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Thread: Partial Nintendo E3 Software Analysis

  1. #1
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    Default Partial Nintendo E3 Software Analysis

    Thanks to EAD Ninja for this info.

    With Nintendo's E3 2004 offering approaching, there is definitely some excitement over Nintendo showcasing new internal software for three hardware platforms. Here is a quick little ana.lysis I got based on the free development teams and info revealed by producers in interviews.

    New Software Announcements

    Development Section: Nintendo Co. Research & Development 1
    Design Charge: Hirofumi Matsuoka
    Hardware: Game Boy Advance or Nintendo Dual Screen
    Project: Unnanounced Project
    Cycle: Wario Land 4 (2001) Wario Ware Inc. (2003)

    Development Section: Nintendo Co. Special Planning & Development
    Design Charge: Toru Osawa
    Hardware: Game Boy Advance or Nintendo Dual Screen
    Project: Unnanounced Project
    Cycle: Momoko Sakurai (2002) Mario Party-e (2003)

    Development Section: Nintendo Co. Tokyo Research & Development
    Design Charge: Team 1
    Hardware: GameCube
    Project: Unnanounced Project
    Cycle: N/A

    Development Section: Nintendo Co. Tokyo Research & Development
    Design Charge: Team 2
    Hardware: Nintendo Dual Screen (?)
    Project: Unnanounced Project
    Cycle: N/A

    Development Section: Nintendo Software Technology Corp.
    Design Charge: Josh Atkins
    Hardware: GameCube
    Project: Unannounced Project
    Cycle: N/A

    Expected Software Announcements

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: Yoshiaki Koizumi
    Hardware: GameCube
    Project: Super Mario 128
    Cycle: Super Mario Sunshine (2002)

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: Mitsuhiro Takano - Hajime Takahashi
    Hardware: GameCube
    Project: The Legend of Zelda 2
    Cycle: The Legend of Zelda: The Wind Waker (2002)

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: N/A
    Hardware: GameCube
    Project: Donkey Kong 2004-2005
    Cycle: N/A

    Projects In Limbo

    Development Section: Nintendo Co. Research & Development 2
    Design Charge: Toshiaki Suzuki
    Hardware: Gamecube (Connectivity)
    Project: Roll-O-Rama
    Cycle: Kirby Tilt N Tumble (2000)

    Development Section: Nintendo Co. Research & Development 2
    Design Charge: Masaru Nishida
    Hardware: Game Boy Advance
    Project: Sound Fantasy
    Cycle: N/A

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: Yoichi Yamada
    Hardware: GameCube
    Project: Stage Debut
    Cycle: Mario Artist: Talent Maker (2000)

    Ending Production

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: ???
    Hardware: Gamecube (Connectivity)
    Project: The Legend of Zelda: Four Swords +
    Cycle: Animal Crossing / Zelda DX / Zelda : Wind Waker

    Development Section: Nintendo Co. Research & Development 1
    Design Charge: Yoshio Sakamoto
    Hardware: Game Boy Advance
    Project: Metroid: Zero Mission
    Cycle: Metroid Fusion

    Development Section: Nintendo Co. Research & Development 1
    Design Charge: Hirofumi Matsuoka
    Hardware: GameCube
    Project: Wario Ware: Mega Party Games Inc.
    Cycle: Wario Ware: Micro Games Inc.

    Development Section: Nintendo Co. Entertainment Analysis & Development
    Design Charge: Shigefumi Hino - Masamichi Abe
    Hardware: Gamecube
    Project: Pikmin 2
    Cycle: Pikmin

    NOTE: This doesn't cover everything.
    Gamertag:KingJ2002
    Now Playing On 360: Battlefield: Bad Company
    Now Playing On Live Arcade: Ikaruga

    *Former King Of The Sega Boards*

  2. #2
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    they have a couple unannounced titles that they're gonna talk about. I'm anxious now.
    Bringing Sexy Back Since '89

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  3. #3
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    What about SK? Aren't they working on Too Human or maybe something never heard of?

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    looks feeble if you ask me
    1803rd best Geometry Wars: Retro Evolved player in the world.

    Im so popular that my groupies have groupies.

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    Supposedly, SK is rumored to be working on a new, realistic Zelda. This isn't announced anywhere, but the key hints behind their eventual participation with Twin Snakes was that Dyack said he liked the story that Metal Gear had, and shortly after he said ooops. Same deal with Zelda. He commented that he'd like to see a more realistic Zelda, then said oooops, I've said too much. There's definite parallels, but nothing concrete.

  6. #6
    Senior Member Camron Kosciozko's Avatar
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    It sounded more like to me it wasnt in his favor to pass judgement on a game that built alot of controversey the past couple of years because of the visuals.

    I didnt see it as him blowing a secret at all. gossip for gossip folks it seems.
    Playing: L.A. Noire, Child of Eden
    Next: Shadows of the Damned
    Thoughts: E3 is over. Possibly the most underwhelming E3 in years. Bring back the surprises!!

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