Since we will be waiting quite a while for Yakuza 5, how do you think Sega can bridge the development gap? Before this project, Sega was sticking to a once-per-year release schedule, but since 5 will be redesigned from the ground up with multiple characters and multiple cities, Sega is obviously putting more money and more time into it. It's no secret that current development trends have led companies to tighter development cycles in order to keep consumer interest high. With cookie-cutter Western series like Call of Duty, Need for Speed, and Assassin's Creed, that kind of development practice has led to slumping reviews and frequent swap-offs between two or more development studios. But for Yakuza, it's always about a consistent team producing a quality product, something that Nagoshi refuses to compromise by rushing 5 to store shelves. Yakuza may have its critics, but its fans are die-hard.
So, in the time it takes to create and release the fifth installment, how would you want to spend your time? Do you think Sega of America could make up some financial ground by belting out a Yakuza HD Collection on PS3, complete with Yakuza 1 & 2 remastered with some of its missing Japanese content and without the godawful English dub in 1? The second game is still really tough to find, after all. Or do you think a network-only PS2 Classics release would be a better option, since distribution is cheaper and would potentially allow for Vita play instead of just PS3?
Other ideas are welcome, too, of course. One of the other threads, I heard someone mention localizing Kenzan. Sega isn't likely to translate that or Kurohyou, but stranger things have happened. Money and consumer demand could make it happen, even this long after the fact. That's why God invented the PlayStation Network, right? Anyway, I'd love to hear some opinions on this, and even Sega of America might like some input.