When you look at the current state of Japanese video game development, it's evident that many developers are stuck in the past, unable to integrate new gameplay concepts into their existing franchises or failing miserably at any attempts to evolve a long-running IP. Square Enix, Capcom, Nintendo, Konami, Tecmo Koei... they're all guilty of this on some level or another.
"You should tell the truth about Japanese games not being what they used to be. Unless they get that criticism, Japanese game creators are just sitting on the glories of the past. They won't get the message that the Western audience is turning its back on us." - Mega Man designer Keiji Inafune
Sales figures definitely confirm the accusations. Western properties have gotten increasingly popular, with mainstream attention worldwide focused on open-world action games, first-person shooters, and choice-driven RPGs that blur the genre lines. Mass Effect, The Elder Scrolls, Call of Duty, Grand Theft Auto, Halo... love them or hate them, you certainly know the names, and so does most of the gaming world. Meanwhile, classic Japanese franchises like Final Fantasy, Castlevania, and Metroid are faltering and rapidly losing the favor of their once-loyal fans.
"Our game development has become weaker than expected." - Square Enix CEO Yoichi Wada
But amidst the turning tide and the rise of Western development juggernauts like BioWare and Bethesda, where does SEGA currently reside? If you look at SEGA's seventh generation library across PS3, XBox360, Wii, DS, PSP, PC, and mobile platforms, it's hard to believe that the former first-party developer has missed a step. Seemingly strong IPs like Sonic the Hedgehog, Aliens, Virtua Fighter, Phantasy Star, Valkyria Chronicles, and Yakuza not only comprise an impressive line-up but actually fit the classic SEGA aesthetic dating back to the Master System and Genesis. Partnering with Platinum Games has appeared equally bountiful, with pristine products like Bayonetta and Vanquish commanding a respectable reception by gamers and critics alike.
Unfortunately, appearances can be deceiving, and SEGA posted $86 million in losses from its Western divisions. While Japan's SEGA-dominated arcade industry and solid third-party console support picked up the slack to bring global profits back up to $243 million, it marked the Western offices for a harsh round of layoffs and some serious restructuring.
"It is essential to streamline [our] organisation in the field of home video game software, while shifting to a structure that corresponds to a change in environment, including strengthening development in the field of digital content ... We decided to narrow down sales titles to strong IPs such as Sonic the Hedgehog, Football Manager, Total War and Aliens which are expected to continue posting solid earnings. In accordance with this, we are cancelling the development of some game software titles." - SEGA of America President and COO Masanao Maeda
How does a company with the name recognition, the polished development, and the industry experience of SEGA let things get so bad? Many of its IPs have been more original, more innovative, and more enjoyable than the games released by other Japanese developers, yet SEGA's position in the West is far worse than its rivals'. Well, people say that hindsight is 20/20, but unless SEGA can learn from their mistakes, Western fans might miss out on a plethora of future titles. Here, we will examine some of the cases where SEGA slipped, and hopefully, we can also shed light on possible solutions as we move forward:
SEGA'S MISSED OPPORTUNITIES - THE GAMES, THE MISTAKES, & THE SOLUTIONS
(01)
The Game - Aliens: Colonial Marines [PS3, XBox360, & PC Upcoming 2012]
The Mistake - neverending release delays
The Solution - If SEGA and developer Gearbox could just get the game finished before player anticipation dies, there could still be a shred of hope, but it had better impress gamers if SEGA wants to make up for lost time.
(02)
The Game - Aliens: Infestation [DS 2011]
The Mistake - no one knew it existed
The Solution - The game could still look fantastic if its parallax scrolling were converted for 3DS play. Gearbox and WayForward could be contracted for a re-release, and because 3DS still lacks a variety of hardcore titles, it might perform well as a $19.99 port.
(03)
The Game - Binary Domain [PS3, XBox360, & PC 2012]
The Mistake - plays great but looks generic
The Solution - SEGA not only needs to clarify the PC Steam release date, which reportedly cost them thousands of high-profit digital preorders, but they also need to throw serious post-release support behind the game to keep sales trickling in. The game is still pretty fresh on the market, so a late marketing push could still keep it from bombing financially.
