lol alright, I realize I'm a couple years late with this one, but I have never gotten to play Condemned 2 until recently, mainly because I couldn't see the damn game on the old TV I played video games on.
Well now I've finally gotten to play Condemned 2 on a nice HDTV, and....well, the enemies are still ridiculously hard to see (Game design 101: if you're making a *dark* game, having enemies consisting of black goo is not the best idea....) and....wow, if there's 1 sequel that's totally jumped the shark, this would have to be it.
Some of you might remember that I played Condemned 1 about 3 years ago. As I said at the time, (http://www.gamefaqs.com/xbox360/9263.../review-122949) I thought the game was pretty repetitive, but it was scary as hell. The promise was there. But wow.
I think it was sometime between being attacked by the thugs (equipped with suits of armor and wielding medieval swords) in the museum, being chased through a cabin by a giant rabid bear, and the ability to take blood samples...WITH MY CEL PHONE and having a lady back at a lab run tests on them and arrive at a definitive identity...60 seconds after receiving them....but I suddenly realized that Monolith seems to have totally lost their minds. I honestly can't tell whether half these cutscenes (complete with some awful voice acting) are actually trying to be funny or serious, but wow, this game's story is a failure of epic proportions.
Everything seems to drag on for longer than it needs to. In one particular level, my character, who was getting a medical exam, awoke to find the hospital deserted and monsters and black goo everywhere. It was obvious to me after about 5 seconds that this was a dream sequence, but the game spent about 20 minutes in this awful "dream level" before it felt like revealing this. Max Payne 2 was possibly the only game that handled "dream sequences" and hallucinations to perfection....in this game it's just tedious.
This would all be okay if the combat (which seems to be 90% of the game...the first game's sense of dread and "scary as crap" atmosphere is here replaced by ENDLESS numbers of enemies constantly showing up to be dealt with) wasn't so frustrating.
It's too bad because there are some really great ideas here. The forensics system is actually pretty good, and the visuals (except these ugly characters, ugh) are pretty awesome. The 2nd level in that hotel was pretty cool, and during this level I thought I'd stumbled into a great horror game. But it's hard to enjoy Condemned 2 when you're constantly being interrupted by annoying combat, terrible cutscenes, distracting hallucinations, and lame puzzles.
I remember when people here were upset when I only thought the original Condemned was "okay," but I'm wondering if anyone here will defend Condemned 2 the same way, or was it poorly-received overall? Critics seemed to like it....though I have no idea why.