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Thread: How Big Of A Part Does The Community Have In Making A Game Good?

  1. #1
    Senior Member SpeedyBlueDude's Avatar
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    Default How Big Of A Part Does The Community Have In Making A Game Good?

    Seeing one of my idols SeaNanners playing Halo 4 today and owning Noobs with his BR made me remembers the good times I had when he used to play Halo 3, and not Call of Duty. I realized, that all my idols (video game wise) disappeared and left Halo after Reach came out. My MLG idol and icon Walshy left Halo (because Reach was crap and he hated it). My other pro idol, SeaNanners, left Halo and moved on to Call of Duty. Brysi, another person I respected, also hated Reach and moved on CoD. DiGiovonnia (MLG founder) also hated Reach and almost dropped Halo from MLG because of it, said Halo is almost dead because of Reach.

    All of these guys shared one thing in common though (aside from hating the god awful casual terribad game know as Halo:Reach) They all loved Halo 3, and they're all looking forward and anticipating Halo 4. That got me excited for the game. I want HaOlo 4 even more after seeing Brysi write a song for it, Walshy supporting it, and SeaNanners playing it.

    Then seeing the new forge mode, the first thing I thought seeing it was 'Wow! I can't wait to see what amazing and creative things the Halo Community can make with it!' The community making sweet costume made maps again is one of the biggest draws for my buying the game.

    Part of the reason Reach was really terrible to me was how generic and boring the community is. Oh look! More bad maps made in Forge World, in gray like always! The creativity was gone, aside from like a few inspirational puzzles and race tracks and obstacle courses. (Not to mention Portal in Halo <3)

    Part of the reason I even liked Halo was because of hoe amazing BUNGiE was in keeping touch with the community, it was just so amazing, never have I seen a development team love their fans like BUNGiE did. Constant updates, new maps and modes and events and everything was awesome.

    Anyways, my biggest Excitement from Halo 4 now spawns from the community, my idols supporting the game, the creativity coming back, Rooster Teeth playing a big part <3

    I don't think I'd love Halo if it wasn't for the amazing community. Honestly, I'm willing to bet the Halo Community is the most amazing, creative, and best community in a video game. So my question is, do you think the community plays a part in making a game good? Can it make a game bad?

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  2. #2
    Senior Member DW_'s Avatar
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    A community can very easily make a game bad, see: this community. The Sonic community is so divided on what they want, a game usually ends up being bad to a significant portion of at least the users here, when in reality it could be a perfectly good game.

    However, in most cases, it's also easy for the community to make a game good, see: Minecraft, some Capcom games. The more developers look deeper into fan requests, the better understanding they have of what it is we want, and so the better the end result becomes.
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    Senior Member Sonic Emeralds's Avatar
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    Honestly i think a community can play a huge part in making a game great or not because overall the community will decide the overall sales of a game, it also depends if the pubisher/company has a solid relationship with its community e.g. Do they listen to fan requests/feedback for a certain game e.g. Put requested characters in a game, fix problems/bugs with a game etc. All of these are crucial to a game's success in my view, because ultimately if a publisher doesnt listen to its community, overall fans will vote with their wallets and not buy their product

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  4. #4
    Senior Member Zamio's Avatar
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    Sometimes its a good thing to look into the community. When it comes to Halo however, no it is not. Your game will be so messed up, both sides will hate it.
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  5. #5
    Senior Member ultimate victory's Avatar
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    Yeah, community plays a part. With the community's bad influence, we end up with Hedgehogs With Guns. With a community's good influence, we get Dr. Nefarious in Ratchet and Clank Future: ACIT and the Q-Force in Full Frontal Assault, which is awesome. Gameplay-wise, even more so. People wanted more platforming in Sonic 3D levels. We got that for the most part in Generations. People can help design games in contests so that we end up with The Spiral of Death in Ratchet and Clank Future: ACIT, which is one of the best weapons in the game and a lot of stuff in Megaman Legends 3, which looked awesome. Also, Robot Masters.

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  6. #6
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    Almost nothing in fact ignoring the community completely normally creates vastly betters games. These people liked your games before they where able to give input so why would their input be valuable now? You've already made good games without them. Fans just dont know wtf they're talking about most of the time.

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