I have to say that mixing something as open as steam with something as closed as an apple product seems like a horrible idea.
I have to say that mixing something as open as steam with something as closed as an apple product seems like a horrible idea.
http://www.steampowered.com/steamworks/FAQ.php
Originally Posted by Steam
All Available for $0.00 and is flexible with Development for OSX and WindowsOriginally Posted by Steam Submission
Apple? Only OSX dev environment allowed, if you want to sell software, app or game on iOS devices or Macs, to have permission to distribute it, you must cough up $99/year. All of this not even taking into consideration the other bevy of restrictions in terms of content that you have to go through having to deal with aesthetics and even the level of code or the libraries you reference to build your app.Used by 30 million gamers.
Available to you for free.
You’re already creating a great game. When it’s released, players will expect it to be supported by a robust set of community and networking features. Using Steamworks will ensure that players can find each other, talk to each other, and join games together. They’ll also be able to get access to your game from any Mac or PC, and they'll be protected from cheaters.
Last edited by ARingcade; 04-16-2012 at 07:16 PM.
Since it's evidently clear by your response that you do not have any idea what you are talking about and you did not read anything, I shall help you.
Originally Posted by steam
1. Just because you think your FPS can take on MW3 and deserves a $40 price tag doesn't mean everyone else will. Times is money
Cooperation=/= Steam strictly setting pricesOriginally Posted by steam
http://www.giantbomb.com/steam/92-718/
http://www.gamesindustry.biz/article...ed-our-companyOriginally Posted by Giantbomb
And Lastly, Open System=/= No quality control. That is an asanine statement only fools make. Not Even Linux distros allow every single line of code submitted to be published. Because of that OSS has some of the most refined, cleaned code amongst software.Originally Posted by GI
You want to be a jerk about it? Fine. Let's rumble.
Interesting. On the App Store, if you want to sell your FPS for $40 you can. It's suicide, sure, but it's YOUR CHOICE. I guess having that choice is DRACONIAN of Apple, eh?
Yet, when Apple "cooperates" with developers, it's DRACONIAN, eh?
Yet, when Apple does its own quality control, it's EVIL! But when Valve or anybody else does it, it's "OH YEAH! AWESOME BABY!"
I like how you bring up Linux distros as a red herring. Totally different thing there. A better example would be Source Forge.
Maybe you're right though. Maybe there is more freedom in Valve deciding the prices. Maybe there is more freedom in Valve deciding: "Your game isn't good enough for our store." That Apple allows developers to set their own prices and release what they want even if the big wigs at Valve don't like it is pretty draconian of them.
I love how consistent the anti-Apple crowd is.
The only part more open on Valve is that it doesn't cost you $99 and you don't need to use a Mac, but seriously, if $99 and $500 for a Mac is really too much of an investment, maybe you should consider a vocation you'll take more seriously.
I'm the coolest!
Apple=Evil........They havn't never my money.....
Signatures sucks, especially signature images. Which is why I have them off, so I never see the blasted things.
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