Hey guys :3 I've found this forum Through Ingolme on DA
I wonder do you know some good online RPG's :3
Hey guys :3 I've found this forum Through Ingolme on DA
I wonder do you know some good online RPG's :3
Well... for starters, I would recommend a free MMORPG before advancing up. RuneScape www.runescape.com is a fairly decent game for a starter MMORPG, where you can learn the basics and whatnot. GuildWars is one where you have to buy the game, but the online portion is ABSOLUTLY FREE...
All of the MMORPG's that I know of that are decent and worth the try... I'll indicate which ones are F2P (free2play) and which ones are P2P (pay2play).
RuneScape - f2p/p2p - 3 out of 5
GuildWars - p2p - 4 out of 5
World of Warcraft - p2p - 4 out of 5
PSU - p2p (also includes offline content) - 4 out of 5
PSU: AoI - p2p (also includes offline content) - 4 out of 5
I would also suggest that you perform a google search for other MMORPG.
Other good MMORPGs include FlyFF: Fly For Fun, Rappelz, Mabinogi, and Maplestory.
FlyFF: Fly For Fun is filled with lot's of things to do, with lots of colors and has plenty of good character personalization options (including many hairstyles, choices of hair color, etc), and has the basic "class" structure of RPGs (rogues, magicians, clerics, warriors). The downside is, as with many MMOs, the grinding it takes to level up. Luckily, they offer many many quests to help you level up, and many of the quests are pretty good if you like to get involved with the storylines of games.
Also, FlyFF offers players the ability to literally fly around on both broomsticks and boards once they reach a certain level.
On a side note, FlyFF's environment is gorgeous in all places that you go to, and I often find myself just looking at the surrounding areas just to marvel at how pretty it all looks. It also offers the most beautiful night sky of all of the MMO's I'm talking about.
Rappelz, meanwhile, is a little less traditional in the sense that magicians are somewhat scarce and warrior-type characters greatly outnumber clerics and magicians. It also offers little character personalization options (little choice in armor, face and hair choices are small, you cannot choose your hair color or eye color..), and happens to become very tedious as time wears on. On the bright side, the abilities and spells are somewhat unique, and the way to obtain the skills is rather impressive as well, and organized in a way that makes it easy for the player to see what they must get together before they can learn a new ability.
Furthermore, Rappelz also offers a pet system, where a monster can be tamed and held in a card and summoned at will in order to allow the player to receive aid in battle. A lot of the monsters you see in the field may be tamed, so long as you find the right card and get someone who can tame beasts (which happens to be a specific class).
Coincidentally, the selling point for this game is that there are 3 races, 1 of light(heaven?), 1 of darkness(hell?), and 1 of neutral (earth?). Each one offers different classes, and each specialize in their own fields and offer race-specific special abilities. It's interesting to see what one chooses.
One a side note, Rappelz color scheme and world are all washed out and dark. It's a little depressing, and it looks as if it's forever raining in the game.
Mabinogi for the US, at this stage at least, is a bit lacking. The character personalization is mediocre (you get a few choices, but they don't seperate the "premium" shop choices from the regular user choices, and so players will certainly be disappointed when they find out that their choices in style may be declined for not paying for a "premium" pay card).
Also, the skills they offer are small, so the greatest thrill you'd get from the skills is their usage in taking down larger enemies.. and then gaining the ability to use those skills takes a long time.
However, there are good points.
Apart from the base design of choosing your face and hair, players are offered many various types of clothing to wear, and can even create clothing which will turn out in various, usually unplanned colors. There are also no classes, so any character can gain any skill without restriction. Mabinogi also has a "title" system, where, when the player gains a title, they may equip it and gain the benefits (for instance, you may gain the "Friend of Nora" title, which increases your HP, Stamina, and Willpower, and also gives you the benefit of receiving items from Nora, her relatives, and anyone else who's fond of Nora).
There's also a weight gain and loss system for the game, which makes food consumption a more strategic thing as well (and teaches us a few lessons...).
One more thing, and probably the coolest thing about this game: Mabinogi allows the player to compose and play music with instruments within the game. Using XML type sheet-composition (c:4b:4a:4 to expemplify how the notes are written) a player can make whatever song they want on a composition scroll, and then play it using a purchased instrument (ranging from Lutes to Flutes and more).
