Results 1 to 3 of 3

Thread: Ghouls N Ghosts comparison on 16-Bit platforms

  1. #1
    Junior Member
    Join Date
    Mar 2012

    Default Ghouls N Ghosts comparison on 16-Bit platforms

    comparison of Genesis Ghouls 'N Ghosts to that of other 16-Bit platforms
    (except the SuperGrafx whivh was 8=Bit)

    Arcade CPS



    X68000 (notice it's the only one here that has the detail & color of the arcade)

    The Capcom Generation 2 versions on PS1 and Saturn suffer from various problems that the X68000 and Arcade don't.

    I'm not including SNES/GBA Super Ghouls 'N Ghosts because that's a different game (3rd in the series)

    This is all about Daimakaimura / Ghouls 'N Ghosts
    Last edited by HerzogDrei; 03-23-2012 at 06:42 AM.

  2. #2
    Senior Member Knuckles Chaotix's Avatar
    Join Date
    Sep 2010


    I've never even heard of this game. If you ask me, the arcade version looks the best, then the X68000, then the Mega Drive, then the SuperGrafx.
    Quote Originally Posted by Palas View Post
    SA2 die-hard fans are always wrong about everything.
    Quote Originally Posted by hypersonic2560 View Post
    Big is always right about everything~
    Quote Originally Posted by The Cunning Condor
    Next time on The Sega Forums! Is Blaze Fertile?

  3. #3
    Junior Member
    Join Date
    Mar 2012


    SuperGrafx is more faithful to the arcade visually, in most respects (not all) but I like the Genesis music a lot more.
    Last edited by HerzogDrei; 03-24-2012 at 12:18 PM.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts