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Thread: What if Episode I never existed?

  1. #11
    Senior Member OmnipotenTrain's Avatar
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    Quote Originally Posted by Nieves View Post
    Just can't agree with you about the physics. At this point it's not like a sliding scale of 1 to 100 for how close they are; it's a list of pieces. Currently some of the most defining pieces are still absent. Not "close", just not present. This mainly centres around rolling, and 2 key features it provided that are not in the game. It also has Rush controls instead of classic controls. Classic rebounding is missing as well. Again it's not about how close it is, it's just not present. That's why I say - if the absence of these pieces is considered good enough - yes good enough to those who didn't find the uniqueness of classic physics that important to start with. Because it remains true that the most important or unique pieces of classic physics are the ones missing; the pieces that let a player play like it's a classic. At least they got vertical inertia correct from the start, but still I think people who say the physics are good enough are people who just want a smoothly playable platformer, not actually something where you can take a half pipe, use rolling to build infinite height out of nowhere, then rebound for miles off some random badnik.

    It's like getting everything else right but taking away Mario's ability to bounce off enemies (he just stomps through them) and to headbutt. You can then look at everything else and say "Well they got most of it right", meanwhile you can't play it like a classic Mario.


    I think some of the level design structure is pretty nice. I haven't had a hard look at anything but Sky Fortress seems pretty good and Oil Desert looks ok if not for the rolling combo breaking some of it. Admittedly White Park act 2 looks wtf and I'm not seeing the buzz about Sylvania Castle, but basically I want to say there were at least some acts that seemed ok to me in terms of structure.

    As for needing the combo moves, no I don't ask for more places that need them because all such places look very patronising in Ep 2. My complaint was that when they aren't needed, they are too powerful too frequently, as if they weren't remembered for most of the level's design. I doubt this is the case though; I imagine the over-ease is deliberate.
    Yes I know I tested the half-pipe thing myself. Yeah you're right, I used the Half-Pipe trick all the time in the classics to help me get out of those areas in "Casino Night Zone" and "Spring Yard Zone," I can understand. I guess there wern't that many places in episode II were I had to use that trick so I didn't think of it as a big deal. But I completely understand how it feels to expect something from a game, more specifically a Sonic game, and not get it and don't know why. It is frustrating. I don't know... I guess I just really like Episode II.

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  2. #12
    Senior Member Generations's Avatar
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    Then Sonic 4 wouldn't be made. Plain and simple.

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  3. #13
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    Then Episode II would probably get better ratings.

  4. #14

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    then Generations would have flawlessly won back the respect of the fanbase, Richard Kuta wouldn't have embarrassed the retro fanbase and we'd all be one big happy family, bar the people who get mad at the concept that there are 2 seperate designs for Sonic

    also episode 2 wouldn't be made and one day, Sega would make a real Sonic 4; one that didn't suck.
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  5. #15
    Senior Member teirusu's Avatar
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    if episode I never existed nobody will talk about the physics of a game

  6. #16
    Senior Member Treacher's Avatar
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    Quote Originally Posted by teirusu View Post
    if episode I never existed nobody will talk about the physics of a game
    Heroes, Shadow, 06, Rush, and Unleashed say hi!

  7. #17
    Senior Member Miru's Avatar
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    Few would review ep.2.

  8. #18
    Senior Member OmnipotenTrain's Avatar
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    Quote Originally Posted by MrBadger View Post
    then Generations would have flawlessly won back the respect of the fanbase, Richard Kuta wouldn't have embarrassed the retro fanbase and we'd all be one big happy family, bar the people who get mad at the concept that there are 2 seperate designs for Sonic

    also episode 2 wouldn't be made and one day, Sega would make a real Sonic 4; one that didn't suck.
    HAHA this!

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