Okay, hold on, which megaman exactly? Cuz not all of them are about just jump n shoot & taking boss weapons.
3D FI and onward, I'd agree with you. In the original Sonic, no.
Fair enough. Never thought much of them myself personally.
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Wait we are really discussing running out of time as a speed based obstacle in Sonic?
Do you know that Mario has that obstacle too, and that it's usually a lot more strict? And more iconic too? With the change of background music that later was also used for the final lap in Mario Kart, and those levels based on collecting timer objects in order to survive...
BTW Mario is slower than Sonic (ok I think everyone agrees with that) but it's not slow.
Even being slower, speed is important, being heavily momentum based and requiring precision jumps; it is required to build the right amount of momentum and jump in a certain way in order to play the game, something that's extremely similar to the classic Sonic games, and I would say that in Mario, playing with speed and momentum is even more important than in Sonic, where speed is mostly there to highlight a canon trait of the character (even being worse, you can play Sonic with not momentum based gameplay and it's still Sonic, while if you do that to Mario you get a generic and basic platformer, that's why momentum and speed are important to Mario, it helps defining the gameplay).
Precision in Mario is extremely different than precision in Megaman, in Mario the precision comes from building up momentum and doing the correct jump arc, while in Megaman you don't need to build up momentum and you can control the character mid-air with no limits, so the precision comes from dodging obstacles while being in total control of the character's position in the space, not by calculating the correct trajectory of the jump that's heavily influenced by the physics of the game... that is something that make Sonic and Mario similar and Megaman a completely different thing.
Platforming gameplay in Megaman is more similar to stuff like Super Meat Boy or I Wanna Be The Guy, it's not a coincidence that those games take a lot of inspiration from Megaman.
Does someone remember this?
This is pretty iconic to Megaman, and it is kinda a proof of what I said above.
I really can't see any similarities between Megaman and Mario, except of them both being mostly 2D platformers.
For sure Sonic and Mario are a lot more similar each other than any of them compared with Megaman.
If you talk about stories and canon, well Megaman and Sonic are very similar, and while Mario is still similar (due to the structure of the recurring evil guy taking over the world due to selfish and childish reasons and the hero having to reach him and stop his plan) but the themes are completely different and even the mood is kinda different, Mario being a bit more cartoony and light hearted.