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Thread: Making a new heavy gunner... Please read..

  1. #1
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    Default Making a new heavy gunner... Please read..

    Hello! I'm *STILL* not online yet. But hope to be soon. I'm making a new heavy gunner, not for destroying bases, but just for smashing up enemy hounds. I quite like to be medium to long range, not bothering with close combat. I like weaponry that will destroy an enemy in two hits, trying not to draw out the combat. What should I use? What cannons etc.?

    Thanks,
    -The Caller

  2. #2
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    honestly, sounds like your building a sniper

  3. #3
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    Yes, it would feature sniper rifles, but I find snipers are too... Light for my taste. I've made a build with two sniper cannons, two anti-hound cannons and 4 Morskovian Machine Guns. It's quite good, although I can only use the c-pit that you unlock in the single player game.

  4. #4

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    See, for me I like using the story mode quads, with a cheap tarakia cpit, add a cheap sal kar generator (which still provides plenty of energy, more than you need, and 3 double cannons, with inhanced kick back chips (my kick bak is only 100 m. and a 6 shots per fire chip and a sniper stability chip [if you want to fire more than 1 double cannon at once you NEED this chip, it increases my stability to almost max, making almost each shot hit]) I keep the ammo the same, and at the end my hound is 4 pounds under weight, and moves 80 mph how would u feel if 6 cannon bullets hit you? it takes an average of 4 hits head on and they go down... pretty sweet hound though some ppl call it cheap...

  5. #5
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    Quote Originally Posted by Triple-Double HVG
    See, for me I like using the story mode quads, with a cheap tarakia cpit, add a cheap sal kar generator (which still provides plenty of energy, more than you need, and 3 double cannons, with inhanced kick back chips (my kick bak is only 100 m. and a 6 shots per fire chip and a sniper stability chip [if you want to fire more than 1 double cannon at once you NEED this chip, it increases my stability to almost max, making almost each shot hit]) I keep the ammo the same, and at the end my hound is 4 pounds under weight, and moves 80 mph how would u feel if 6 cannon bullets hit you? it takes an average of 4 hits head on and they go down... pretty sweet hound though some ppl call it cheap...
    Only problem with that build is that you need a really lightweight c o c k p i t to get those on there. Your better off using two of the downloaded double cannons and a heavy c o c k p i t.

  6. #6
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    Or one time I had a heavy gunner with a huge Morskoj c o c k p i t (I forget which one) and 6 HW300 howitzers. they are harder to use but with the heavy ammo you get more firepower than the 3 store bought double barrels. also you could just use a reverse joint leg with two double barrels.

  7. #7
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    Quote Originally Posted by K0rN b4LL
    Or one time I had a heavy gunner with a huge Morskoj c o c k p i t (I forget which one) and 6 HW300 howitzers. they are harder to use but with the heavy ammo you get more firepower than the 3 store bought double barrels. also you could just use a reverse joint leg with two double barrels.
    Our squad plays a lot against the AI. I'm usually the TC and a heavy gunner which almost guarantees that at least one enemy HOUND will be a heavy gunner.

    The AI uses one squad that really tests us. The enemy HOUNDs in this squad are all white, and the heavy gunner of this squad is a real PITA to fight against and is very surviveable.

    So one mission last night we had double-teamed it and took it out. Then as we were attacking the rest of them, I checked out the burning chassis to see how it was configured.

    I made one of them today and played a few missions... and I really like it.

    Basically a quad base with a c-pit on the base and a generator behind the c-pit, but for weapons it has a heavy weapon heat-seeking missile launcher off of one side of the c-pit, and a double cannon off of the other.

    Then on the missile launcher, I place 2 howitzers.

    I have the cannons on one trigger, the 2 howitzers on another, and the missile launcher on the third.

    I load chemical munitions (napalm) in the howitzers and high splash damage munitions in the cannons. The heat seekers are the dual fire 20 round missile launcher. That's just for self defense against those pesky scouts that tend to run circles around me and take me out with machineguns.

    I also have a few heat sinks and c-pit systems chips that emphasize turning speed and stability. I'm still experimenting with c-pits and generators to find the mix of surviveability and weight that suits me and my squad.

    The speed is only 80, but it's got a good combination of firepower and surviveability... and the napalm looks kick-*ss

    Blue6
    GT: Blu Six
    Rank: Colonel
    Squad: But Wholes
    Primary RT: TC/Heavy Gunner

  8. #8
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    The white squad is feared by all

  9. #9

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    Quote Originally Posted by K0rN b4LL
    The white squad is feared by all
    Indeed. I can't tell you how often I've been ousted by that freakin soldier and the heavugunner when they team up.
    "I am your shield...I am your sword..."

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