Hear hear! I highly doubt that Sega's going to have any trouble with releasing this game internationally, especially if it has a big budget.Nothing is going to stop Yakuza 5's development, people. Sega of Japan is responsible for its development, and the only real financial problem lies with Sega of America, which is primarily just a publishing arm for the company. Yakuza 5 has already been given a multi-million-dollar budget along with nationwide marketing campaigns and product tie-ins. Sega generally uses in-game merchandising and real product usage licenses to pay for Ryu Ga Gotoku's hefty development bill, and that means getting real storefronts, real citizens and celebrities, and real name brands to contribute to what is one of Japan's most respected and critically acclaimed franchises. So, in reality, Sega's development division already has ingenious "fund-raising" in place for the franchise, which only grows to new extremes with each release.
If you're worried about localization, don't be. Yakuza sells plenty of copies in America and Europe to offset the minimal cost of translation, packaging, and distribution. Despite being astronomically expensive to develop, localization is ridiculously inexpensive. With the outrage that surrounded Yakuza 3's delay and subsequent removal of Japanese cultural content from the Western release, Sega now fully understands what the American audience expects with future Yakuza localization. That's why 4 came so quickly after 3's initial release here and also why the hostess clubs, mahjong, shogi, etc. were all back in place. You can count on Yakuza 5 coming to America within 6 months of its Japanese release, and since this is the biggest and most expensive Ryu Ga Gotoku game yet produced, I can guarantee you that Sega of America will see it as an opportunity to make up some of the ground it's lost.
Yakuza 5 will probably get dated for mid-2013, it will include 5 cities (Tokyo/Kamurocho, Osaka, Nagoya, Sapporo, and uoka) along with multiple playable characters (Kiryu and Akiyama likely included). Nagoshi has also promised seemless cinematics and combat that will no longer take the player in and out of inconsistent modes, which led to a choppy presentation in 3 & 4. The whole thing is getting a serious overhaul, with a new graphics engine and tons of new minigame content. Rest assured, no release territory will miss out on this chapter of the series, and since Sega has gambled on it by breaking its once-per-year development cycle and increasing its budget, it will probably get far more attention and marketing in the US than previous entries.