View Poll Results: How hard is Tatical Commander

Voters
41. You may not vote on this poll
  • easy

    14 34.15%
  • medium

    9 21.95%
  • hard

    16 39.02%
  • impossible

    2 4.88%
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Thread: Difficulty

  1. #1
    Member
    Join Date
    Oct 2006
    Location
    Randleman, NC
    Posts
    62

    Default Difficulty

    Hmm... you may know what I am going to ask.

    -Have a safe and happy Halloween
    Veni, Vidi, Vinci
    I came, I saw, I conquered
    -Julius Caesar

    Leader of Tarakian Army.

  2. #2

    Default

    I think you need to spend a couple of nights doing some single player missions, try a few of the different role types and see what you like.

    Then look at joining a squad (check the squad recruitment forum) and get some advice from them for your preffered RT (role type)

    Then you will be better able to ask questions - right now you'd find some of the answers just by spending a couple of hours playing.

    Good luck!
    300 Xbox 360 Dashboard backgrounds, inc CH - http://cgi.ebay.co.uk/ws/eBayISAPI.d...m=230303631129

  3. #3
    Member
    Join Date
    Oct 2006
    Location
    Randleman, NC
    Posts
    62

    Default

    Ok, I think that would be a good idea.
    Veni, Vidi, Vinci
    I came, I saw, I conquered
    -Julius Caesar

    Leader of Tarakian Army.

  4. #4

    Default

    Tactical commanders are easily mastered but easily failed at the same time. Alot of the time you will see people actually heading into battleand not even bothering with the NA. Instead they use it alot like an Assist part and only use it when they need to. A commander should have his map open more than 85% of the time. That 15% should be when you are being attacked at your concealed location. I played a bit of Tactical Commander for BgC
    Quote Originally Posted by acmilan438
    Better have a small one than not have one like you! They have pills for his problem, not for yours :/
    GT: TW KILLJOY

    41st Death Com. CHUMP!
    ex-original 7th.

  5. #5
    Member
    Join Date
    Oct 2006
    Location
    Calgary, Alberta, Canada
    Posts
    88

    Default

    I think the basics of it are pretty simple. You just hit Y to check the map and anything in your range plus any connected COMBAS towers will determine units on the map, enemy or ally and small ACV's or Hounds.

    But being able to be the difference between your teammates (and yourself) living or getting blown into smitherines is where the difficulty will be.

    Even then, making a Commander Hound is hard enough as it is sometimes, as I sometimes see it like this:

    Anyone other than a Commander mostly is concerned with about:

    -Firepower
    -Speed
    -Cockpit durability


    Whereas a Commander can usually deal with:

    -NA Range/durability
    -Energy Consumption
    -Firepower
    -Speed
    -Cockpit durability
    -Assist parts

    and maybe some others. I think it's odd when I explain to other squad members that I have to watch the energy reading just as much as the weight, and when your generator is a mix of adding weight and supply energy, coupled with trying to put on assist parts along with the NA Maker, sometimes builds can be complex to figure out.
    GT: INF3SORD
    *Tactics Commander - Level 54*

  6. #6

    Default

    I find tactic commanders the hardest builds to make, it's the biggest RT juggling act between weight, power, speed, firepower and NA range

    I think the favourite TC I've built was a light version on Sal Kar bipeds, lowest NA range but fast at about 190, 4 MG's, AMS, Thermal and even a rotor to help jump cliffs!

    Good enough to be a scout/TC hybrid for me.
    300 Xbox 360 Dashboard backgrounds, inc CH - http://cgi.ebay.co.uk/ws/eBayISAPI.d...m=230303631129

  7. #7
    Senior Member
    Join Date
    Aug 2006
    Location
    Southern California
    Posts
    105

    Default Re: Difficulty

    Quote Originally Posted by julius czr
    Hmm... you may know what I am going to ask.

    -Have a safe and happy Halloween

    I had issues with this single player RT until I decided that I was gonna modify my TC and play more up front. The enemy ACVs are easy to take down with sniper rifles and machineguns, so I basically did whatever the mission required me to do to get an S rating, but I commanded from the front and killed as many enemy ACVs myself rather than relying on using the D-Pad to command my squad.

    There are some missions where you have to capture all the COMBAs and stuff, so just swap out in the garage to a faster base if necessary.

    You'll get it. It's kinda fun once you figure out what needs to be done.

    Blue6
    GT: Blu Six
    Rank: Colonel
    Squad: But Wholes
    Primary RT: TC/Heavy Gunner

  8. #8

    Default

    I feel that being the main tactics commander, I can easily create strategies on the fly.

    Plus I got four Machines Guns on mine so I can cause some damage too...
    killed three CPUs with that one....ahh...I love my job =D

  9. #9
    Senior Member daibook's Avatar
    Join Date
    Sep 2006
    Location
    Taskforce6-26
    Posts
    1,069

    Default

    I don't have pic's yet but my most used is burns,c20,matar howies,
    2 autoMG's and the smallest NA. takes some finess to use mostly ambushes but real helpful having range finder on your back,
    but here recently I traded it in for a drinking bird with 3 300's cannons
    small NA and a roto for a spacer it has proved very deadly.
    quite a few other, i have more TC's in my assembly data then anything else.
    http://www.gamergodz/forums/
    Quote Originally Posted by MLK_SPARTAN
    BTW: Still think CH is a fashion show? :lol:

  10. #10

    Default

    My Tarakian TC:

    Meade treads 2nd to largest NA maker. Large Tarakian generator, large Tarakian 'pit, 2 Flanburgs, and 2 mine launchers.
    Quote Originally Posted by acmilan438
    Better have a small one than not have one like you! They have pills for his problem, not for yours :/
    GT: TW KILLJOY

    41st Death Com. CHUMP!
    ex-original 7th.

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