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Thread: Feature Requests

  1. #1
    Mischief. Mayhem. Soap. TylerDurden's Avatar
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    Default Feature Requests

    I think it's about time I made a sticky dedicated to requests for new features in the game for the dev team to browse through occasionally. Please do not report bugs here, there is a separate sticky for that here:

    http://forums.sega.com/showthread.ph...53-Bugs-Report

    Please do not discuss the features posted in this thread here. If you'd like to discuss them, then give them their own thread. If you read a feature and think of a really good way to ADD to it in some way, that's fine...just keep the chatter down to a minimum. Thanks guys...
    "Every ounce of effort put towards defense is an ounce of effort taken away from offense."
    Want to contribute to the Kingdom Conquest community? Help out by adding to the wiki site! http://ukcw.wikidot.com/

  2. #2
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    Definitely I will support the music streaming one but its going to take a lot of battery i think. Good suggestion!

  3. #3
    Senior Member BoneHead's Avatar
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    Leaving the game and coming back shouldnt make you re-login

  4. #4
    Mischief. Mayhem. Soap. TylerDurden's Avatar
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    Default Orb System Improvement Suggestions

    New Orb Suggestions
    • UC & C Orb - There are plenty of UC mobs that are just as expensive and hard to get as R and SR.
    • Upgrade Orb - Orb that allows a SR upgrade using a R mob and a R upgrade using a UC mob.
    • Perfect Orb - Orb that guarantee one 100% enhancement success.
    • Multi-Orb - Orb that attempts an enhancement of all three skills at once.
    • Perfect Multi-Orb - Orb that guarantees one 100% enhancement success for all three skills.
    • Skill Swap Orb - Orb that allows the user to attempt to learn a skill which will replace an existing skill while keeping the same skill level. For example, if you have LV8 Dark Reel you could use the orb to try to swap it with Round Bloom. If it is successful, the user will now have LV8 Round Bloom in it's place. If it fails, there are no changes.


    Other Orb Improvements/Features
    • Orbs should be much easier to get since they are so hard to make use of to begin with.
    • If UC/C orbs are introduced, there could be two orb draw packs. 20,000 souls can buy the user a draw point. Draws from the C/UC Orb Pack can cost one point, and draws from the R/SR Draw Pack can cost three points.
    • Orbs should be sell-able in the auction house.
    • Trade in three existing orbs for one draw point from the orb draw pack. We are all going to inevitably collect orbs that we have absolutely no use for.
    "Every ounce of effort put towards defense is an ounce of effort taken away from offense."
    Want to contribute to the Kingdom Conquest community? Help out by adding to the wiki site! http://ukcw.wikidot.com/

  5. #5
    Mischief. Mayhem. Soap. TylerDurden's Avatar
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    Default Other Suggestions

    Giants, Demons, and Dragons have a clear relation to a lesser race (Demihuman, Undead, and Spirit, respectively). It would be cool if there was a lesser bonus related to "extended family" combos. For example:

    Undead + Undead + Undead = 10%, 10%, 10%
    Undead + Undead + Demon = 5%, 5%, 2.5%
    Undead + Demon = 2.5%, 2.5%

    This would apply to Undead + Demon, Demihuman + Giant, and Spirit + Dragon.


    Auction House Suggestions
    • Sort by auction time.
    • Sort by skill level.
    • Display skill levels in main view.
    • Search by "learnable skills".
    • Allow rarity to be included in monster name search (i.e. search for "UC Dire Wolf" permitted).
    "Every ounce of effort put towards defense is an ounce of effort taken away from offense."
    Want to contribute to the Kingdom Conquest community? Help out by adding to the wiki site! http://ukcw.wikidot.com/

  6. #6

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    I'd like the screen to stay put after putting a monster up for auction and not going all the way to the top and making us scroll down again

  7. #7
    Senior Member BoneHead's Avatar
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    Quote Originally Posted by BroncoFan1407 View Post
    I'd like the screen to stay put after putting a monster up for auction and not going all the way to the top and making us scroll down again
    I second that!