Add to that, the game offers many sweet NPC's and a big storyline with CG sequences, and you could have a fun game.
As a side note, you can skip CG sequences in this game, and the first NPC you meet, Nao, is absolutely the most gorgeous NPC I've ever seen.
They also offer a special and cute little "show" that teaches you about the world, called Lorna and Pan. It features character models from the game, and gives you tips on how to do things and survive.
You can see the movies there.
Maplestory, meanwhile, is different from these games as it is a 2D platforming MMORPG. The idea is as basic as many 2D platformers (where you run around left and right, jump, climb ladders, etc), but with the addition of special skills, attack abilities, items, etc.
It's a very colorful and cute game, and awfully lighthearted. But, more importantly, the players are very nice and energetic, and there are plenty of places to see and plenty of things to do.
To touch on character personalization, it's all very small without purchasing some premium shop items. Basically, you get 2-3 hairstyles to choose from at the beginning, with 2-3 face styles to choose from, and then you may choose your initial armor and weapon, and your off to get the initial training in the world. The good news, is that Maplestory now offers a quest to gain a 1-time hair cut coupon for free, so that your hair is styled and dyed to a new, better, but random look. The hairstylists all offer very specific hairstyles for their shops, but the quest allows the player a chance for any hairstyle from any shop with any color.
Otherwise, there are, again, basic 4 classes, each with benefits, and the game offers little story and some rather annoyingly complicated and impossible quests. It's a good game if you have friends to help you, and/or if you have never played an MMO before, because it can ease you into the ordeal with it's immediate training and control session, as well as the normally-easy to talk to people.
On a side-note, this game is probably the best 2D MMORPG that I've ever seen, in terms of environments and graphics, and is also very light-hearted. This game sort of likes to make fun of itself.
All of the MMORPGs I've talked about are free to play, always.
However, they do offer a "premium item shop," where you may purchase special items that cannot be gathered anywhere else in the game world in exchange for actual money. If you're interested in getting exclusive items that make you look cool, even if for a price, here's the run-down based upon the game:
FlyFF: Great amount of choices, in outfits and special items to be purchased. Each consumable item is very VERY useful for the player who purchases them, and the clothing are all remarkable and can be purchased piece by piece and combined in different ways to create new and original looks. Everything purchased also lasts until they are used, or until they're broken (which, for this game, is very much impossible).
Although the clothing selection they have is not as large as Maplestory's, their clothing selection is much more "unique," and more fun.
Rappelz: Very small amount of choices in outfits and accessories, with gimmicks of "animal ears" being the most diversifying element. Otherwise, the items sold in the premium shop offer improvements to equipment, or offer the ability to gain more stamina at a faster rate than normal, or offer small bonuses. Each item purchased must be used as regular armor, but are much better than normal armor anyway. The items, unless otherwise marked, last forever, but unlike in FlyFF, the items can be upgraded and can, thus, be broken. Very easily, in fact.
Mabinogi: Nothing. Except for some special in-game help abilities that aid you in your exploration, a "dye" ampoule that allows you to randomly change the color of a specific piece of an outfit, and a gachapon item that gives you 1 completely random item from the world (you could get the rarest item in the world by opening one), there isn't much being offered. It's also sort of expensive, so it's really kind of not worth it.
Maplestory: The same as FlyFF. Lots of useful items, many variations, adds for great personalization and styles and player interactions. There are differences, however.
Every item, used or not, has an expiration date. This means, if you purchased decoration clothing, they will eventually disappear. This goes for consumable items as well. If you get a styling coupon (either to dye or style your hair, change your face, change your skin color...) and use it, the new style is permanent until the next style replaces it.
Maplestory also offers an array of "decorations" that can be used to spice up player interaction, including special chat-bubbles (you can turn your chat bubble into a shooting star banner, or a devil-bordered red-box, and much more), special "weather" inducing items for celebrations (including fireworks, maple leaves, and snowflakes, and more), special "pets" that cannot be gained any other way (but they don't do much besides pick up items for you), and various other things.
