Page 1 of 100 123451151 ... LastLast
Results 1 to 10 of 991

Thread: List of all monsters / skills info (almost complete)

  1. #1
    Senior Member xvzinjvx's Avatar
    Join Date
    Dec 2010
    Posts
    175

    Thumbs up List of all monsters / skills info (almost complete)

    Note from TylerDurden: The current iteration of the spreadsheet contains both the original spreadsheet maintained on this thread by xvzinjvx (who is currently MIA) along with the supplemental mob spreadsheet which contained newer mobs from the spirit and undead conquest packs (created by TylerDurden). This new spreadsheet is maintained by TylerDurden with editing rights given to DasPundit, who has done a huge amount of work bringing the sheet up to date and reorganizing it. Please continue to post updates to the spreadsheet here in this thread. Thank you! -TD

    _________________________________________________

    Monster Spreadsheet Version 2.0 (Current Version)
    Tiny URL: http://bit.ly/kcmobs2html

    _________________________________________________

    First wanted to say thanks to Rorschach420, Kzzz and Ryogen for inspiring me to make this list. I hope they are not offended by me consolidating their info.

    The list contains all the monsters and everything I could find regarding stats/cost/synthesis/skills. The bulk of the info was obtained from Rorschach420's Monster-Synthesis-Ability-Stats, Kzzz's Cost of building monsters and Ryogen's List of Monster Cost Production topics and it also includes information from http://kingdomconquest.org and http://kc.rasyuki.com/.

    It is not 100% complete nor can I say its 100% accurate but that's where I hope the community can help out? Please let me know if you have info that is missing or have any corrections.

    Spreadsheet Archive
    Link to HTML Spreadsheet View
    Link to Normal Spreadsheet View
    Supplemental Spreadsheet (contains new mob stats)

    List of contributors can be found here: http://ukcw.wikidot.com/contributors

    Credit for discovering Level 7 Synthesis and Synthesis Skill rotation: SlyB
    Credit for discovering Race Bonus Calculation: Sukit
    Credit for discovering Travel Time Calculation: billybobjoefred
    Credit for discovering Initial Siege Growth Formula: T1000 & Arc Tech
    Credit for merging the two spreadsheets together into one: AuPiscis

    Thanks TomVortex for the tiny url - http://tinyurl.com/kcskills
    Last edited by TylerDurden; 02-02-2012 at 11:37 AM. Reason: Updated links and info. -TD

  2. #2
    Senior Member riku03's Avatar
    Join Date
    Nov 2010
    Posts
    150

    Default

    Good list, should be useful to many.
    Thanks for using your time to do this xD

  3. #3
    Senior Member Lukeshep's Avatar
    Join Date
    Dec 2010
    Posts
    279

    Default

    I can help you out with a few, but all the ones that i could help with are currently producing. I will get you them as soon as i can. I have SR High Salamander, R Salamander, R Minotaur Sergeant.
    World 8 Legacy Alliance (Retired)
    World 11 Vanguard Alliance #1 Ranked
    World 22 SithLords Alliance

  4. #4
    Senior Member Lukeshep's Avatar
    Join Date
    Dec 2010
    Posts
    279

    Default

    I know it would probably take a lot more time, but something else i thought would be useful is to list how much each stat improves per stat point invested. That would be very useful...
    World 8 Legacy Alliance (Retired)
    World 11 Vanguard Alliance #1 Ranked
    World 22 SithLords Alliance

  5. #5
    Senior Member xvzinjvx's Avatar
    Join Date
    Dec 2010
    Posts
    175

    Default

    Quote Originally Posted by Lukeshep View Post
    I know it would probably take a lot more time, but something else i thought would be useful is to list how much each stat improves per stat point invested. That would be very useful...
    I was thinking the same! Just thinking how it should be presented. Siege growth is also unique since it rises automagically.

  6. #6
    Senior Member Lukeshep's Avatar
    Join Date
    Dec 2010
    Posts
    279

    Default

    yeah siege would be hard since it raises automatically, and i am not even sure it is the same each level...
    World 8 Legacy Alliance (Retired)
    World 11 Vanguard Alliance #1 Ranked
    World 22 SithLords Alliance

  7. #7
    Junior Member
    Join Date
    Dec 2010
    Posts
    12

    Default

    I have a few to add too SR Minotaur Commander, R Guardian Lizardman, R Boghest, also the siege seems to me to be linear. So just minus the starting siege off your current siege and divide by level.

    One fairly major thing to add, the synth skills change depending on the level of the creature you are synthing from. I noticed as my lvl 8 common lizardman does not have hysteric hold available. He has Quick shift, warmup, speed aura.

    This could make things pretty confusing as they could change depending on level, or what stats you have pumped, or skills you have leveled.

  8. #8
    Senior Member xvzinjvx's Avatar
    Join Date
    Dec 2010
    Posts
    175

    Default

    Quote Originally Posted by eltanno View Post
    I have a few to add too SR Minotaur Commander, R Guardian Lizardman, R Boghest, also the siege seems to me to be linear. So just minus the starting siege off your current siege and divide by level.

    One fairly major thing to add, the synth skills change depending on the level of the creature you are synthing from. I noticed as my lvl 8 common lizardman does not have hysteric hold available. He has Quick shift, warmup, speed aura.

    This could make things pretty confusing as they could change depending on level, or what stats you have pumped, or skills you have leveled.
    Great! I will test the siege gain with my own monsters. I cant atm but i was thinking the it would be linear also.

    For the synth skills, this is the first time I heard of that! Let me double check with my common Lizardman and confirm/deny. It might be I just copied the wrong skills.

  9. #9
    Senior Member xvzinjvx's Avatar
    Join Date
    Dec 2010
    Posts
    175

    Default

    I checked my level 1 lizardman and the skills were Hysteric Hold, Speed Aura and Warm-Up. I tried synthing a level 10 common goblin archer and it didnt change either.

  10. #10
    Senior Member xvzinjvx's Avatar
    Join Date
    Dec 2010
    Posts
    175

    Default

    Quote Originally Posted by eltanno View Post
    also the siege seems to me to be linear. So just minus the starting siege off your current siege and divide by level.
    Quote Originally Posted by Lukeshep View Post
    yeah siege would be hard since it raises automatically, and i am not even sure it is the same each level...
    It doesnt look like siege is evenly leveled up based on the (limited) data that I have.

    UC Goblin Fighter's Siege
    LV1 = 9
    LV4 = 11.700
    LV9 = 16.200
    LV11 = 17.730
    LV21 = 24.030
    LV22 = 24.660

    UC Goblin Archer's Siege
    LV1 = 1
    LV21 = 2.670
    LV22 = 2.740

    UC Goblin Cook's Siege
    LV1 = 3
    LV11 = 5.910
    LV21 = 8.010

    C Goblin Archer's Siege
    LV1 = 1
    LV6 = 1.5
    LV7 = 1.6
    LV12 = 2.040

Page 1 of 100 123451151 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •