#23: Rolling physics near classics.
#24: REMOVE THE SCRIPTS***
#23: Rolling physics near classics.
#24: REMOVE THE SCRIPTS***
25 - Less "turn based bosses". With that I mean bosses that are invincible and you have to wait for them to attack or do something before you can attack them, and once you hit them the whole process repeats.
Yeah thinking Emmy is crying wolf again.
#8. Put some proper care into level design and structure. Multiple routes that remain individual for most of the level; routes that often connect with hidden junctions and that don't play themselves.
#23. Learn to make it actually compelling to keep playing through through each screen of the game world, instead of designing busywork. Secrets, surprises, intriguing challenges, more secrets.
#24. Make a game fun with just the basics, to kill the game's dependency on new tricks, then consider new tricks.
Edit - Ninja'd.
So here's my feedback for Ep 3: Get rid of Dimps.
Create time machine, back in time and change name of sonic 4 to Sonic: New Adventure.
PSN PS3: hinzplay3 - Xbox Live: hinz360 - Wii Friend Code (contact me) - 3DS Friend Code: 0516-7307-0616 - WiiU Nintendo Network: relu419
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This thread is pointless.
The problem of the game relies in its core, relies in the lack of the developers to UNDERSTAND what a Classic Sonic game is all about.
So nick picking every problem in this game is useless.
#1 Better snow level design. 3/3 *3*
#2 better physics 3/3 *6*
#3 - better enemy placement 3/3 *9*
#4 - Better instrumentation/more fitting music 3/3 *12*
#5 - less co-op gimmicks 1/3 *13*
#6 Less speed boosters 1/3 *14*
#7: sidescrolling city levels. We need them. 2/3 *16*
#8: More playable characters. 2/3 *18*
#9 Get rid of Dimps 1/3 *19*
#10. More boosters. fast speed is fun. 1/3 *20*
#11 Sonic and Tails can play alone on their own 2/3 *22*
#12 Unique powerups for Sonic 4 3/3 *25*
#13 No more nostalgia throwback stages like Sylvania Castle or Sky Fortress. 1/3 *26*
#14) Better dialogue 3/3 *29*
#15) More bosses 2/3 *31*
#16) Weird humor 1/3 *32*
#17) No Silver 1/3 *33*
#18. Tails for leader 1/3 *34*
#19 Make the 69 Combo Roll less overpowered. 1/3 *35*
#20. More in-game levels 2/3 *37*
#21: Lock-on Improvements for EP 1 3/3 *40*
#22: Less Automated Gameplay 1/3 *41*
#23: Rolling physics near classics. 1/3 *42*
#24: REMOVE THE SCRIPTS*** 1/3 *43*
#25 - Less "turn based bosses". With that I mean bosses that are invincible and you have to wait for them to attack or do something before you can attack them, and once you hit them the whole process repeats 2/3 *45*
total score *45* out of 75: (BEARLY DECENT).
this isn't pretty it's quite sad I had little hope for you guys and that quite a lot for what I had and you didn't even make that.
Use this to score everyone problems with the game on a scale of 3 and write the finale score on the bottom. write a IGN style summary of you review; I choose (BEARLY DECNET). a perfect score is 75
Last edited by the Ys guy; 05-09-2012 at 08:41 AM.
http://forums.sega.com/showthread.ph...76-Sonic-Rush2
4675636b20796f75da this means something to a computer
Unltimate victory: To all the people saying Nintendo isn't dead: We get it.
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