My unit's stamina seems to recharge a tinnny bit faster now too.
I think wen its 501-600 , you get more exp and your shifts/tricks hit more accuratly!
My unit's stamina seems to recharge a tinnny bit faster now too.
I think wen its 501-600 , you get more exp and your shifts/tricks hit more accuratly!
I was only kidding =). That's a great idea that many people do; however, when i say many, I mean only the top 10 people on my server who can afford to synth a poison unit. I wish to synth one someday though.
Can anyones please tell me what this updated mean? And how does it affect to Poison Unit build??? I don't understand.
Tons of people like to build their forts right next to debris towers. In those forts they have their cute poison/confuse units that they send endlessly to the debri towers REGARDLESS of stamina because poison and confuse will ALWAYS hit; but not anymore. If stamina is less than 100, confuse/poison will have no effect on the enemy.
Furthermore, since you cannot continously barrage the debris towers with poison units, you cant widdle down their HP; as it resets every 3hours.
It's only my assumption, take with a block of salt till the pros back it up with more information.
The update also includes status effects other than poison/confuse: silence, stun, provoke, and charm.
Last edited by Jmontastic; 04-10-2012 at 09:49 PM.
debris reset after 3 hours? Where did you get that? Is that for map version C?
My experience in map B is that either 4 or 5 hours after the initial attack on debris, it regenerate a wave of monster every hour.
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