well, nice thing to boast about..but don't think i need that. just want my stats optimised for pvp and pump the rest into speed..speed is king now
well, nice thing to boast about..but don't think i need that. just want my stats optimised for pvp and pump the rest into speed..speed is king now
Round bloom.... seems to be impossible for me.
I need your expert opinions.
I've a UC Ghost with Wisdom Aura and Mind Shift, an UC Ghoul, an Armored Skeleton and a Spike with Burst Range.
I've heard people saying Quick Shift can override Rapid Shift so I'm considering it seriously.
What do you think? Any suggestion for skills and combinations?
it depends on what you want to face up to...mob builds have become very specialised, unlike when KC just started - when everyone was still discussing the 'ultimate' build. Right now i have 4 mains mainly for pvp (usually good enough for pve) to deal with opponents of different builds.
if for first main, i suggest something safe with the basic 5 shift/tricks - 2 assualt, 2 defend, mind shift - and of course depending on what you're playing up to, the rest of the skills are scutum/aegis/mirage, mirage shift, rapid shiftl.
why re you using burst range?
It's usually a waste of slot besides 2 other cases i can think of, or you're waiting for more dp to come in.
You don't need all 3 mobs to be attacking. I have seen combo with only one mob attacking and still a winner - ranked top 10
At the end of the day, it's more about your combination of skills/speed out-doing the opponents, and creating an opening for your attack.
where burst range make sense...
If your build is built for first strike against mirage shift - where first 2 mobs clears mirage shift and the next wipe.
or for R or SR card where you need to be real rich to upgrade skills
Spike is expensive so I could hardly level it up, at least for this moment
So I just put it as powerful archer
How about double assault trick and double assault shift? Somebody is suggest me to use two Spike.
But I am not sure if this will work
I see many ppl running around with demi builds.
Goblin Fighter
Royal
Archer
Goblin Fighter
Royal
Lizardman / Ranger
I am thinking of building a unit that counter these builds. Any suggestion?
UC Storm Rider F
(Typhoon) (Assault Shift) (Assault trick)
UC Ghost R
(Dark Reel) (Mind Shift) (Assault Shift)
UC Ariel L
(Rapid Shift) (Assault Trick) (Defend Trick)
its ok and 6.5 cost
demi are very well balanced builds and you can't be so certain before you know his skills, but most likely ya.
he's prolly running a very low defense build. i would also guess his speed might not be very high, because he already have rapid shift on archer or lizardman to ensure first hit; plus the speed just isn't so good for them. logically you will counter it with a high speed and rapid trick or rapid shift, with plenty of attack options to destroy him in the first round.
now, he most likely also have assault trick from GF and assault shift from royal, so you need at least 2 assault shifts and 2 assault tricks to counter that. and as always you'll have a mind shift.
now that's basically LordNazgul's build. keep in mind that for this to work your ariel has to be faster than him.
however you will have low defense capacity too and if he succeeded to toss out some mirage shift/scutum/aegis/mirage and do double assault shift you have a chance to get owned too.
Basically battles come down to gale armour.. Do you unlikely make it to round 5 when it wears off for the controversal win or do you dispell it and take the enemy by surprise(black hole and malestorm rulez 4 this)
.. Therefore the best build in my view id a setup which includes bot gale armour and dispelling abilities.. A toll general thrown in for mass effect wil just be overkill creating the edge iN rounds 5-8 due to statistic security (the barrier is a lesser bonus)
Last edited by xTeKt0n1c; 04-08-2012 at 11:12 AM.
My posts are TeKt0n1c
You just got Tekkerised!
Bookmarks