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*UPDATED* PC patch 2 release note - 1st March 2010
We’ve been hard at work listening to and addressing your concerns and are pleased to announce that Monday will see the release of an update to Aliens vs Predator, see below for detail on what will be included.
We will also have news on an additional feature we know many of you have been waiting for which is now ready for a closed Beta test!
Please remember and check the revised Readme file when the update becomes available for additional information on the following.
General
- Stability improvements to address rare and infrequent hangs
- Implemented a workaround for missing audio issues with certain hardware (SoundBlaster X-Fi, Realtek onboard, etc.)
- Fixed save games being lost or corrupted if connection to Steam is lost or if user switches to offline play
Multiplayer
- Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer)
- Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying
- Fixed rare issue where players would be temporarily invisible
- Fixed some selection of servers and players in menus sometimes being incorrect
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The dedicated server Beta and PC patch 2 will be released today, at approximately 9pm UK time. There have been some additional changes to the PC Patch notes, which are listed below;
Multiplayer
- Added client-side support for dedicated servers
- Ranked match lobbies will no longer end after every match
Due to the demand from the community and better than anticipated progress on the server software, we have decided to release the dedicated server as an Open Beta rather than a Closed Beta, and make it available to all. To access the Dedicated Servers from the PC client, go to Player Match > Browse > change the “server type” filter to “Dedicated (Internet)” and then click browse. Please note that the initial availability of servers may be limited.
The full and final patch notes are below;
General
- Stability improvements to address rare and infrequent hangs
- Implemented a workaround for missing audio issues with certain hardware (SoundBlaster X-Fi, Realtek onboard, etc.)
- Fixed save games being lost or corrupted if connection to Steam is lost or if user switches to offline play
Multiplayer
- Added client-side support for dedicated servers
- Ranked match lobbies will no longer end after every match
- Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer)
- Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying
- Fixed rare issue where players would be temporarily invisible
- Fixed some selection of servers and players in menus sometimes being incorrect
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People wishing to run and administer their own servers should read the information found here
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