(04)
The Game - Phantasy Star Universe [PC & XBox360 2006]
The Mistake - stale gameplay and lack of quality updates
The Solution - SEGA needs to take a page from Korea's extensive guide to MMO production, turn it completely free-to-play online with microtransaction DLC, increase advertising on portals like MMOHut, and offer quarterly updates with quality content.
(05)
The Game - Resonance of Fate [PS3 & XBox360 2010]
The Mistake - awesome JRPG with zero visibility in Western markets
The Solution - If Resonance of Fate were finally made available as a digital download, both on the PSN Store and Live Marketplace, SEGA could still charge $24.99 for it, based on its eBay prices and availability. While RoF sold better in America than SEGA expected, it was almost entirely through word-of-mouth. With the digital release, SEGA could capitalize on that cult fanbase through low-cost social media advertising.
(06)
The Game - Sonic the Hedgehog 4 [PSN, XBLA, iOS, & Android 2010]
The Mistake - two years between episodes
The Solution - This one is very simple. SEGA needs to speed up its timetable for episodic content releases. As a digitally distributed entry in the spirit of Sonic classics, this game held tremendous potential, but no one will care if it takes this long to get each DLC add-on.
(07)
The Game - Valkyria Chronicles II & III [PSP 2010/2011]
The Mistake - migration to PSP and no Western release for III
The Solution - Valkyria was a refreshing departure from the conventions of both JRPGs and the tactics sub-genre, but a sudden switch to handheld sequels alienated too many of the first game's brand new fans and destroyed momentum. Offering both games on PSN for digital download to PSP/Vita could repair a bit of the damage, and considering the lack of RPGs on Vita, this might be the perfect time for SEGA to strike.
(08)
The Game - Vanquish [PS3 & XBox360 2010]
The Mistake - bad release timing and lack of multiplayer support
The Solution - Vanquish had some serious potential, but it played more like a SEGA arcade game than a conventional Western shooter. Considering the fast-paced combat and rock-solid mechanics, that may not have been a bad thing, but a lack of multiplayer support killed any chance it had of competing against Halo, Killzone, and Gears of War. If Platinum would develop DLC to add co-op and competitive multiplayer, even if that just meant ARS suits of various colors instead of adding playable characters, SEGA could squeeze some extra mileage out of the game. A PC Steam release would also satisfy some player demand, but only if the added features incentivized the late port.
(09)
The Game - Yakuza 3 [PS3 2010]
The Mistake - content removed for Western release
The Solution - This may be the easiest one on the list, but SEGA probably thinks any support given to a 2010 title would be too little, too late. But if SEGA could just localize the missing content, which mostly consists of mini-games that would require little work to prepare, and put it on the PSN Store for a reasonable $7.99 or so, they could turn an easy profit. Yakuza 3 was the best-selling entry of its franchise here in the United States, and the game is regarded with such classic status that any additional content would be appreciated by fans.
(10)
The Game - Yakuza: Dead Souls [PS3 2012]
The Mistake - improper marketing and poor release planning against Mass Effect 3
The Solution - Much like Binary Domain, Yakuza: Dead Souls is still pretty new on the market, but its low review scores and potentially confusing departure to zombie action could make saving it more difficult. Granted, it's already sold a lot more copies than Binary Domain, but it still has a hill to climb before being considered a success. In this case, SEGA may want to follow Atlus' example by promoting Dead Souls through email campaigns and viral social media. These advertising methods are inexpensive, and if new purchases could be incentivized by coupon codes on upcoming DLC, more players might take notice. Let's face it, marketing for this game was slack. I'm a huge fan of the Ryu Ga Gotoku series, and I nearly overlooked the March release. I did purchase the game, though, and it's easily one of my favorites in the series, if only for pure unadulterated fun.
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So, what do you think? Can SEGA learn from their mistakes? Are some of the aforementioned misteps still redeemable? Have I missed any of the epic fails? No opinion or viewpoint can really be bad here, since SEGA needs to understand how their gamers are PERCEIVING the current state of affairs. Even if that perception is inaccurate or doesn't take certain business factors into account, there is no way for SEGA to understand player concerns or suggestions if you never voice them.
Also, if you've followed any of my recent threads, you probably know that some missing Yakuza content has been formally requested in a petition on Change.org. Please support the cause by following the link below and signing. Thank you, and I look forward to hearing your comments.
https://www.change.org/petitions/seg...uza-in-america


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