comparison of Genesis Ghouls 'N Ghosts to that of other 16-Bit platforms
(except the SuperGrafx whivh was 8=Bit)
Arcade CPS
http://img517.imageshack.us/img517/9...adegng1as9.jpg
SuperGrafx
http://img483.imageshack.us/img483/8...nghostsyl7.png
MD/Genesis
http://img522.imageshack.us/img522/2...ghouls1ew6.jpg
X68000 (notice it's the only one here that has the detail & color of the arcade)
http://img522.imageshack.us/img522/7...000gng1ey5.jpg
The Capcom Generation 2 versions on PS1 and Saturn suffer from various problems that the X68000 and Arcade don't.
I'm not including SNES/GBA Super Ghouls 'N Ghosts because that's a different game (3rd in the series)
This is all about Daimakaimura / Ghouls 'N Ghosts


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