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Thread: Game Adjustments in Season 3

  1. #71

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    the help manual in game says 24, but that is often misleading, i'm testing it out should know tomorrow

  2. #72
    Senior Member BobaFettm's Avatar
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    I am the only person that absolutely hates how poison / confuse bombs ruin the games attack score scaling and ability for people to just easily wipe high lvl land / towers with extremely low MC. The only expense is synth abilities... No time needed to build large armies or large pools of resources.

  3. #73
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    Quote Originally Posted by SirMaximus View Post
    Now, the question is whether Rapid Trick will negate Rapid Shift or Quick Shift when both are in effect or whether it will negate both at once
    Anyone find the answer to this yet? If enemy already has quick shift and rapid shift, will rapid trick do:
    1. negate only rapid shift
    2. negate only quick shift
    3. negate both rapid shift and quick shift with 1 casting of rapid trick

    I hope it is #1 or #2, so rapid trick is not overpowered.

  4. #74
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    Quote Originally Posted by klako View Post
    Anyone find the answer to this yet? If enemy already has quick shift and rapid shift, will rapid trick do:
    1. negate only rapid shift
    2. negate only quick shift
    3. negate both rapid shift and quick shift with 1 casting of rapid trick

    I hope it is #1 or #2, so rapid trick is not overpowered.
    I could be wrong here, but I think you're comparing apples and oranges and that's why you're confused.

    1) speed determines what spell is cast last. The greater the speed, the more likely hood your spell will be cast last
    2) rapid shift/trick apply some kind of effect that effects the order of how a unit attacks - it does not effect speed.

    So, if an enemy player has both quick and rapid shift. Quick shift would effect their speed, so (now here's where I assume), they have a greater chance of having rapid shift take effect last. So when you cast rapid trick and you're slower, their rapid shift will override your rapid trick completely and they will attack first. And if you're STILL faster after their quick shift, then your rapid trick is applied last, overriding (I assume again) their rapid shift.

    Again, this is a hypothesis based on what I've picked up so far.

  5. #75
    Mischief. Mayhem. Soap. TylerDurden's Avatar
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    Quote Originally Posted by BobaFettm View Post
    I am the only person that absolutely hates how poison / confuse bombs ruin the games attack score scaling and ability for people to just easily wipe high lvl land / towers with extremely low MC. The only expense is synth abilities... No time needed to build large armies or large pools of resources.
    Definitely not the only one. Bombs are lame. I'm sure this will be fixed eventually in a future update. These extreme imbalances always are. I just hope it's not in Game D!
    "Every ounce of effort put towards defense is an ounce of effort taken away from offense."
    Want to contribute to the Kingdom Conquest community? Help out by adding to the wiki site! http://ukcw.wikidot.com/

  6. #76
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    Quote Originally Posted by klako View Post
    Anyone find the answer to this yet? If enemy already has quick shift and rapid shift, will rapid trick do:
    1. negate only rapid shift
    2. negate only quick shift
    3. negate both rapid shift and quick shift with 1 casting of rapid trick

    I hope it is #1 or #2, so rapid trick is not overpowered.
    This is a very good question. I've also been curious about it. Has someone from the early worlds tested it? My version C world is still quite new.

  7. #77
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    Quote Originally Posted by Conquador View Post
    I could be wrong here, but I think you're comparing apples and oranges and that's why you're confused.

    1) speed determines what spell is cast last. The greater the speed, the more likely hood your spell will be cast last
    2) rapid shift/trick apply some kind of effect that effects the order of how a unit attacks - it does not effect speed.

    So, if an enemy player has both quick and rapid shift. Quick shift would effect their speed, so (now here's where I assume), they have a greater chance of having rapid shift take effect last. So when you cast rapid trick and you're slower, their rapid shift will override your rapid trick completely and they will attack first. And if you're STILL faster after their quick shift, then your rapid trick is applied last, overriding (I assume again) their rapid shift.

    Again, this is a hypothesis based on what I've picked up so far.
    Rapid trick has two effects now that are determined independent of each other.

    1. It negates Rapid Shift
    2. It lowers speed

    One can work when the other fails, like it can reduce the speed of a mob but fail to negate rapid shift.. On the same mob. Kinda like valiant shift, etc.

    Kinda overpowered. Should have made a separate quick trick IMO. But hey, my bat groups are happy!

  8. #78
    Senior Member Naland's Avatar
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    Quote Originally Posted by TylerDurden View Post
    Originally Posted by BroncoFan1407Maximum Unit Cost Changed to "10.5"

    ・ Initial Cost increased by +0.5. Start from 4.5!
    ・ Max Facility level for Library increased to 6!

     Unit Cost can be upgraded +0.5 more!
    Lies and Deceit!

  9. #79
    Senior Member xTeKt0n1c's Avatar
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    Thus is no lie I have 10.5 cost :P
    it depends which world and season you are in
    season 3 only has 10.5 cost
    Quote Originally Posted by Naland View Post
    Lies and Deceit!

    My posts are TeKt0n1c
    You just got Tekkerised!

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