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Thread: Sonic The Hedgehog 4: Episode 2 Discussion

  1. #11
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    I would like Sonic Team to do something about the inertia issues and fix the swapped spin-dash sound effects. The score requirement for getting an extra life at the end of the act needs to be much higher or just go away, seeing how lives are rather worthless when you have 100 of them.

    I think Sonic 4 is fun so far, there are just a lot of strange design choices in Episode 1.

  2. #12
    Senior Member themellon's Avatar
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    Okay, my idea's for Sonic 4 Episode 2 would be

    Tails as a playable charecter (aswell as sonic), Make it so he can fly much like all the other Sonic games, preferably like Sonic 3!

    An online multiplayer race mode (ranked/player) like Sonic 2/ Sonic 3 (XBLA).

    The elemental shields would be good.

    Although theres probably only going to be 4 levels again, create more levels, or longer levels.

    Obviusly i'd like the physics changed aswell.

    Some people may dissagree with this, but i'd like to see the Death Egg again!!

    Different special stages and possibly make it 50 rings and through a post or hidden like Sonic 2 & S3&K

    Please be origional, without all the rehash, i can understand the rehash for Episode 1, but dont continue doing it, new bosses, new level design.

    Well there just some of the things i'd like for episode 2.
    http://forums.sega.com/image.php?type=sigpic&userid=119378&dateline=12704  08306

  3. #13
    Senior Member T-Man's Avatar
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    Iron out the physics glitches, have level designs with fewer death pits and have Tails and Knuckles playable. That's my Episode II wishlist.

    And I may be alone in this, but I also think that there should be a fourth playable character.
    Stuff.
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  4. #14
    Senior Member themellon's Avatar
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    Quote Originally Posted by T-Man View Post
    Iron out the physics glitches, have level designs with fewer death pits and have Tails and Knuckles playable. That's my Episode II wishlist.

    And I may be alone in this, but I also think that there should be a fourth playable character.
    Hmmm, it might be best if only one charector came out per game, tails for episode 2 and knuckles for episode 3, if they bring them all out in 1 episode they wont have anything for the next. That new charecter you were on about i would say once you've compleated the game you can use Metal Sonic as a time attack charector like on sonic adventure.
    http://forums.sega.com/image.php?type=sigpic&userid=119378&dateline=12704  08306

  5. #15
    Senior Member streetballa's Avatar
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    To be honest, I'd rather not see any new characters. I'd like to see new shields though: 3 elementals, Homing shield, instashield shield(lol), /they can take so many ideas from colors when it comes to shields too: light dash shield, sticky shield, block shield...
    ...You ever wonder what life would be like if you could change your environment with music...?

  6. #16
    Senior Member 1994's Avatar
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    やれやれ、この伝言板大嫌い。

    This is the only potential I see in this subforum.

    So.
    I'd like for them to bring in the fire stage, I'd like to see some creativity, nothing volcanic, but rather something akin to Hot Crater, where it's, well, basically a hot crater, I found the setting to have plenty of potential to show off the graphical work, like the mystical and circuitous area of Lost Labyrinth.
    I'd like one extra stage more than Episode 1, make it more worth the trip.

    If Knuckles and Tails make it in, incorporate the level design to give them specific paths to take, so in turn, it would be epic for the stages to be so big, similar to S3&K's level design, just huge.
    Ask me anything!
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  7. #17
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    maybe make the game a little longer. DEFINITELY throw in knuckles and tails. hold the shadow character because he isnt old school. personally i wouldnt mind seeing him around episode 4 if they decide to take it that far. and for episode 2 they should utilize the super sonic and make a final stage for him similar to the doomseday zone for Sonic 3 and Knuckles.

  8. #18

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    Quote Originally Posted by streetballa View Post
    im sure they'll take your opinions and ideas more seriously if you do anyway...
    They have all episodes planned from the start - that's what you usually do during development.
    Episode 1 is a great example - nothing have changed since the start, despite the wide range of topics like 'Change the physics!' or 'Gimme Tails' here.

  9. #19
    Senior Member streetballa's Avatar
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    Quote Originally Posted by OmegaFM View Post
    They have all episodes planned from the start - that's what you usually do during development.
    Episode 1 is a great example - nothing have changed since the start, despite the wide range of topics like 'Change the physics!' or 'Gimme Tails' here.
    Of course they have the story written out. They have the engine of episode 1 and That may be it...aside from concept designs of levels and enemies but I doubt they have the whole game planned out just yet; and even if they did, if we voice our opinions, they may take them into consideration remember, "the costumers always right". SEGA's been listening to us for years honestly, they've just been putting their own twist that tends to screw things up but this time they actually address the fact that they're listening. I don't know about you guys but I personally want to take advantage of this opportunity.
    ...You ever wonder what life would be like if you could change your environment with music...?

  10. #20
    Senior Member Haru-chan's Avatar
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    Here's a link to my post, even though there are a million and half "Episode 2 discussion/how to change the physics/here's what I think" threads and people are getting snooty about my thread already.

    http://forums.sega.com/showthread.ph...by-amp-SEGA%29

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