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Thread: Under 100stamina means status effects will fail

  1. #11
    Senior Member LordNazgul's Avatar
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    My unit's stamina seems to recharge a tinnny bit faster now too.

    I think wen its 501-600 , you get more exp and your shifts/tricks hit more accuratly!

  2. #12
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    Quote Originally Posted by Jmontastic View Post
    Death to all 1:1:1 poison/confuse users!!!!!
    well you can still use these to guard your bases... makes a perfect unit 1.

  3. #13
    Senior Member Jmontastic's Avatar
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    I was only kidding =). That's a great idea that many people do; however, when i say many, I mean only the top 10 people on my server who can afford to synth a poison unit. I wish to synth one someday though.

  4. #14
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    Quote Originally Posted by Jmontastic View Post
    I was only kidding =). That's a great idea that many people do; however, when i say many, I mean only the top 10 people on my server who can afford to synth a poison unit. I wish to synth one someday though.
    ya... i already having problem synthing the mirage shift on there... let along leveling those skills.
    do they also put on rapid shift too?

  5. #15
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    Quote Originally Posted by xTeKt0n1c View Post
    I love it how a post about 0-100 turns into a post about 500-600!' im rele impressed and is why I love this forum
    good job!
    Lmao I was wondering how come 0-100 became a question of what happens when u have 500 Stam?
    basically that means that no more abuse of confuse and poison?

  6. #16
    Senior Member Scorpion8X's Avatar
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    Can anyones please tell me what this updated mean? And how does it affect to Poison Unit build??? I don't understand.

  7. #17
    Senior Member Jmontastic's Avatar
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    Tons of people like to build their forts right next to debris towers. In those forts they have their cute poison/confuse units that they send endlessly to the debri towers REGARDLESS of stamina because poison and confuse will ALWAYS hit; but not anymore. If stamina is less than 100, confuse/poison will have no effect on the enemy.

    Furthermore, since you cannot continously barrage the debris towers with poison units, you cant widdle down their HP; as it resets every 3hours.

    It's only my assumption, take with a block of salt till the pros back it up with more information.

    The update also includes status effects other than poison/confuse: silence, stun, provoke, and charm.
    Last edited by Jmontastic; 04-10-2012 at 09:49 PM.

  8. #18
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    debris reset after 3 hours? Where did you get that? Is that for map version C?
    My experience in map B is that either 4 or 5 hours after the initial attack on debris, it regenerate a wave of monster every hour.

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