Eesh, Sega PR is hard to get a hold of.
Anyways, for those interested, Phantasy Star Online 2 is supposed to go live tomorrow in Japan. As far as I can tell the client appears to be downloadable, and perhaps playable, if you are not in Japan: https://plus.google.com/u/0/11725520...ts/3E4WWfHXyK1
I guess I'll find out tomorrow if PSO2 lives up to the Dreamcast Original. Although in all fairness the only version I ever took online was the GCN version.
I'm going to assume that a localized/translated version of PSO2 will likely be worked on now that the main development has reportedly wrapped and the game is going into /Launch mode. Hopefully this means we will see an official targeted US release date from Sega American in a short order.
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Anyways, I did have some questions that I would like to see answered. PSO2 is scheduled for a Playstation Vita launch in Japan. That release interests me for a couple of reasons. For starters the Vita is known to use a /Linux kernel, with an underlying OS reportedly based on Android/Linux for ARM processors. I am curious if the Vita support also means that there will be a native Android/Linux or Chromium/Linux PSO2 client for x86/ARM processors.
If Sega is working on an Android+Chromium/Linux native client for PSO2, it would be nice to see support extended to GNU+X11/Linux.
Sega might even find it worth their time to work with Valve software and have PSO2 for GNU+X11/Linux ready to go for the GNU+X11/Linux launch of Steam later this year.
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For now I'll just settle for trying to grab a Chain Sawd and inflecting massive damage tomorrow.