber - the one-shot king. Horrible reload and ammo count mean that you HAVE to hit what you're aiming at. Should only be used by expert snipers...and even then, some may instead prefer the SC200 for the ability to kill more hounds.

    Between the Saber and the SC200, it mostly comes down to: Do you want to deal lots of damage all in one shot, or do you want to even more damage over an extended period of time? I have a 6-Epee hound on Meade legs that also fairs well in melee combat...the high rotation of the treads and the lower reload of the Epees make it so you can stand toe-to-toe with a lot of hounds if you can aim without the zoom (mini-cam or even just looking at your barrels).
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  6. #16
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    Fleurets have less kickback, which means less stop-time. It's very miniscule, though pre-patch it was a big deal. SC200's stopped you cold, same way as cannons do now. Fleurets worked more like SC200's now, where you could keep running without once stopping.

    Now, you don't even get the stutter step with Fleurets, though it's basically useless...
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  7. #17
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    Quote Originally Posted by InsomniacsDream
    Fleurets have less kickback, which means less stop-time. It's very miniscule, though pre-patch it was a big deal. SC200's stopped you cold, same way as cannons do now. Fleurets worked more like SC200's now, where you could keep running without once stopping.

    Now, you don't even get the stutter step with Fleurets, though it's basically useless...

    FYI. I've tested Epee's and Fleurets many times, and I think the Fleurets are actually slower to a small extent.

  8. #18
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    Try this:


    Code:
     _                    _
    /1\                  /1\
    \_/_                _\_/
      /2\              /2\
      \_/_   ______   _\_/
        /3\ /Brooke\ /3\
        \_/  \_____/ \_/
    That should get your sabres shooting nicely.

  9. #19
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    As for the triangle setup:

    Code:
       _
     _/2\
    /1\_/
    \_/3\
      \_/

  10. #20
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    Is there some sort of trick to the wing I don't know about? Whenever I use them they always seem to have a very finicky distance... Could be that I rotate them all inside? o.0
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