Mastering Traps,
Well if you picked Protranser you already know that are claim to fame is our traps.
This guide is all about teaching you what to look for before deciding on wether a situation could use a trap and if it does which trap to use for which situation. These are just the humble basics of course.
This guide is broken down into Simple Lessons
Lesson #1: To Trap or to Not to Trap?
Not all monsters and mobs are even worth taking the time or effort to trap, and others are well worth venture of doing so. "Well how do I figure out which ones are worth it?" I tend to ask myself a few questions in my mind really fast.
Question #1: How much time will the Monster(s) in question take to kill?
Monsters with a ton of hp are in the fight for a loooooooong time and the longer they are around the more resources the rest of the party is going to waste, and the more time you and your party will be spending on it. Which means more trips to the Item station, charge cube, and slower mission times.
Question #2: How dangerous to the party is/are the Monster(s) in question?
Lets face it there are a few monsters that simply pose a more life threating situation than others. Some have amazing atp, others are extremely dangerous in groups, others can KO characters left and right with technics.
It is extremely important to Identify the root of the problem and turn it off, provided the monster isn't Immune to the SE you need. A simple Shock trap can turn the tide on a battle with a high atp powerhouse for example.
Question #3: Monster(s) Status Effect Immunity?
Alot of the bigger monsters have Immunity to specific status effects, Learn the Immunitys so you will not waste your limited supply of traps, This usually comes with experiance. My advice is to test monster Immunity with G trap and get in a habit of remmbering during your adventures.
Here is wonderful A+ refrence chart by Amesani to use:
http://tinyurl.com/36mkr8
Lesson #2: Normal Trap, or G Trap?
Well there are a few things to take into account.
1-Mob size. Is it easier to 1 normal trap on a single monster or are they grouped together that 1 or 2 G traps will get the job done with less effort?
2-How often does the monster(s) Move around? Which would be easier to knock them over and use a normal trap, or use the G traps Denator?
Lesson #3: Trap general uses.
Burn: Damage over time based on enemys health, great for making long fights with hp monsters much shorter. Burn ticks faster than Virus but less damage and duration.
Damage: Generally for dealing Damage but the real handy aspect is the Launching ability. Great for tipping big creatures and Breaking organized Mobs.
Confusion: Great for fast mobs that stay grouped together so they have the speed to tear themself to shreds. Its important that the monsters are extremely agressive and fast so you can take advantage of this. The other use for this trap is for grouping a mob together. This trap also makes spells and projectiles unable to do any damage to Players and NPCs, they will however damage each other. http://www.youtube.com/watch?v=m-AVEH3pBb0
Freeze: One of my favorites that doesn't get used alot. Has a few uses one is Stopping jumpy mobs that hunters have a hard time hitting because they move everywhere. The 2nd use I have found is using a batch of them to keep dangerious enemy (Like Jarbas) nice and occupied. 3rd use is helpful for staging for a another trap.
Poison: Less damage, lasts longer. See Burn.
Shock: Great for removing melee ability from Melee based monsters extremely handy one of my favorites. A monster that cannot attack is my kind of monster! =D
Silence: Great from removing technics from pesky spell casters, like Sorcerors and some hybrids.
Sleep: Used too make monsters go sleepy night night. This tricky trap is great for when numerous big threats are on the field. So your party can concentrate your efforts on, the biggest threat or simply working together to kill the monsters while only dealing with one or two at a time. Atleast until the SE wears off. This status effect is turned off by one attack to a sleeping monster, good team work is involved to make use of this trap.
Virus: See Burn.
Lesson #4: Traps and Item palette balancing.
Alright you may or maynot have noticed you only get 6 Slots for Items!
Finding room for both your traps and your healing items can be a real pain, but no worrys I have some suggestions for ya! Before you decide on which ones to carry with you you'll find out it varies on your Protranser level. Low level Protransers have so little hp that Monomates and Dimates seem to be plenty. High level Protransers will find monomates aren't worth the effort of putting them in the palette. Knowing this could save you some room for other things. Antimates and Sols when I'm soloing I use Antimates and when In a group I use the Sols If I run out of ether I will switch to the other. These take up 3 slots for healing items leaving you 3 trap slots free.
The setup I used is a Reccomended Balanced setup:
Low level setup
- Monomate
- Dimate
- Sol/Antimate
- Trap Slot
- Trap Slot
- Trap Slot
High level Setup
-Dimate
-Trimate
-Sol/Antimate
-Trap Slot
-Trap Slot
-Trap Slot
Pros: Balanced, Less palette switching
Cons: N/A
I found this worked best for me but I have tryed a few others which i will explain below.
The other setup I have seen that works really well.
Low Level Setup:
-Star Atomizer
-Monomate
-Dimate
-Sol/antimate
-Trap Slot
-Trap Slot
High level Setup:
-Star Atomizer
-Dimate
-Trimate
-Sol/Antimate
-Trap Slot
-Trap Slot
Pros: Less healing item palette swapping
Cons: Alot of Trap palette swapping
Lesson #5: Trap & Status Effect Combos,
(Under Construction)
Not all SE's Stack, there are alot combatible SE's, and vise versa.
The first thing to learn before doing this is which SE's Stack and which do not.
Here is a quick Status effect compatibility Listing:
Burn:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Damage:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Confusion:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Freeze:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Poison:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Shock:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Silence:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Sleep:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Virus:
Will NOT stack with the following SE's:
Will Stack the following SE's:
Common reasons to combo SE's
#1:
#2:
#3:
Other methods are of course possible, Experiment and if you find one that works well let me know about it! ^_^ If you have any Suggestions and/or Comments on this guide don't hesitate to Contact me!
Thanks
-Ironfox
Contributers (Thouse who made this guide possible.)
- Inunabe
- Fexus
- Lethe
- Bato-Kage
- KaffeKane


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