On a side note, much of the clothing in Maplestory reflects current trends. They're very trendycore with their outfits, so you'll see many different types of the same sort of jeans and tube top, but not a lot of "fantasy" clothing (such as a kimono, or a sumo suit armor).
Maplestory "Global" site
I hope this was helpful!
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who do you need? who do you love? when you come undone
*Best Sega User* 2008
I Am better than you in every way.Originally Posted by themufanman
Silkroad is just another korean MMORPG, so there's no reason to list it 50 times.Originally Posted by duranfan
I'd suggest started with free korean MMORPGs. I just have them summed up in this playlist, so they might still be in the making or P2P. I dunno.
Carpe Diem Online
Shining Lore Online 2
Those are just some free korean MMORPGs. If you really want to go into one that's big on PvP, I'd suggest Shadowbane. It's free now even though it was P2P way back when.
Has some brutal PK.
Granado Espada, a wonderful, large, VAST AND BEAUTIFUL MMORPG with lots of quests, characters, skill trees, and things to do. The style is a very romantic, spanish/british/french sort of feel, although certain NPC characters and playables take away from that feeling (particularly the Martial Artist characters).
The client is absolutely HUGE, however... about 4+ GB in size. I, for one, found it to be worth it.
In Granado Espada, you make a "family" of "pioneers" who you can take on adventures and quests. You may take up to 3 characters with you, and everyone travels together in a group to battle and explore (meaning, you control 3 characters at once).
Initially, you are able to create only 5 *stock* character classes: Fighters (make the best Tanks), Musketeers (who focus on shooting guns, but can also use swords at the same time in order to deal more damage; they're the physical damage dealers, really..), Wizards (who focus on pure mental damage, with minimal elemental focus), Scouts (who focus on healing and support more than anything...), and Elementalists (who focus on powerful elemental magics and damage).
Each class has their advantages and disadvantages, and can be powerful in their own respects. Creating a good combination is key to survival in Granado Espada, although you can choose to adventure with just one character alone (not recommended, because the monsters come in mobs, and it's difficult to handle them with one character alone...).
In addition to having those character classes join your team, you have the opportunity to recruit NPC characters to your family and team. As you complete NPC quests, you may earn their "cards" and the right to create them at the character creation screen.
At any rate, the game is absolutely beautiful and well designed and thought out. I've certainly never gotten bored, and with the many hilarious NPCs and the many crazy quests, I'm certain that anyone who plays the game will agree.
The only issue I have, is that character costumization is absolutely nullified. You can't really alter anything about any character to make them unique, with or without the cash shop. Any customization lies within the armor and costumes given to players, which is generally just not worth it, since you have to gather the costumes via a chance chest, and the really cool costumes are specific to the character types (i.e., I can't have the Bedlah Dancer's costume for my elementalist, because that costume is made specifically for the Lisa Lynway RNPC).
Aylin (Fengling RNPC, level 24)overlooking the ocean, on her own, at the Port of Coimbra. Interesting side note, the ocean does ripple with waves, and the sails do rustle.
Aylin (Fengling RNPC, level 24), Startica (Elementalist, level 22; the girl in red), and Starlita (Scout, level 22; the girl in white with the snazzy lvl 5 hat) standing in the middle of Port Coimbra. This is my main squad of travelers in GE. Interesting side note, the trees move with a breeze, and you actually hear the leaves rustling.
Andre, the fashion designer. He's responsible for creating the hat that Starlita wears on her head.
He's also the most blatantly gay thing I have ever seen, and his thighs keep me staring always. Coincidentally, he's an RNPC, and actually pretty powerful...
Oh, right, I almost forgot: Sound. The music beautiful, and generally befits the adventure. Each area has specific music made for them, and they're very befitting. The Port of Coimbra, my favorite place in the game (thus far anyway), has such a romantic song playing with male and female opera vocals singing and violins playing as well... *sighs dreamily*
If you've ever wanted to go to France for the romantic experience, this would pretty much give you that feeling.
Sound effect-wise, there's a lot of sounds going on, but they're never obstructing or too wild that you get annoyed with them.
There's also voice acting, which many players will get sick of, I'm sure.
Personally I enjoyed Fiesta online.
I didn't bother going all the way through and doing every task, but it was a relaxing MMO and a pleasure on the eyes.
However, it can be a bit confusing at times