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Thread: Ultimate TC hybrid, In my honest opinion

  1. #1
    Junior Member
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    Default Ultimate TC hybrid, In my honest opinion

    I play on a squad with quite a few members, and whenever we have 4 or less people playing, we RARELY have a TC. But when there are 8 of us on at once, like last night, we absolutely need one, and so I decided to give TC a shot.

    Holy Crap. I never thought I would have that much fun barking orders and guiding my teamates. We won every mach (about 12 in a row, with 5 of those being against human players.) I was told I did a good job, and I really had a fun time playing TC.

    Now, onto the reason I'm posting. I've been reading some of your posts on what is the best hybrid for a TC, or what guns should you carry, or what other optional equipment. I played TC on a quad walker at first with one big cannon, a sniper rifle, and an assualt rifle. But halfway through the 3rd game I noticed I was barely attacking because the map display takes up all of the screen and I can barely see, not to mention it took me 1,000,000 years to reach the fighting on my slow-as-all-get-out quad walkers. So, I was essentially putting my teamates behind on firepower, just like the scouts do. So, I decided to fuse the two RT's in ChromeHounds that act as support characters.

    I made a Hound with wheel legs, a simple cockpit, good engine to go fast, and my TC parts. Then, instead of ANY GUNS, I packed on 3 bomb/mine dispenser. I was able to run in front of my teamates and capture COMBA's, while keeping an eye on the enemy and directing my squad, and if I saw an area where the enemy mechs were going, I layed down mines. If I saw them coming in my general direction, I got the heck out of there.

    This method worked wonders. I was capturing COMBAS, while being able to see the enemy, directing my squad, hurting them with mines before my teamates got there, AND it left the usual scout role open and my squadmate created a soldier Hound, and everyone benefitted from the extra firepower.

    win/win, in every sense of the word.

    sorry, so long. and I dont have time to check for spelling. this is my first post, tell me what you guys think.

    BakeMonky

  2. #2

    Default

    Pretty ballsy going w/o any guns whatsoever, but if it works for you go for it. It's all in how you use the TC that determines what you need before you start riding out. Personally, I've got a couple of Howitzers, a rocket launcher, and a light machine gun on treads. I'd LOVE to put the mine dispenser on it, but I've got solid balance with a radiator and night vision and one plate of armor over the generator so it's all good. I like to work from a distance and stay out of the action, but if the need arises, I can defend a base (or destroy one) and give support.

    I can't believe you guys were playing w/o a TC. You can't talk w/o COMBAS towers and you can't tell where the enemy is unless you walk up on them or see them in the distance. That's too risky for my blood. I'm the TC on my squad and just for kicks and giggles I played a couple matches as a soldier/HG. Big mistake. Not knowing where anybody was sucked. I much prefer giving enemy locations and setting up the network than going blindly.

  3. #3
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    Jul 2006
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    Washington, D.C USA
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    Default

    Personlly I have 2 TC's I use both basically the same setup, however they are quad walkers with the big cannon on top, for me and my squad it works wonders, as I slowly move to the middle of the map and provide support whenever its needed and I take some crazy hits before going down if I go down at all. So I guess its just squad and personal preference about the TC hybrid, I'm a better HVG than I am a TC but both rolled into one and using the NA maker range to guage target distance with my big cannon on top really makes targeting and range finding alot easier.
    GamerTag: Tjirad
    RT: TC/HVG/ whatever the squad needs

    Slow and powerful wins the fight, especially when I see you first

  4. #4
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    Arizona
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    Default

    Honestly, I run around on bipeds with the radar on my back. 2 bomb dispensers a couple of daggers and a mortar on my cockpit. Well thats my first TC. I'm not much for fighting other hounds but if need be I can take a base out in a few minutes.

    As for my second one its just a fast little TC with 4 piles on it. Again not really meant to be in battle but i have had my share of sneak attack pile drives.

  5. #5
    Junior Member
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    Default well,...

    I'm more of the Defender or Soldier type, but I made a Hovercraft (so no mines can harm me & I get good speed) TC/Scout,
    with 2 Rockets (just so I can Blast enemy NPC's) it has standard equip of night vis. & thermo vis.
    it can be a TC, a Scout, or both.

  6. #6

    Default

    add a smoke mortar onto yours ,good for getting away in a pinch :P, other then that its my basic setup as well

  7. #7
    Senior Member
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    Jun 2006
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    Default

    I have two howitzers (with incendiary rounds), two machine guns, and the largest NA dish I could fit on there; all smashed onto cat. legs. My NA is usually large enough to cover a third of the map from the break, and I tend to travel with my heavier mechs. The idea is that when we actually engage enemies, I hang back and hit them with the howitzers, which causes them to overheat (and kills their generator) so other mechs can make short work of them.

    The beauty is that this works on any mech, even if they have a ton of armor. When they overheat, besides stalling their mech it does a TON of damage to the generator. Once the generator is gone, all of the (massive) amounts of heat generated goes to the cockpit in the form of damage.

    Not to mention it looks awesome on night maps.
    DrLime. Reppin' G00DFELLAS.

    I run gunz.

  8. #8
    Senior Member
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    Jul 2006
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    Default

    Just so I can compare it to my 4 HEAT rocket set-up, how much heat (temperature-wise, as opposed to H.E.A.T) does an incendiary howitzer round generate?
    If an evil is minor, resist it nonetheless. If a good deed is trifling, perform it all the same.

    -Liu Bei

  9. #9
    Junior Member
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    LA
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    Default

    yeah thats a pretty good idea what i do is because my team mates dont like or want to be tc i usually am i use either a heavy weight sniper/tc or my scout/tc which is on the fastest wheels with the speed chip and it uses 3 spikes and the heaviest command tower thing

    ive got a range of 1k a good speed and 3 powerful spikes so i sneak behind the base while keepin an eye on the enemies and destroy it

  10. #10

    Default

    I've always been strongly against the idea of a TC/Scout hybrid, since a Scout requires you to be focusing on the field, rather than upon the NA. You seem to be having quite a deal of success with it, so I think I'll have to have a go and see its strengths and weaknesses for myself.

    Thanks for the suggestion, and your review on this style.

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