Ghouls N Ghosts comparison on 16-Bit platforms
comparison of Genesis Ghouls 'N Ghosts to that of other 16-Bit platforms
(except the SuperGrafx whivh was 8=Bit)
X68000 (notice it's the only one here that has the detail & color of the arcade)
The Capcom Generation 2 versions on PS1 and Saturn suffer from various problems that the X68000 and Arcade don't.
I'm not including SNES/GBA Super Ghouls 'N Ghosts because that's a different game (3rd in the series)
This is all about Daimakaimura / Ghouls 'N Ghosts
Last edited by HerzogDrei; 03-23-2012 at 06:42 AM.
I've never even heard of this game. If you ask me, the arcade version looks the best, then the X68000, then the Mega Drive, then the SuperGrafx.
Originally Posted by Palas
Originally Posted by hypersonic2560
Originally Posted by The Cunning Condor
SuperGrafx is more faithful to the arcade visually, in most respects (not all) but I like the Genesis music a lot more.
Last edited by HerzogDrei; 03-24-2012 at 12:18 PM.