Oh man it would've been hilarious if Sega intentionally gliched up Crisis City.
I fell through the floor twice in classic city escape (no joke)
I've had a couple of glitches in the Xbox 360 version of the game, but they are nothing like the ones that have been mentioned. I noticed a graphical error in which there were some occassions wher Classic Sonic might slow down in the middle of a jump, and appear to be looking neither left or right, but rather in a direction a 2D game character doesn't face. He appeared to be staring at a wall. Spin dashing while in this position is also not as fast as it normally is.
Another glitch I've found is in Modern Sonic's Speed Highway stage. Notice that at the very beginning there's an alternate route that starts with a yellow grind rail. Notice that a helicopter is passing by on your left as you are about to do so. As you attempt to approach the grind rail via a jump, you may notice a homing attack marker appears at the bottom of that helicopter in the area where Sonic can hold on to to catch a quick ride. Use the homing attack, and you might notice something's wrong. Ironically here's a fancy way of saying how things turn out.
Yes, you read that right. Sonic was not traveling fast enough. Basically, Sonic's homing attack fails to catch up with the speeding helicopter, and he eventually stops using it and and falls into the depths below. Very odd, if you ask me...Originally Posted by Sonic (Super Smash Bros. Brawl)
Last edited by Mushroom Hedgehog; 06-05-2012 at 02:43 PM.
I proudly support the ideas of a Mario and Sonic platformer crossover for Wii U and 3DS!
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here are few mine
Ran into a glitch with Silver where he just stopped attacking. Since he needs to lift stuff for me to hit him, the fight was basically over.
And the Shadow fight is completely broken.
You are on fire.
The only glitch I ever get is where the fricken map wont load and I don't know what Im running on or into.
had an annoying glitch on modern speed highway the camera was in 3D mode ( 3rd person) instead of 2D mode making for some interesting and confusing controling