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Thread: Build Types for newbies to consider after you learn how to synth

  1. #11
    Senior Member tjentom's Avatar
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    so far it protects at least 1 mob per battle. sometimes 2 or 3. feels like a 50/50 so far. it also protects for 3 rounds.

  2. #12
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    Bumped, added in Blacky's build, hope he doesn't mind. Very hesistant to add in such gale armor,chaos poison builds as it applies only to top 1% of players who have enough money/DP to actually synth it it properly.

  3. #13
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    Bumped

  4. #14
    Senior Member tjentom's Avatar
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    yup, that's true. I use SR's in bombs only so far. much too unreliable. maybe by world reset 23 i'll be able to level them up enough to rely on.

  5. #15
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    Added cost 7.0 hybrid bomb in (a) 5. as requested by forummers

  6. #16
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    Added (c) 3. High speed siege unit.
    Will format properly later.
    Last edited by punkists; 01-30-2012 at 05:56 PM.

  7. #17
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    Excellent Job Punkists. Thanks for sharing. I'm always puzzled with range 1 mob at L position. I thought it will end up out of range & losing 1-2 turn to attack. That is the reason i put Burst Range for the following unit.
    I have this built at level 60, yet I'm still having problem taking lv7 land at 30 tiles distance.
    L: Siren= Mindshift Lv5, Burst Range, Assault Trick Lv2
    Attk 1415 Def 601 Intel 160 Speed 67.84
    R: Cyclops = Smash Lv7, Defend Trick Lv5, Mind Trick Lv2
    Attk 2813 Def 708 Intel 51.2 Speed 68.4
    F: Minotaur Battler= Typhoon Lv8, Assault Shift Lv7, Assault Trick Lv7
    Attk 2387 Def 508 Intel 24 Speed 68.5
    Casting Order is L R F
    I'm thinking of changing the casting order to R F L & replacing Siren Burst Range with Assault Shift. Reason is my Siren Intel is way higher than my MinoBattler so most of the time its ended up Mino Battler negating Siren with lower assault trick.
    Can you or anyone else to advise. Pls comments on the stats and possibly changing the skills as well. Thanks

  8. #18
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    Added (c) 4 Scutum/Aegis Siege build

  9. #19
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    Quote Originally Posted by Drew View Post
    Excellent Job Punkists. Thanks for sharing. I'm always puzzled with range 1 mob at L position. I thought it will end up out of range & losing 1-2 turn to attack. That is the reason i put Burst Range for the following unit.
    I have this built at level 60, yet I'm still having problem taking lv7 land at 30 tiles distance.
    L: Siren= Mindshift Lv5, Burst Range, Assault Trick Lv2
    Attk 1415 Def 601 Intel 160 Speed 67.84
    R: Cyclops = Smash Lv7, Defend Trick Lv5, Mind Trick Lv2
    Attk 2813 Def 708 Intel 51.2 Speed 68.4
    F: Minotaur Battler= Typhoon Lv8, Assault Shift Lv7, Assault Trick Lv7
    Attk 2387 Def 508 Intel 24 Speed 68.5
    Casting Order is L R F
    I'm thinking of changing the casting order to R F L & replacing Siren Burst Range with Assault Shift. Reason is my Siren Intel is way higher than my MinoBattler so most of the time its ended up Mino Battler negating Siren with lower assault trick.
    Can you or anyone else to advise. Pls comments on the stats and possibly changing the skills as well. Thanks
    You are absolutely right that it will lose out in range but now try searching for a mob that has 3 range has high int and high speed and is a common unit. Wow believe me i tried looking, the closest i got was a ghost, do inform me if you EVER find such a unit. There's many things wrong with your build i'll address in another post.

  10. #20
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    Thanks Punkists.

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