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Thread: Ghouls N Ghosts comparison on 16-Bit platforms

  1. #1
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    Default Ghouls N Ghosts comparison on 16-Bit platforms

    comparison of Genesis Ghouls 'N Ghosts to that of other 16-Bit platforms
    (except the SuperGrafx whivh was 8=Bit)

    Arcade CPS
    http://img517.imageshack.us/img517/9...adegng1as9.jpg

    SuperGrafx
    http://img483.imageshack.us/img483/8...nghostsyl7.png

    MD/Genesis
    http://img522.imageshack.us/img522/2...ghouls1ew6.jpg

    X68000 (notice it's the only one here that has the detail & color of the arcade)
    http://img522.imageshack.us/img522/7...000gng1ey5.jpg

    The Capcom Generation 2 versions on PS1 and Saturn suffer from various problems that the X68000 and Arcade don't.

    I'm not including SNES/GBA Super Ghouls 'N Ghosts because that's a different game (3rd in the series)

    This is all about Daimakaimura / Ghouls 'N Ghosts
    Last edited by HerzogDrei; 03-23-2012 at 05:42 AM.

  2. #2
    Senior Member Knuckles Chaotix's Avatar
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    I've never even heard of this game. If you ask me, the arcade version looks the best, then the X68000, then the Mega Drive, then the SuperGrafx.
    Quote Originally Posted by Palas View Post
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  3. #3
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    SuperGrafx is more faithful to the arcade visually, in most respects (not all) but I like the Genesis music a lot more.
    Last edited by HerzogDrei; 03-24-2012 at 11:18 AM.

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