I play on a squad with quite a few members, and whenever we have 4 or less people playing, we RARELY have a TC. But when there are 8 of us on at once, like last night, we absolutely need one, and so I decided to give TC a shot.
Holy Crap. I never thought I would have that much fun barking orders and guiding my teamates. We won every mach (about 12 in a row, with 5 of those being against human players.) I was told I did a good job, and I really had a fun time playing TC.
Now, onto the reason I'm posting. I've been reading some of your posts on what is the best hybrid for a TC, or what guns should you carry, or what other optional equipment. I played TC on a quad walker at first with one big cannon, a sniper rifle, and an assualt rifle. But halfway through the 3rd game I noticed I was barely attacking because the map display takes up all of the screen and I can barely see, not to mention it took me 1,000,000 years to reach the fighting on my slow-as-all-get-out quad walkers. So, I was essentially putting my teamates behind on firepower, just like the scouts do. So, I decided to fuse the two RT's in ChromeHounds that act as support characters.
I made a Hound with wheel legs, a simple cockpit, good engine to go fast, and my TC parts. Then, instead of ANY GUNS, I packed on 3 bomb/mine dispenser. I was able to run in front of my teamates and capture COMBA's, while keeping an eye on the enemy and directing my squad, and if I saw an area where the enemy mechs were going, I layed down mines. If I saw them coming in my general direction, I got the heck out of there.
This method worked wonders. I was capturing COMBAS, while being able to see the enemy, directing my squad, hurting them with mines before my teamates got there, AND it left the usual scout role open and my squadmate created a soldier Hound, and everyone benefitted from the extra firepower.
win/win, in every sense of the word.
sorry, so long. and I dont have time to check for spelling. this is my first post, tell me what you guys think.