  8. #8
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    New Skill/Spell

    Dimension Door - opens a door next to enemy leader. The next friendly unit that is doing a normal attack will go into the door and attack the leader regardless of his attacking range (only if he is doing normal attack). Door closed after one use.
    Dispel - remove a debuff effect on one of the friendly unit (will only cast if at least one friendly unit is under a debuff effect).
    Area dispel - remove all debuff on all friendly units (will cast even if there is no one under any debuff. That is the down side of this skill)
    De-Buff - remove a buff effect on one of the enemy unit (will only cast if at least one enemy unit is under a buff effect).
    Area De-Buff - remove all buff effect on all enemy unit (will cast even if there is no one under any buff effect.)
    Anti-Magic Shell - (Passive) immune to all spell effect (can not cast buff on this guy either). Unit with this skill can not cast spell either. Can only have passive skills on unit with this skill. (this kills bomber squad)
    Reflection - cast on one friendly unit. That unit will return the next damage spell (like dark reel, typhoon...) casted on him back to its caster. If both side has reflection, they will cancel each other out.
    Charge - (Passive) Unit with this skill will charge to enemy for his first attack. Any "hold" spell will not work on him at the first round. He gain increased ATT for his first attack and will always use normal attack at first round.
    FeebleMind - make an enemy unit not able to cast any spell for 3 rounds.
    Steel Mind - (Passive) this unit immune to all mind or hold spell effect (like hold, confusion, and feeblemind).

  9. #9
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    This might take a long time to get done -

    New Class and Class building (guild building) -

    (original class)
    Warrior
    Barbarian
    Mage (maybe a self heal spell like vampiric touch to replace heal spell)
    (new one)
    Cleric (mage can no longer heal others)
    Paladin (can heal, but not as good as cleric)
    Ranger (shooting arrows)

    Aside from playing in dungeon, player can build guild of its class type at its castle or base. Only 1 class building is allowed per castle or base. Each building will provide special bonus to that castle or base. Every 10 level is required to advance that building to next level.
    Players are allowed to change class once he reached level 20, but his level will be reset back to 1. To get a different class building, a player can change his class. Destroyed the old one and rebuild the new guild. Or he can simply capture other player's base with that guild in there.

    Warrior guild level 1 - 5 : increase the ATT 1-5% on all units send out from this base or castle.
    Paladin guild level 1 - 5 : increase the DEF 1-5% on all units send out from this base or castle.
    Mage guild level 1 - 5: increase the INT 1-5% on all unit send out from this base or castle.
    Cleric guild level 1 - 5: after battle, auto heal 1-5% of damaged units on all units send out from this base or castle.
    Ranger guild level 1 - 5: increase production rate 1 - 5 % in this base or castle.
    Barbarian guild level 1 - 5: Increase the siege 1-5% on all units send out from this base or castle.

    National Guild effect:
    Guild in castle is declared as the National Guild and that guild also receive a special global bonus on top of the normal effect(only the one at castle has this).
    Warrior Guild level 1 - 5: When getting a equipment card from drawing pack, the chance to get a rare or SR card is increased.
    Paladin Guild level 1 - 5: Daily DP received (if there is actually one as stated in help file) is increased.
    Mage Guild level 1 - 5: An extra 1-5% of crystal earned from dungeon run.
    Cleric Guild level 1 - 5: When enhancing a monster skill, the success rate is increased slightly.
    Ranger Guild level 1 - 5: The chance of getting a monster card is increased (over getting a equipment card).
    Barbarian Guild level 1 - 5: When getting a monster card from drawing pack, the chance of getting a rare or SR card is slightly increased.

    The rate of increase is depending on guild level.

    The building in the castle is the one that counts as the national guild, but not the character's class. To upgrade the building level, the character has to reach the level required (level 1 - char level 1, level 2 - char level 11, 3 - 21, 4 - 31, 5 - 41). Should the player changed class, he can no longer upgrade the old class guild (unless he changed back to that class again later and reached the required level).

  10. #10
    Senior Member BoneHead's Avatar
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    Having battles last more than 8 turns... When you have 9999 x3 vs 9999 x3 it should be less of a battle and more like an entire war...

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